
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 14.57/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不錯的小品恐怖遊戲 玩法跟氛圍都處理得很好 整體玩完大概3-4小時 有一點追逐環節 但不會太難 喜歡鐵肺的風格會喜歡這款
Genuine peak. Without giving too much away, MOLE's story is incredibly gut-wrenching and nuanced. The horror is done amazingly well - from the sequences to the atmosphere and even the sound design. Even as someone who really does not like to play singleplayer horror games, I couldnt help but keep going - It really is just that good. Its a little short but man it is definitely more than worth the price. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Angels are scary
From the storytelling to the art style this game is definitely up there as one of my favorites. The story kept me intrigued and interested despite being so ♥♥♥♥♥♥♥ scared 👀. I also liked the use of cartridges throughout the game, as well as making the menu interactive like your really loading in.
Yery gud very scary 👍 me like
Interesante, la historia es un poco entrelazada y hay que prestar atencion a algunos detalles, pero igual si lo piensas demasiado puedes adivinar el final aun asi una buena experiencia.
Good game
god i hate horror. why are horror games so good? I do not enjoy the fact that I keep playing them. And enjoying them. Well, maybe not in the moment, but, like, at least I do after the fact. Probably. this game is just so *♥♥♥♥♥♥♥* good. its SO good... so good. there really are people out there that know how to WRITE. this game was seemingly made by one of them. its just.... its peak, i'm afraid.
Mole was engrossing in both gameplay and story. I am not good at PC games, which means I failed a lot at the chases, but they were fair and forgiving, and a more adept player than me will have no problem. It was definitely a lack of skill on my part, but I kept trying because I wanted to see how it ended and understand what was happening. The atmosphere, design, and attention to detail are praiseworthy. There also seemed to be just the right amount of handholding for many of the puzzle and action sequences. I loved the intricate design for navigation and receiving messages. Doing the tasks and getting good at them felt quite satisfying. The Myst fan in me liked pushing the buttons to an alarming degree. I found Mole through Markiplier on his channel, and watched him play just a bit before deciding I absolutely had to play it. I only went back to watch the rest of his video after beating the game myself. Best decision I could have made because the experience was so special that going in with a wealth of information beforehand would have degraded it. I would like to play it through one more time to read anything I missed and take my time appreciating the hard work of the team--all the little details that are so interesting! Congratulations to the team for making such a memorable and special game. Even someone like me who does not play horror games (or PC games!) could enjoy this.
I think I got the wrong game, I thought I was getting into a machine operation sim, but instead stumbled into one of the greatest story-driven horror games I've ever played. Mechanics are cool and immersive, graphics play wonderfully into the vibe, the horror elements just work ([spoiler]tho the monster model upclose feels a bit generic[/spoiler]) and the story and the ending are just phenomenal. Played it from start to finish in one sitting and definitely recommend to anyone willing to get into it. [spoiler]also ♥♥♥♥♥♥♥♥♥ was that The King in Yellow??[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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