
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 14.57/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice game, like the mechanics. And some nice scary parts. you get enough instructions to figure out what to do, but not so many hints and stuff that it´s like hand holding. most certainly play this game.
Get it, good pricing for a good length with a fantastic story. Warning though, a few parts might get your blood pumping and anxiety spiking.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The phone booth scene is a masterpiece. Only at the surface is Sci-fi about concepts. That's what many stories get wrong. As interesting as detailed technical exploration and hyperrealism can be, that's all sides and sauces. The "meat" is in what it means for the human. When you hear about the neural cassette tapes, you might think "Huh, I've seen that before." But when you sort through Petro's documents to find the info you need and subsequently hear Victor break into tears, it doesn't matter anymore. In that moment, the experience is uniquely human. Solid ideas, magical storytelling. Post-Mouthwashing Indie horror just keeps on giving.
fantastic
Fantastic game 10/10
An exceptional game that goes rather off the rails for the ending. The setting and execution was spectacular, the atmosphere worked, and for most of the game, less was emphatically more. I can still recommend the game for what the first 75% of it accomplishes, but I do regret how it ended. [spoiler] The ending was completely outrageous and lost me to be honest. I appreciate the mania of the main character but the wild, hairpin turn into angels was completely extravagant and broke from most of the rest of the game's cohesive tone. The setting was enough. Going insane and feverish at an un-explainable signal sickness in such a confined, inescapable setting was brilliant. Not a single wild twist was necessary and it took away from the game for me. [/spoiler]
Spookey screwdriver son
Awesome storytelling! Loved it!
That was fun. Failed 3 times, instructions was a little to unclear. And the last time i failed was just because i thought there might be alternate ending. No so. Either way. 8/10. Would have been a 9/10 if there was at least a few silly things in there too. To foster distrust in the game. Like: Is it a spook, or a joke coming up? Shame it took itself one step to serious. I had fun regardless. Saw Insym play some of it. and was like "Nah, bro. Let ME have fun with this." Might reply again later. Thanks for a fun game. Looking forward to what else you might cook up.
Yep. Good, spooky time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $55K | 149 | 89% | $6.99 | |
| $47.3K | 234 | 56% | $14.99 | |
| $2.5K | 28 | 57% | $2.99 | |
| $2K | 31 | 94% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.3K | 84% | $9.99 | |
| $1.7M | 2K | 55% | $12.49 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 3.2K | 89% | $19.99 |