
Modern Warships is an online action game about contemporary military vehicles. Join now and detect the enemy with recon aircraft, launch volleys of guided missiles from cruisers, sneak up to surface vessels with submarines, and provide cover to the allied fleet with jet fighters and helicopters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Modern Warships is a cross-platform arcade online action game where modern naval battles look like they do in reality. Surveillance aircraft rush forward to detect the enemy from distance, cruisers launch volleys of guided missiles and try to reset enemy missile defences, submarines sneak up to surface vessels and jet fighters provide cover to the allied fleet from the air.

Take part in modern naval and air battles with combat vehicles that perform the way they would do in reality. With drones and precise weapons.

200+ types of modern and prospective ships and aircraft including carriers, submarines, drones, stealth fighters and strategic bombers.

Play comfortably thanks to simple controls and arcade battle mode, switch smoothly between different types of vehicles during the same battle. Be in the most fun parts of battlefield!
Use the potent customization system that allows you to change and modify almost all components of ships and aircraft. Bring the full power of supersonic missiles down on your enemy!

Modern Warships regularly receives new battle maps, combat vehicles and weapons while in-game tournaments, events and other activities provide new gaming experience and cover the subject of modern naval and air battles from different perspectives.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean*, Polish, Simplified Chinese*, Russian*, Italian, Arabic, Dutch +12 more
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
immeasurable p2w + worse support than roblox
18码的现代战舰,月中活动氪池抽了200抽,你麻痹的连个机霸都没有,答辩游戏再充钱我是狗
这游戏现在拉完了,不仅数值膨胀平衡稀烂,还一直削减玩家的AC收入,让零氪玩家更难获得好装备,也不停背刺氪金的玩家,两头得罪,你游依旧蒸蒸日上,构石游戏
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
构式
Let me start by saying this game has a LOT of potential. I actually think it could be great for what it is. The paywall is pretty high, though. It needs to be dropped at the higher end by 30 - 40% at a minimum if the game wants to survive. There are also some core mechanical issues with the game as well. 1. Being rammed has caused me to lose 90% of the health to my ship but none or so little it wasn't noticeable to enemy ships. This needs to be changed to either a head on ship takes 50% of the damage the impacted ship takes or an equal amount of damage for both. 2. Submarines are by and far too survivable. The ability to drop in and avoid significant amounts of damage is already good but then getting to have the same health pool as surface ships and the healing ability is too much. I get how great subs are IRL but this is a game. Balance it properly. They are hunters and their damage is good but balance it to role and survivability. Overall more minor than other issues. 3. Carriers have a similar issue as submarines. They can launch power across the map with aircraft. They have larger health pools than many ships. They have decent close in defense and can deal some decent damage back at close range. They can be deplaned, and it may happen at extreme tiers, but i haven't really noticed it at all in tier 2 or early tier 3. Overall more minor than other issues. 4. Torpedo spam on more open maps needs to be fixed since there isn't anything to counter except islands for many ships. Some ships can pop out 12 torpedoes for 100k+ damage on an open map with no possibility of counter play. Counter play is a MUST in these types of games. It isn't like world of warships where its slower paced and larger scale can allow for some positioning counter play. (Again speaking more of open maps. 4.5 Open maps are just blatantly cancer. I don't know what developer thought that open maps were a good idea when you have ships that can lock on and fire missiles and torpedoes from the entire map away. It ensures many ships have no counter play to things such as torpedoes. 5. Overall balance needs to actually be done. Some ships are blatantly over performing. I understand power creep but some seem to be such a significant level above that its baffling. Many can be bought as well but its a predatory scheme. Bringing even the high performing ship to around 10% or less increased performance of other ships would go a long way and could be done by buffing many ships that don't perform well. Fixing those core issues and finding some balance to the pay to win paywall at higher tiers would go a long way to making this game great for what it is. Even a few of these changes would bring my rating to positive.
玩离线模式,有时候网络不好,数据没有传上去,一局就白打了,你这个护航模式有9分钟多呢,我希望你能加点功能,使得网络不好,离线模式的结果也能保留下来,等到网络好的时候上传 (2026.7.12 更新) 我陷入了疑惑,我今天玩的在线模式,也是最后的时候掉线了,居然也是,我的收益全都没有到账,我不明白,在线对局的结果不应该直接在服务器里面加入到我的账户里吗,为什么客户端在结算的时候掉线了,收益就没了??? 玩了一个多月,拼尽全力达到了46级,得到了一些武器装备,最终也只是充值玩家的玩物罢了,我在游戏里的地位就像个萝莉,一进到对局就被轮流玩耍,耻辱战败
somehow laggy and pay to win just play warthunder... oh naval WT is empty well first time recomending World of warships
Müll.
没钱别玩这游戏 ,你再厉害也斗不过拥有钞能力的氪佬 ,你是平民装备对面是逆天装备 ,你队一堆萌新对面一堆氪佬 ,同一局的等级差可以达到 10+ ,怎么玩我请问呢 ? 官方是越来越抠 ,以前通行证还直接送船 ,现在变成送代币 ,再用代币去换船 ,请问多余的或者过期的代币会有补偿吗 ?手机端可以通过看广告赚取艺术币但电脑端没有 ... ... 每天的补给就一个箱 ,箱里都是些数量很少的纸币 、金条 、升级芯片或消耗品 ,塞牙缝都不够 ... ... 升级芯片很贵 ,而且升级的成功率跟级数成反比 ,某些船和武器也是贵得离谱 ... ... 离线也就是PvE局收益少得可怜 ,连补充消耗品都付不起 ,还不计入联队活跃度 ,在线也就是PvP局又打不过对方 ,不是对面太氪就是队友太傻 ,我都怀疑有些玩家是使用脚本代打 ... ... 电脑端还不支持修改名字 ... ...
讚
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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