
Modern Warships is an online action game about contemporary military vehicles. Join now and detect the enemy with recon aircraft, launch volleys of guided missiles from cruisers, sneak up to surface vessels with submarines, and provide cover to the allied fleet with jet fighters and helicopters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Modern Warships is a cross-platform arcade online action game where modern naval battles look like they do in reality. Surveillance aircraft rush forward to detect the enemy from distance, cruisers launch volleys of guided missiles and try to reset enemy missile defences, submarines sneak up to surface vessels and jet fighters provide cover to the allied fleet from the air.

Take part in modern naval and air battles with combat vehicles that perform the way they would do in reality. With drones and precise weapons.

200+ types of modern and prospective ships and aircraft including carriers, submarines, drones, stealth fighters and strategic bombers.

Play comfortably thanks to simple controls and arcade battle mode, switch smoothly between different types of vehicles during the same battle. Be in the most fun parts of battlefield!
Use the potent customization system that allows you to change and modify almost all components of ships and aircraft. Bring the full power of supersonic missiles down on your enemy!

Modern Warships regularly receives new battle maps, combat vehicles and weapons while in-game tournaments, events and other activities provide new gaming experience and cover the subject of modern naval and air battles from different perspectives.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean*, Polish, Simplified Chinese*, Russian*, Italian, Arabic, Dutch +12 more
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mbnv,g
Volveré a probarlo cuando: - A: La cámara deje de ser una basura. El barco no se ve y no es ajustable en opciones. Está extremadamente cerca del barco. - B: La interfaz deje de ser un port del juego de móviles. Es super tosco verlo en un monitor ultrawide a 3440x 1440px. Mil veces mejor world of warships.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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服务器太垃圾运营也不行
还是熟悉的配方。猪队友在其他平台玩过这个游戏
Let me start by saying this game has a LOT of potential. I actually think it could be great for what it is. The paywall is pretty high, though. It needs to be dropped at the higher end by 30 - 40% at a minimum if the game wants to survive. There are also some core mechanical issues with the game as well. 1. Being rammed has caused me to lose 90% of the health to my ship but none or so little it wasn't noticeable to enemy ships. This needs to be changed to either a head on ship takes 50% of the damage the impacted ship takes or an equal amount of damage for both. 2. Submarines are by and far too survivable. The ability to drop in and avoid significant amounts of damage is already good but then getting to have the same health pool as surface ships and the healing ability is too much. I get how great subs are IRL but this is a game. Balance it properly. They are hunters and their damage is good but balance it to role and survivability. Overall more minor than other issues. 3. Carriers have a similar issue as submarines. They can launch power across the map with aircraft. They have larger health pools than many ships. They have decent close in defense and can deal some decent damage back at close range. They can be deplaned, and it may happen at extreme tiers, but i haven't really noticed it at all in tier 2 or early tier 3. Overall more minor than other issues. 4. Torpedo spam on more open maps needs to be fixed since there isn't anything to counter except islands for many ships. Some ships can pop out 12 torpedoes for 100k+ damage on an open map with no possibility of counter play. Counter play is a MUST in these types of games. It isn't like world of warships where its slower paced and larger scale can allow for some positioning counter play. (Again speaking more of open maps. 4.5 Open maps are just blatantly cancer. I don't know what developer thought that open maps were a good idea when you have ships that can lock on and fire missiles and torpedoes from the entire map away. It ensures many ships have no counter play to things such as torpedoes. 5. Overall balance needs to actually be done. Some ships are blatantly over performing. I understand power creep but some seem to be such a significant level above that its baffling. Many can be bought as well but its a predatory scheme. Bringing even the high performing ship to around 10% or less increased performance of other ships would go a long way and could be done by buffing many ships that don't perform well. Fixing those core issues and finding some balance to the pay to win paywall at higher tiers would go a long way to making this game great for what it is. Even a few of these changes would bring my rating to positive.
好玩爱玩
土豆
kalo
这游戏有病吧?莫名其妙就封号?还动不动永封?好歹给个理由,我氪金都是用steam氪金,这不纯神经吗?垃圾现代战舰,之前就吞了我一个号,现在装都不装了?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 156.6K | 76% | Free | |
| $0 | 537 | 78% | Free | |
| $0 | 785.4K | 71% | Free | |
| $0 | 746 | 71% | Free | |
| — | 0 | — | — | |
| $0 | 2 | 50% | Free |