
This is a free-to-play team battle action game based on the "Mobile Suit Gundam" series of the Universal Century. Whether by land or by space, lay waste to your foes using either your favorite Mobile Suit or roam the battlefield as infantry and capture important objectives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #56, worst KR #77 · 3 markets collected
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 21.6Kreviews | 22% | — | $0 |
| Free | 65.2Kratings | 72% | — |
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realistically my review is a mid maybe for recommendation. I do not believe the game is properly designed. Much of the UI is navigated purely by the keyboard which speaks a great deal about the inexperience of the development team. match selections are a "point buy" system which only allows you to play certain mobile suits (MS) that fit within that buy limit. This is not a negative but due to the shear amount of MS you can obtain and have multiples of with different customizations, getting to play your favorite MS (in my case the Zaku II) once a week is really annoying especially since it isnt a special type of MS like the WIng Zero. Matches are also split by space and land in groups of four. two space battles at different point values and two land battles at different point values. Then there are special matches on the weekend which are split similarly as well as a ranked section that is also split. At most there are 12 game modes each looking for 10 players to start and at minimum 8 modes. This compounds with the low player count making matchmaking take an incredibly long time. So much so that is has been documented by one user to have taken a full hour before they gave up without a match. once you are in a match, the game incentivizes you to exit your MS at some point to try and capture bases around the map. However bases are worth 50 points and they do not tick every second like Classic domination gameplay would have you think. No the bases are just 50 points. So with that information youd also assume that killing an MS would be less than 50 points as territory is really what the war is about. Also no, killing a single MS can yield up to 700 points rendering a base capture completely null. Why its even a feature, I really dont know. Anyway, all this sounds like negatives, but the gameplay is fun and I want more people to play with. I just also want you to know what youre getting into when you click install.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, dont play it pls
マッチングは遅いし、出撃不可の機体が多すぎて楽しめませんでした。
万代卧槽你老麻子的,我正常打完对局你跟我说我中途脱离战斗封一天,我真的祝你游戏策划长命百岁 我打个700分段被非UC系列的机子暴打,哥们我真想开着柯西高达给你驾驶舱削了 你游早就脱离正轨了,一直捣鼓非UC系列的机体你就玩吧 谁玩谁抖M来的,哦对了我就是抖M
If you enjoy being able to do nothing in most matches, this games for you. Getting hit once can usually lead into the enemy doing a whole combo on you, making your health go from full, to none. This is not to mention how many times you will get gang banged by the enemy team, which will DEFINITELY lead to you dying. This game runs like hot ass, 9/10 you will have to keep the game open for awhile for it to then finally start running atleast semi decently. Queue times are another thing that will drive you insane, they can be so insanely long, you can barely find people in quick match, most being in custom games or rated matches. But. All that is to say, this game does have quite possibly the widest array of mobile suits in any gundam game ever, especially any modern one. Though its mostly UC. If you can name a suit from UC, its probably in the game. Meaning you can play as any damn mobile suit you like, however niche or obscure. If you can get past the piles upon piles of ♥♥♥♥, this game is an unpolished gem. Though, itll never get polished because bandai would rather do anything BUT fixing the game!
Two things I have to say One: This game has the WORST penalty system alongside never being able to play in your region because 99% of the playerbase is in japan anyways. Two: A game on ROBLOX, ♥♥♥♥♥♥♥ ROBLOX OF ALL THINGS is more fun than this (If you want to check that one out look for Operation Gravity Front, they do frequent events and none of it is p2w bs)
the server is bad enough to choke me to dead
the first multiplayer game i got into in a long time but there are really too many problems for me to continue, bad matchmaking, toxic players, copious cheaters, strict meta picks, powercreep and pay to win all rolled into one, etc.
傻逼万代
好卡,为什么?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 235 | 87% | Free | |
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| $844.2K | 596 | 43% | $49.99 | |
| $0 | 176 | 49% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |