
This is a free-to-play team battle action game based on the "Mobile Suit Gundam" series of the Universal Century. Whether by land or by space, lay waste to your foes using either your favorite Mobile Suit or roam the battlefield as infantry and capture important objectives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #56, worst KR #77 · 3 markets collected
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 21.6Kreviews | 22% | — | $0 |
| Free | 65.2Kratings | 72% | — |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like this game! its fun! the only issue i've seen is that the matchmaking is slow, and there isn't a lot of like love being put into the game anymore updates wise
伺服器爛配對系統更爛,如果你是要跟朋友一起玩遊戲的話這款極度不推薦,除了自訂房跟任務房外其餘對戰完全靠配對機制,想進同一間房你只能慢慢配對,光是想要配對到同一間房一起遊玩運氣差一點可能就要花上10-20分鐘以上。
匹配一局半小时 结束一局五分钟
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 87% | Free | |
| $4.6M | 2.6K | 76% | $59.99 | |
| $844.6K | 563 | 42% | $49.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 176 | 49% | Free |