
An incremental game where you go from small-scale MMO development studio up to global market domination. Improve your server infrastructure, address the technical challenges of running an MMO, release new games, and become the world's #1 MMO game studio.
Modeled estimate, not a reported figure. How we estimate →
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About
A short (~4h) incremental game about running an MMO games studio, upgrading your server infrastructure and expanding your audience to all over the world, all from your oldschool desktop.
Use your game's earnings to reinvest into your game's infrastructure to support the ever increasing playerbase.
Expand your servers globally, dealing with issues when they show up along the way.
Squash bugs and keep your players happy
Develop sequels, expand your studio's capabilities and build a cult following along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿ta bueno ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⣩⣭⣶⣶⣮⣭⡙⠿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠿⣋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⡃⠄⠹⡿⣿⣿⣿⣿⠟⠛⣿⣿⣿⣿⣷⡌⢿⣿⣿ ⣿⣿⣿⣿⣿⠐⣠⡶⣶⣲⡎⢻⣿⣤⣴⣾⣿⣿⣿⣿⣿⠸⣿⣿ ⣿⠟⣋⡥⡶⣞⡯⣟⣾⣺⢽⡧⣥⣭⣉⢻⣿⣿⣿⣿⣿⣆⢻⣿ ⡃⣾⢯⢿⢽⣫⡯⣷⣳⢯⡯⠯⠷⠻⠞⣼⣿⣿⣿⣿⣿⣿⡌⣿ ⣦⣍⡙⠫⠛⠕⣋⡓⠭⣡⢶⠗⣡⣶⡝⣿⣿⣿⣿⣿⣿⣿⣧⢹ ⣿⣿⣿⣿⣿⣿⣘⣛⣋⣡⣵⣾⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸ ⣿⣿⣿⣿⣿compralo ⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸
i normally don't like games similar to clicker games, but this one was very fun. i enjoyed this one a lot. this is very fun and very easy to follow once you get used to it. would play again, and would recommend to buy it.
MMO98 is a great little incremental game, packed with enough to keep you entertained for a while. I still feel there's more I've not yet seen (lootboxes) and several upgrades I've got to get around to. The prestige is interesting concept with releasing a new game and seeing your cash flow in from that release and ongoing player hype and server upkeep.
It's a fun game, and that's what matters to me. No gamebreaking bugs or anything. Finished it with full achievements in 7 hours, and I think this is the sweet spot. If it continued any further, it may not have been ideal.
The in-game mascot told me to alt f4, 10/10.
Decent little game, needs some balancing. End game is a slow slog where all the upgrades in the world won't save your time enough. The game feels pretty good up until that point. It's a good game despite some balance issues. No replay value to adjust your expectations to a good but lone run.
Fun little nostalgia trip. I like the theme and most of the mechanics. Depending on which research updates you get, you may start skipping whole game mechanics pretty early in the game. I would say it doesn't really provide meaningful challenge to experienced incremental player but it's worth checking out. This is incremental game but not really clicker or idler. In sequel I would like to see maybe more zoomed in view focusing on game dev simulation mechanics like optimizing areas and quests to get maximum amount of players through some section of the leveling in game.
I find myself spending an unhealthy amount of time on this game, great for the price, watch number go up - wish there was a little more variety in randomised cover art, item names and game names
Things I like about this game: the atmosphere, core idea, the aesthetics polish Things that could've been better: More content its really just that, for a small scoped game this idea is too big I'd say, I played for about an hour and it just got boring due to repetetive content (just my attention span ig) But I really respect the polish and the nastalgic atmosphere so let's bring the ratings to 70% positive atleast
Pretty fun game, one of the better incrementals imo. would have been nice to have more instruction to know how much data you're collecting as you play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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