
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.6Kreviews | 53% | — | $16.2M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
devs have no clue what they are doing. nerfing every class but this fcking broken ass SS. clowns
Game is really good but where do i begin... -your attacks will most likely not connect, but enemies always hit you -pvp is laggy af sometimes -some classes deal absurd damage, its insane how much bow can deal damage -rubber banding from enemies pushing you so you have no idea where you are -have fun trying to hit a jumping and spell casting mage with your sword, its impossible Honestly i had fun while it lasted but it is so anoying having to deal with ♥♥♥♥♥♥♥♥ all the time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #63, worst BR #95 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Server lag is unbearable NA servers are a joke. dont even bother playing. West coast ping is bad, and Central ping is bad.
Incredible fun game to play, the balancing from the devs is really bad tho.
Solang dieser Assassine nicht generft wird, werd ich dieses Spiel nicht mal mit der Bratzange anpacken. Er hat ein AoE Stun der dir schon 1viertel des Leben weg ruppt und das als Tank mit über 400 VER und mehr als 900 Leben und gibt dir eine Wombo Combo der sich gewaschen hat. bekommt Movement bei jeden treffer das er immer an dein Arsch klebt, ist in cloak schneller und kann mit sachen interagieren und kann seine Combo frühzeitig abbrechen um nicht getroffen zu werden. Diese Klasse verdirbt den ganzen Spielspaß und man sieht fast nur die gleiche Konstelation an gegnern wo immer MINDESTENS ein Magier am Stizzl ist. Keine ahnung was man sich dabei gedacht hat aber nicht gezielter das Balancing anzugehn und zu recherchiern wie die Community von den Klassen halten via Videos/shorts, denn die Sachen die mir und meine Freunde ein Dorn ins Auge sind und vlt noch weitere aus dieser großen Community wurde gar nicht in angriff bekommen, sondern wurden andere Sachen angepasst um überhaupt in frage zu kommen. Ist echt ein denkfehler der Entwickel die eig so ein hervorragendes Spiel rausgebracht haben. Denk darüber nach.
3 gros problèmes actuellement : 1. Le healer est complètement inutile Le healer est limité à 6 soins qui ne rendent presque rien 1/6 de vie 2 avec le passif lvl up sur un CD de presque une minute de game, alors que les sorciers peuvent envoyer des boules de feu de zone infinies qui détruisent une équipe entière avec un chargement de 2 seconde infini. Où est la logique ? Oui mais un healer n’est pas censé faire du DPS, ok. Mais là, on a un healer asthmatique, avec des CD beaucoup trop longs, et en plus limité en charges. Toutes les autres classes n’ont aucune limite de sorts, alors pourquoi lui ? Les boucliers magique disparaissent en un seul coup, le speed buff dans le cercle posé ne sert à rien car personne ne reste dans les cercles en pvp totu le monde bouge a moins d'être bloqué dans un petit couloire, alliés comme ennemis. Le cercle de stun dure 0,1 seconde, totalement inutile. Le healer n’a aucune auto‑attaque a pardon si si 6 6 6 6 6 et les autres classe auto 20 40 je parle du stuff de base, donc aucun DPS, donc aucune utilité en groupe pour compenser son manque de dégâts. Et même en boss, c’est ridicule : Les boss enlèvent 4/6 de ta vie, tu rends 1/6, avec des CD qui ont 99 ans‑lumière avant de les utiliser Résultat : classe inutile. 2. Le système de loot est archaïque On dirait un système des années 90 : Tu te bats, tu prends des risques, tu fais tout… et ton “allié” ramasse tes loots. La coop transforme le jeu en solo toxique où chacun joue pour sa gueule. Tu peux laisser crever tes alliés pour looter tranquille, tu peux quitter la map sans eux… Pourquoi faire du PvP quand ta propre team te PvE et te vole déjà tout ? Le loot ici c’est un système digne d’un enfant de 8 ans, qu’on croyait disparu depuis longtemps mais non il reviens ici... 3. Les boucliers du mercenaire ne fonctionnent pas correctement Tu te protèges, ok. Tu prends un coup qui ta touché exemple dans le dos ou sur le coté, le bouclier saute, jsuqu'a là ok. Mais ensuite, l’ennemi peut te mettre 987464515456837 coups avant que tu puisses remettre ton bouclier, parce que tu dois (obligatoirement) utiliser ton esquive avant… et même quand l’icône dit que c’est prêt tu peu l'utiliser car tu a esquiver , un message t’indique que non, tu dois encore attendre 1 secondes OMG ! Face à un chevalier en armure LOURDE avec une épée à deux mains LOURDE, qui attaque plus vite que toi et avec plus de portée, il y a clairement un problème de logique et d’équilibrage. vraiment le jeux et plus frustrant qu'au chose je joue du coup assassin solo je réussi a 70 - 80 % de mes game je joue la P bon après c'est le rôle fait pour mais les autres classe on tous des problème je trouve. donc temps qu'ils ne changerons rien je vous le déconseille.
I honestly tried to enjoy this game. It feels so unworthy of your time. Devs don't care about stable servers since the release. Even mobile game would be better. Hit registration just doesn't work. I can't play the class I wanted to (blasphemous seer) Since it doesn't get much attention as other classes. Hope you won't buy it.
Почините сервера, все плюсы игры намертво перебивают проблемы с соединением, потери пакетов, скачки пинга.
This game have lots of potential but its unplayable right now. Even with 70 ms it feels like 200 ms and pvp feels unfair if you have slightly more ping than other players.
2/10 cool concept. But unplayable. Huge ping due to server issue in fights
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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