
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.5Kreviews | 53% | — | $16.1M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst Extraction looter I have played The Dodge Mechanic sucks its not even real dodging its a small side step that doesnt clear any damage, there is no Duo mode so if you only have one friend to play with youre screwed since the game is filled with sweats and third partys, not to mention the classes are unbalanced as hell cannot recommend in its current state
Turkish language support, please.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #63, worst UK #95 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
< PVP게임이지만 PVP에서 필수적으로 갖추어야 할 조건이 충족되지 않은 게임 > 이유를 나열하자면 아래와 같습니다. 1. 높은 지연 시간(불안정한 핑) - 유저간 대결게임에서 상대의 스킬을 보고 즉각적으로 회피하거나 반격하는 플레이가 중요한 요소인데 회피 후 공격모션이 상대를 충분히 타격(검이 상대를 몸뚱이를 뚫고 지나가면서 타격음까지 들음)하였음에도 피격판정이 이루어지지 않음. - 특히나 글로벌 유저간 매칭으로 인해 핑이 튀는 무지성 돌진 유저를 만났을땐 어렵게 모은 전리품을 그냥 상납하게 됨 2. 고장난 피격 판정 - 핑과는 무관하게 정상적인 유저간 대결에서도 특정 상황(ex. 해머 워리어의 차징 공격이 끝난 시점(슈퍼아머 종료 후 타격 시 맞지 않는 현상 등)에서 공격이 먹히지 않음. 3. 불합리한 직업간 밸런스 - 어떤 직업은 슈퍼아머 기술을 난사(낮은 스태미나 소모량 및 캔슬 후 쿨타임이 돌지 않음) 할 수 있는 반면 어떤 직업은 모든 스킬이 조건부(짧은 시간 또는 마지막 공격 시에만) 슈퍼아머에 캔슬 불가로 한번의 판단미스로 스킬을 날려버림. - 어쌔신의 경우 탁월한 기동성과 빠른 공격속도를 살려 기민한 플레이(파일럿 실력에 따라 고점이 높은)를 의도한 직업이면서 짧은 쿨타임의 슈퍼아머 기술로 전사계열 직업과 맞다이(대쉬+기절 스킬 및 장판기에 기절이 달려있는 등..동실력 직업을 압살)가 가능하며 은신스킬의 패널티 부재(소리로 인지는 가능하나 상대에게 전술아이템 한칸을 강제하는 효과 등)로 거의 대부분의 상황에서 선공권을 가지고 있으며 맞다이 실패 시 우월한 도주기로 도망가는 등 이기는 싸움만 선택 가능. - 소서러의 경우 공격 한번에 반피를 까버리는 위력적인 스킬을 가졌으면서 어썌신 처럼 은신으로 선공권까지 가지고 있습니다. 마찬가지로 장판 cc로 견제 또한 우수한데다 장비옵션을 보시면 아시겠지만 소서러랑 전사계열 스탯이 동일합니다.(소서러맷집 = 전사맷집). 원거리 선공권을 가졋는데 전사계열과 스탯이 동일한 것은 조정이 필요해 보입니다. 실제로 큐좀 돌려보시면 아시겠지만 소서러 어쌔신이 가장 많이 보입니다. 구구절절 써놨지만 분명 PVP 익스트랙션 장르 특유의 재미는 잘 살린게임이며 위의 단점들을 보완한다면 충분히 좋은 게임이 될것으로 생각됩니다.
不推荐任何人游玩 第一游戏技能数值是不公开的 调整只会说降低 增高 具体数值玩家无法知情 第二游戏职业平衡稀烂 法师独一档的输出存在 加速 隐身 自保 不论元素法还是星辰法 都聚集控制与伤害为一身 影枭 追杀与拉扯能力断档的存在 在砍掉了弓的侧闪跳后 影枭点出双刀轻身天赋依旧能实现远距离位移 先知 持戒先知 单排4口奶 1口奶的回血量甚至跟一口酒的回血量相提并论 输出能力也不低 爆发甚至可以和现在的弓相提并论 这样的情况下没有任何调整 锤牧 在经过4测 上线后进行了一波削弱 加上现在开发了一个爆发流派还是有人在玩的 玩的不多不做评价 但在如今的环境下 单排里看到的远不如其余职业多 佣兵 三排除了大锤流派可能有点作用以外 红剑和红盾在三排里有点查无此人 和骑士一样有点无能的丈夫 在同水平的情况下 很容易被人溜着打 单排在黑箭削弱之后佣兵开始变多了 除了被法师压着打难受以外 个人感觉和其他职业都可以碰一碰 不存在说完全没办法打的情况 骑士 近战的老问题 容易查无此人 机动性差的离谱 在敌方不想打到底的情况下 很难追上敌人 第三 组队问题 组队需要一个严格的定义 尤其是单排 国服很容易撞到主播 会导致有些粉丝看到主播被打就去和主播一起打另一个人的情况 官方在这一点上做的很差 明目张胆的组队行为 提交处理依旧需要很长时间 甚至无法被定义为组队 第四 bug问题 偶尔走着走着会看到自己的视野里出现看到敌方红标的标志 但那个敌方离的较远甚至隔了两个门都能看到这个标志 从开服到现在没有修复 还有一些大大小小的BUG 第五 探险小队 高级探险小队需要的材料为什么是地图特产 天金矿和信虫罐 材料难摸到也就算了 为什么不给个刷新机制 我摸不到这些材料探险小队就只能去低级探险 那我为什么要升级探险小队 奖励的作战袋甚至是限时的 倒数第二个区域带回来的紫作战袋是限时的 最后一个区域带回来的金作战袋也是限时的 甚至只能去灾厄要塞 那我请问 混乱神木林是不让穿金装吗 更不要提你作战袋给的词条很多都不是关键词条 和人家手起的装备差距甚至能差一半有余 有的职业甚至不开出关键词条根本玩不了 别和我说什么作战袋不要钱 目前官方送的作战袋就那么几个 其余的作战袋哪个不是你探险小队带回来的 你除了白作战袋可以用免费的探险小队 其余的哪个不要你的材料 材料不是钱吗 第六 赛季任务 首先你游是删档的 你要把赛季任务搞得这么恶心 这么难 别跟我说什么人机局 为什么会有人机局 那还不是因为你游人少 而且你游是支持单排的吧 你看看你做的任务 有多少是能纯单排做得完的 别跟我说赛季中旬开要塞单人 那你现在是不是在逼着单排玩家去要塞 现在要塞有单人吗? 野排环境烂成什么样子你自己看不到吗 第七 产能问题 赛季分阶段开启 前两个阶段是7天限时 大家可以加速 现在改成了进度条形式 我是不是可以理解为7天的产能跟不上了 所以要改成进度条 方便你游暗改进度 毕竟你到现在也不敢公开技能数值 道具数值 我是否可以这么理解 第八 服务器问题 服务器卡顿从开服到现在依旧存在 甚至有攻击命中音效已经出现 但敌方并没有中的情况 第九 装备耐久度 金装炸了需要1000的维修费 一件金装总共才值多少钱 上架卖完我甚至亏钱 你就不能把你的维修费也算在最终上架交易行的收益里扣掉? 搞这些小巧思恶心玩家? 你游什么时候能把这些问题解决了 再考虑你们的圈钱抽皮肤 不然只会降低人气 连db的一根都比不上
Well it is my fault for thinking a PvPvE would be anything but a gank fest at the extraction point. I really hoped comparable level players would spawn in. But no. Played one game and had a good time. Next three games team got ganked. Not complaining about PvP in a PVP game. Complaining about balance. So now all the sweaty neck beard turds and console kiddies will post "get guuud" or "what u expect in a PvP game". Refund requested but i doubt it will go through because just setting up, going through the tutorial and playing a few games is already past Steam’s normal 2 hour refund window. Hey Steam how about fixing that huh? Most games now with the setup and get to know the game are well past 2 hours. Oh well. I should have lowered my expectations a lot. And waited for a few months before purchasing. And as expected time in game time exceeded 2 hours so no refund.
trash game lose all your items if you die and have to restart constantly higher level people who got the game day one and farmed the crap out of it just sitting in areas 10 levels higher and destroying brand new people dont waste your money you will just get equipment to lose it 10 minutes later and start over again.
Высокий пинг в игре. Рефанд
"One more raid..." ...turned into six more. That's probably the best way I can describe Mistfall Hunter. I've played plenty of extraction games—Escape from Tarkov, Hunt: Showdown, Dark and Darker, Dungeonborne—and I honestly didn't expect a Souls-like, third-person extraction game to hook me this much. But here we are. Instead of guns and body armor, you're fighting through a cursed fantasy world with swords, magic, monsters, and other players who want your loot just as badly as you want theirs. And somehow... it just works. ## Every Raid Tells a Story You spawn in thinking: > "I'll just grab a few items and leave." Five minutes later you're fighting a mini-boss. Another squad hears the fight. Now you're low on healing, your inventory is full of valuable loot, and suddenly you have to decide: Do you extract now... ...or risk everything for one more chest? Those are the moments that make extraction games special, and Mistfall Hunter delivers them surprisingly well. ## Combat Actually Has Skill Expression This isn't a game where bigger numbers automatically win. Dodging matters. Blocking matters. Spacing matters. Reading your opponent matters. Knowing when **not** to fight matters even more. Winning because you outplayed someone feels amazing. Losing because you got greedy feels fair. That's exactly the kind of PvPvE experience I was hoping for. ## Finally... A Fantasy Extraction Game Extraction shooters are fun. But after years of rifles, scopes, and tactical gear... Exploring ruined castles, forgotten temples, cursed forests, and monster-filled dungeons feels incredibly refreshing. The atmosphere is fantastic. The art direction is beautiful. The world actually feels dangerous. Sometimes the monsters are scarier than the players. Sometimes the players are much scarier than the monsters. ## Risk vs Reward Done Right One more room... One more chest... One more elite enemy... One more fight... Every decision has consequences because dying means losing everything you brought with you. That constant tension is what keeps pulling me back. ## Massive Potential What excites me the most isn't just the game we have today—it's what this game could become. More maps. More classes. More bosses. More weapons. More build variety. The core gameplay loop is already strong enough to support years of new content if the developers keep investing in it. ## Pros ✔ Souls-like combat actually works in an extraction game. ✔ Fantastic dark fantasy atmosphere. ✔ Every raid feels different. ✔ Great PvPvE balance. ✔ Rewarding progression. ✔ Beautiful environments. ✔ Strong class identity. ✔ No Pay-to-Win. ## Cons ✘ You'll keep saying "just one more raid." ✘ Suddenly it's 3 AM. ## Verdict Mistfall Hunter isn't trying to replace Tarkov. It isn't trying to copy Dark and Darker. It takes ideas from both while building its own identity around third-person Souls-like combat, and that's exactly why it stands out. If you're tired of modern military extraction shooters and have been waiting for something fresh in the genre, give this game a chance. I came in curious. I stayed because every successful extraction made me want to queue for another one. **Highly Recommended.**
The game has been out for a couple of weeks now and yet there is no moderation or fix mentioned for the global chat that you cannot filter or hide. Racism, Genocide, Bigotry and more all mentioned in global chat. The game itself is fun when it works but very often do you get hit mid action and all key inputs no longer work as it thinks that you are in a permanent state of using an item. This game is not worth supporting until these issues are addressed. I cannot recommend it to anyone who loves extraction games as you will probably lose your mind if you lose full kits to just the game bugs itself. I seldom leave reviews at all out of the 1000s of games I own on steam but for this game and it's issues, I feel compelled to let others know. There is desync issues and the game lacks any real form of moderation from gold selling bots and a chat that looks like it belongs on 4chan.
微妙な脱出シューターゲームが蔓延る中、このゲームは面白い部類だと思います。 でも、協力プレイがまあまあストレス。 道中拾うアイテム、宝箱、倒した敵から手に入れるレアアイテム、それらをパーティ内で分け合う必要があります。つまり、数に限りがございます。 当方、一緒にプレイするフレンドなどおらず、野良の方々と一期一会のパーティを組むのですが、先の使用上欲しいアイテムは早い者勝ちとなっております。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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