
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Most likely between $5.4M and $15.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MISERY has a great atmosphere and some really interesting ideas, but after playing it as a group of three, we all ended up sharing the same frustration: the overall game balancing. The biggest issue for us was the loot system and the economy. Finding valuable items, managing resources, and making progress often felt more tedious than rewarding, with the balance between effort and reward not quite feeling right. There is definitely a lot of potential here, especially with its oppressive atmosphere and survival elements, but the uneven economy and progression made it difficult for us to fully enjoy the experience.
Всю игру можно описать одним словосочетанием - "гринд ради гринда" и это в плохом смысле слова, потому что больше здесь делать нечего. Ты таскаешь на базу кучу хлама, которая мало того что занимает много места (в контейнерах), так еще и большая часть этого лута абсолютно бесполезна. В игре нет никакого сюжета - развлекай себя сам, таская бесконечный хлам из точки А в точку Б.
This game makes me want to tear my balls off, put them into a meat grinder, and reattach them with a stapler. It's peak!
Please add sex to MISERY.🙏
Есть мелкие недоработки и баги, но контента достаточно. В целом впечатление вполне положительное. Игра не слишком сурово наказывает тебя за смерть, но иногда сильно раздражают мобы вроде раков в городе, а также радиация. После 35-40-й вспышек начинается лейт гейм, где вы в основном будете фармить хлам, чтобы отстраивать бункер, и искать стволы помощнее. Какого то внятного окончания мы пока не увидели (где-то 60-я вспышка). Для нас киллер фичей стала песня из "Белое солнце пустыни" в репертуаре гитары. А еще тут можно складывать кал в домового.
У игры есть хороший потенциал. Лично мне понравилась очень сильно. С друзьями вообще отлично, но присутствует понимание того, что рано или поздно у тебя будет всё и для тебя контент закончится. Надеюсь разработчик не забьет на игру и будет активно обновлять.
两个月没有小补丁也没有小更新,疑似跑路,谨慎购买
new update was clearly untested. Launched super buggy (still is, as of hotfix 2), and filled changes to the game nobody asked for. The economy has been destroyed and the new monsters / mercenaries are ridiculously overpowered, all at the behest of fat no-lifers in the discord. Lots of necessary items such as guns are priced to be unobtainable now, and all methods of making money except for hunting the new monsters have been rendered unprofitable. Early game especially suffers from the obscene changes to the monetary system. There is now nothing to do early game but starve to death in a field.
Beginning was great, love the concept of you being able to give yourself a head start like in 60 seconds, i also like how you can customize your home. Getting proper rescources like food and water seems more punishing that dying and resetting your stats tho since there is no real consequence of dying. The world outside resets after some time , and it isnt that big too, making it not really that much of an open world exploration game and leaning more to rougelike with a level system like in lethal company. Game woulda been better if it leaned more to the former. AI was buggy and kinda a joke, sometimes wolves for example get stuck on a single piece of log, sometimes you just walk outside and die. Aiming with guns seemed ♥♥♥♥, especially with your hand blocking the scope of the rifle. Sometimes anomalies would be just outside the door making it hard to traverse and they kinda felt pointless other than being an annoying roadblock. Its not unusual for a game to be at its hardest right at the beginning but if unlucky you cant really do anything until the next world generation occurs and hope for better luck. Radiation was weird cause it was either completly ignoreable or straight up becomes your doom, no inbetween, even if you have proper gear to protect yourself. Fun only for a while after that its not really that intresting and repetitive.
игра очень класная но если играть одному то скучнавато и мрачно а с друзьями само то