
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Most likely between $5.4M and $15.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.72 on Steam · Russia (−56%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
as this game currently is, I can't really recommend it. They seem to have decreased the chance of military/apartments POI so now most of the expeditions are boring copy and paste slop POI's you've seen a thousand times. When you do find anything miltary, the loot is ♥♥♥♥. there needs to be ALOT more POI variety, this is a pretty huge weak point of the game right now The game just becomes a drag when you've been to the same places 100 times over. barely anything interesting happens. and it seems they made guns and ammo harder to find and more scarce, which, not incredibly fun either. I don't really enjoy this game anymore. It's missing alot.
As a hardcore STALKER player with over 3k hours of playtime trough insane mods, this... is nothing with a bunch of nothing on top. ...nonsensical world ...nonsensical looting ...nonsensical gameplay
I miss that kind of misery... The game doesn't have any misery sigmas
дайте деняг на игру, меня из семьи выгнали :( афигенная игра: боёвка класс, строительство превосходное, вайб афигенный
经济收益地低下,很多东西不能卖,种植被大砍。 内容少,探索收益低,难度超高跳跳乐跳完送点垃圾打法,新的工厂大又空,一堆假箱子不爆东西 非要加些硬核元素,但你真硬核吗,前期的枪到后期那么弱,几十发子弹打不死一个怪,你来给我抗几发子弹看看。 核爆时间间隔也太短了,基本上两天一爆,都不敢走远、 游戏没有主线,自由是好事,但太自由就不是好事了。大多数庸俗的开放世界本质就是过于自由,放一大堆内容在那让玩家探索,但玩家大概新鲜感过了就不知道该干什么好,应该有些主线,或者有目标,比如最终完成什么任务,或者要解锁什么东西,或者要收集材料达成某个目标,目前这游戏收集完物资后,就没有什么驱动我玩下去了。 为什么不能自选地图,你是让第15天,拿着把锯子,头盔都没有的我去打工厂吗
Игра классная, напоминает былые времена когда играл в сталкер
лучше чем в челябе
this game is the purest form of ragebait, ill list my problems because it's easier to do that than write an essay about them 1. I feel like I kinda have no purpose, just wandering around with no goal 2. the damn hotbar, i swear to poo bro i have to click a hotkey about 10 times to unequip and re-equip things (in co-op) 3. you try to fight enemies with your fresh new guns that you've spent centuries grinding for (not really i just had to be more petty), turns out, that enemy is bulletproof!! and the game plays the same sound effect as the enemy taking damage (so i recall) so you have no idea your entire mag is being wasted, you finally figure out that the enemy is bullet proof so you try attacking it with your untrusty crowbar (that you can't even equip) and your insanity meter goes absolutely ham, CAUSING YOU TO GO BLIND!!!!! making fighting them just not possible (also i forgot to mention that swinging melee weapons is buggy too funnily enough) and when you FINALLY kill it, they drop ABSOLUTELY NOTHING, making lighting up the locals with my glock completely pointless i know they are working on improving the game a lot and i appreciate that, but in my opinion the cons just outway the pros (for now). i'll try update this when I remember about my other problems with the game. this game has so much potential but all the bugs and stuff just be pmo
小玩了两把,以为是什么便宜生存小游戏,但很明显是故意往便宜多边形材质和塞入大量白噪音营造恐怖氛围去的,主打一个看起来黑色幽默但实际非常毛子风味的后启示录生存游戏 游戏其实很简单,限时时间内探索、捡垃圾和建设地堡,唯一的缺点也就对单人并不友好的限时上,强迫你必须在淘垃圾和建设家园中疯狂取舍,但好在除了高难度下资源其实遍地都是(除了基础建设材料,后期大量需求但很难搞到),并不是那么难生存,唯一的麻烦也就是时不时黑暗角落跳出来的野怪,或超雄多边形斯拉夫人超级远距离用枪射击你 ps:新手教程没翻译,甚至后面的高级工具也没翻译 pps:这游戏没地图只能靠指南针猜个地堡位置大概,但指南针也会被环境影响导致方向标错误,最好不是那么相信指南针而是靠地标
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