
{Save the World} of Miolhria from the 6 overpowered DoJo Sensei's and all other challenges as you make your way through each Biome. Battle tons of Zombies, Bandits and Mio-la-mon along the way! Thankfully, you are not alone in your plight. There are others in the same situation. Will you survive?
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
[b]NOTE:[/b] [i]I was supplied with this key by the developer, this however did not affect the review. [/i] [h1]Intro[/h1] Survive Me Miolhr is a RPG based on a zombie theme. It has graphics reminiscent of Nintendo DS Pokemon games, a slightly confusing sound, and gameplay that is just too confusing to make sense of. [h1]Graphics[/h1] The graphics for this game are fine and I actually like them. However the graphics are hindered significantly by a cluttered HUD (Heads-up Display) and side menus that just take up the whole screen. It’s to the point where the user cannot even see the graphics, let alone enjoy them. [h1]Sound[/h1] The sound is decent, it’s nothing special. The only issue I really had with the sound is that there was this an annoying barking noise that seemed to be part of the soundtrack and it only served to irritate me to the highest degree. [h1]Gameplay[/h1] The gameplay is the weakest part of this game. It’s absolutely horrendous and atrocious to put it mildly. Basically, the game throws a storyline and gameplay information at you that is so hard to make sense of. It tries to stuff two hours of plot and gameplay tutorials into two minutes and it just does not work. [h1]Pros & Cons[/h1] [h1]Pros:[/h1] • The graphics are really cool and brought back nostalgia of Pokemon HeartGold and SoulSilver on the Nintendo DS. • The soundtrack isn’t too bad apart from the barking noise I described earlier. • The story has a lot of potential. [h1]Cons:[/h1] • The screen is too cluttered by text and menus. • The barking noise is extremely annoying. • The gameplay is near non-existent because it’s so hard to understand. [h1]Overall Thoughts[/h1] This game is a disaster, just don’t even mess with it right now. However, in fairness, it is in Early Access and is self-admitting when it comes to the fact that it is far from a complete product. It has a ton of potential, it’s just up to the Developers on whether they want to make a proper foundation for that potential to flourish and blossom. As of right now, that potential is not being utilized properly.
Як на мене,це досить непогана пригодницька інді гра,але я вважаю,що її потрібно ще доробити. Якщо розробник трішки її вдосконалить то я її рекомендуватиму всім друзям.
I attacked a tree with an axe and the tree dodged. I attacked the tree again and got a headshot.
Some feedback: - Opening Menu: The Opening Menu to the game where you can choose to continue or start a game is so ugly and hard to read. What's with some of the fonts in this game? - Graphics: Nothing seems to match. Everything looks like it's from a different game. I would say hire a real pixel artist but some of the sprites are okay. Also why are some of the characters transparent? The sun and moon look like they were found on Google Images. A lot of the text is unreadable at certain points. - Gameplay: Character movement feels very stiff and slow, a lot of room for improvement. I personally don't want to play games that control like this. It was okay when Pokemon did it in the 90s but that was a long time ago. The game has tutorials and training, but the character dialogue is so hard to understand at times I can't follow a lot of it. Hopefully it being in Early Access means something. Best of luck to the developer. I'll have to try this game again in the future and see how it improves.
Trash. Only positive reviews are literally copy pasted praise for the game and developer. EDIT 11-30-22 Developer has re-released the game AGAIN and it is once again on the front page as a new release, with all reviews deleted. Against the Steam rules and a likely scam.
First off, disclaimer: I purchased this on itch.io some time ago. Recently the developer announced that he could give Steam keys to those who bought it over there, and thus I got a Steam copy. So I did not receive the original for free, but I did recieve the Steam copy for free. I promised I'd review this sucker, so I gave it a fair shake tonight, and...mmf. I actually really want to like this game; it's clear there's a lot of mechanics and depth to this experience, but I just couldn't enjoy it. It's rough around the edges, to start; and a lot of that roughness cracks right through the middle of core game mechanics. Some of it is harmless; bad spelling, oddly-alligned visual elements, rough graphics here and there. Some of it ruins the game, such as the numerous crashes I experienced (accessing crafting, accessing my equipment, and trying to turn on a stove all crashed my game for unguessable reasons), lighting issues (one area I was brought to was entirely pitch black, ruining a run), and beyond. I tried to work around the problems, but on top of all this bugginess...the game's hard. You can choose from Normal or Expert difficulty at the start, and I merely chose Normal... It's a survival-based game, you have food, water, health meters...but everything drains far too quickly right from the bat for you to get a foothold in the game. Here's my best example: Due to all the complexity, I started by doing the optional multi-part tutorial, but I honestly could not complete it...as my character would die of one stat zeroing out or another before I could! A combination of difficulty plus bugginess makes this one impenetrable for me. After about 5 crashes, a 'soft-lock' due to the lighting bug making me blind, and a few game overs from death before I did anything of import...yeah, I had to call it a day. I'm not the best gamer out there, but I'm hardly the worst; it would take some real effort and luck to actually make progress in this. Here's hoping it gets better. A less-buggy experience, with the difficulty toned down (at LEAST for the start of the game; meters really shouldn't be so quick to decrease but hard to increase), would make this a lot more interesting to jump into I feel. For all I've said here, there is clearly something fun to be had in this game; the dev has some great ideas. He just really needs to make it all more accessible to the rest of us.
[h1]A 90's game in 2016? It's more likely than you think![/h1] "Survive Me Miolhr" is an RPG based game with a zombie theme. When I first played the game, it reminded me a lot of the old 90's Pokémon. Not only does the gameplay remind me of Pokémon, but the main character looks similar to Ash. At first, I had a great nostalgic feeling. However, I was very disappointed when I encountered one of the many bugs in this game. Despite the crashes and bugs, the similarities to Pokémon kept me motivated. I continued to play, and I recommend it even with those errors. [b][u]Pros:[/u][/b][list] [*] Any non-ancient PC can handle the game. If you want to check if you can handle the game, go to [url=http://www.systemrequirementslab.com/cyri]"canyourunit.com".[/url] [*] Good choice of sound, it is a little repetitive but it does fit the game very well. [*] Very nice graphics, I love the nostalgic feeling this game gives you. [*] I appreciate the storyline in this game. The first few hours are a bit confusing, but after this short struggle, it makes sense and is a positive addition. [*] Motivating achievements, very easy to unlock. [*] Training mode which gives you a taste of the game and teaches you how to play it. [*] Awesome developer, who takes suggestions into account. [*] This game is great for experienced players. It starts out tough, which is nice for a good challenge. [/list] [b][u]Cons:[/u][/b][list] [*] The keyboard controls could use some fine-tuning. It would be more user-friendly to have one row of controls, instead of what it is right now. [*] While I like the sounds overall, there is a barking noise that is irritating. I would prefer if it was removed. [*] There are several bugs and crashes due to the game still being in Early Access. They are being looked at by the developer and should be fixed by the time it is fully released, so I can forgive this. [*] The tutorial could provide some more information on certain items, including details about keys. [*] There are typos in the game and on the store page. A proofreader would be helpful. [*] The character controls a bit stiffly, and is slower than needed. I would like the movements to be smoother. [/list] [b]Overall experience:[/b] The concept of "Survive Me Miolhr" is good. Its unique flare and compelling story makes it worth playing. It has a lot to improve on, but as an Early Access game, this is to be expected. I recommend giving it a try, either in Early Access or when it is fully developed. Certainly Pokémon lovers would find something in common with it, but it has other appealing elements too. [b]Rating: [/b] I rate this game 6/10 for its Early Access score. When it has been fixed up, I will bump that number up accordingly!" [quote]Want more recommendations? Come see our reviews on our favorite upcoming games! Follow [url=http://steamcommunity.com/groups/UltraShockGaming#curation]UltraShock Gaming's group curators here![/url][/quote]
Good RPG and friendly for low pc
Idea behind this game is good, dungeon crawler with survival and pokemon elements. But realisation is horrendous, total obsucre game controls, combat is real time with pauses for listing damage, controling pet monster Is non existent unless I missed something (what is possible) you just pick up its card from backpack to summon it but it seems it combats by itself. This game needs go back to drawing board, probably best would be implement classic wizardy like (pokemon like) turn based party combat than this mess what is in. Complete redoing of GUI and controls scheme (Inventory management is horrendous mess of small non descript icons you need to mouse over to see what they do and even quest items take backpack space so you have constantly full inventory. Even default RPGM type inventory is better than this.) Also game needs to be strict turn based (only moving and interacting/combat should take time, not constant ticking of game clock and realtime combat with messed up controlls and no real direct controll) or realtime (than it would need totally different engine) Movement, dungeon crawler with no side steping or backpedaling, might as well ditch whole niche and have top down view with that making game maps much easier and cluterless to navigate.
🧙♂️🗡️This pixel-art roguelite adventure is enchantingly mysterious and endlessly replayable! Delve into whimsical worlds with clever puzzles , dynamic combat, and charming lore. A magical treat for explorers!
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