
Triangle Service’s MINUS ZERO is a shooter that focuses on a tried-and-true shoot-’em-up weapon: the lock-on laser. It’s shoot-’em-up purity: just you, your lock-on laser, and a whole bunch of enemies. As long as you continue to blast away at the waves of enemies, you’ll maintain invincibility, but if you lose track of your position...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Reviews
If it wasn't for the odd choice of special effects vomit all over the screen the game would be pretty decent. You fly your little triangle around and blow up circles. Don't feel bad if you can't tell what's going on from the screenshots, it doesn't get any easier when you start playing either. I've played a few shmups (I'm in no ways an expert however) but this one makes my eyes bleed. Controls are fine, progression takes a bit. You can see other peoples scores and watch (some) replays of their runs. See my video on youtube. https://youtu.be/CjT-KHjSzfg
Minus zero is a very simple game with minimal controls and simple presentation. You control a small triangle that is put up against an onslaught of bullets with only one live. One kill you're dead, restart. The great thing about this game is the mechanics: any time you shoot, or while your shots connect, you will be invincible for a short while, indicated by your triangle turning red. In order to give you enough invincibility time, you can not only lock onto enemies, but also bullets. The game quickly ramps up its difficulty very quickly, so it's not for the easily angered. Beware though: options are extremely limited: no key rebinds (360 controller is supported), no fullscreen option (only 1:1 scale and a 1.5x increase of that resolution). The only things you can do is change the screen size between two settings and switching the language between Japanese and English.
I picked it up for under $1 on Humble Store. It was ok for me as I played it twice so far and in the real world have lost more money with broken arcade machines. It's not a bad game, but neither is it that great. No Fullscreen, the controls could be better, it's just a cheap survival shooter. I got my money's worth and I'll play it occasionally but there are many better shooters out there...
ゲーム音うるさすぎ。オプションで調整不可。 ちなみに、ロックオンサイトは自機の前方に固定されている。
I found this game very enjoyable, though it has many limitations. Full review: http://tenshi-a.blogspot.co.uk/2016/09/minus-zero-pc-game-review.html It's too long, so Steam won't let me post it. :/ Short version: Control your little triangle. Lock onto targets while dodging. Fire at them and become invincible as they explode. Repeat. Repeat. Shoot the red circle to go to the next level. Repeat. Score points. Climb the leaderboard. Have one more go. There is 360 controller support. There is keyboard too but you can't remap the keys. You can't go full screen. There are next to no display options. There's no story mode. No cutscenes. Barely music and backgrounds. But it's fun and worth playing.
Minus Zero was originally released in 2009 for Xbox 360 as part of the "Shooting Love 200X" collection, which brought together beyond this game other three: "Shmups Skill Test", "Trizeal Remix" and "Exzeal", all of them developed by Triangle Service (japanese developer founded by a former employee of Konami) and now in 2016 this game finally comes to Steam at the hands of Degica, publisher that has been noted for bring to the Steam (and thus to the whole world) many shmups (acronym for shoot' em up aka STG) previously restricted only to Japan. Minus Zero is a minimalist shmup in essence and unique in what it claims to do: be a shmup based solely on "Lock on", in which enemy targets are previously locked through of a cursor and then, by pressing a single button, homing missiles will hunt down and destroy the marked targets. During the explosions of enemies, the screen flickers and during this period of flicker the ship of the player (in the shape of a triangle) becomes invincible (that is visually confirmed when the ship turns red). There are several stages and the pattern of movement of enemies will become increasingly complex. The points of the yellow enemies come to increase over time (the current value is displayed the bottom of the screen), then the longer the player to wait before shooting more points will tend to accumulate. Due to its deliberately minimalist features, menus, graphics, sounds and game controls are extremely simple and direct. About the controls you'll use only the digital pad or analog stick to move the ship and a single button to shoot the homing missiles, nothing else. The gameplay is intense and the level of difficulty is progressive. You can save replays of matches and the game also has an online leaderboard very good where you can watch the replay of other players inside the leaderboard, something always useful for those who want to know and learn the patterns and techniques used by the best players. Unfortunately, the game still doesn't have a full screen mode available, so I was forced to play in windowed mode, even using the Steam Big Picture, but perhaps its possible that this mode can be added to the game in some future update. Minus Zero is different from all the shmups I have ever experienced, with its unique features provide an interesting, intense and fun experience. Below two videos of this game played by me: http://steamcommunity.com/sharedfiles/filedetails/?id=731543319 http://steamcommunity.com/sharedfiles/filedetails/?id=731543317
Fun quick little game. But I only recomend it if you wish to complete your Triangle Service collection : aside the nice gimmick, it's not nearly as polished as the rest. Not that it's a bad game by any mean, but consider it if you've got money to waste. It will always be a better investement than buying a drink!
I rate the game Minus Zero 1/5. Bad. This is a (very) basic 2-dimensional Schmup arcade style of game with extremely minimalist graphics. Nearly all graphics consist of mere geometric shapes, some of which are hollow and others of which are solid and glowing. The music is similarly basic, consisting of various obviously computed generated sounds in the chip-tunes style though it is not particularly well done. Unlike most Schmup style games, in Minus Zero you have to move your ship so that a targeting reticle projected a few inches above your ship is able to get a target lock on to each enemy. Only after a target lock has been achieved will the game allow you to fire your homing missiles (your only weapon). This unusual style of schmup gameplay wouldn't be so bad though (though it does take some getting used to) if it were not for the fact that explosions often severely hamper your ability to see enemies and enemy projectiles. Worse still, from the outset, this game gives you but a single life. Get hit just once and you have to start from the beginning of the game. The game runs fast and is free of bugs. The menu and configuration options are extremely basic but the game technically works well (thus causing me to avoid rating it 0/5) and the default controls feel adequate. As you progress however, explosions become increasingly plentiful and it becomes increasingly hard to see where your "ship" is and where enemies and their projectiles are at any given time. By level 3 the game becomes a jumble of explosions which merely serve to block your view. Because of the extremely poor visual design of this game I cannot recommend that anyone else waste time playing it, not even for the ultra-cheap 2 dollar price tag. Ultimately, Minus Zero's poor visual design cause it to be far more frustrating than fun. Whether or not the poor visual design was created intentionally is irrelevant; the intentions of the game's designers don't change the fact that the game is still frustrating.
見辛い。 おすすめしたいのに見辛さがゲームの面白さを蝕んでいる。 フルスクリーンとかエフェクトの設定とかさわれるようにしようよ。 出来ることなら視覚効果を切って 8BITグラかよって感じになるくらいまでスッキリさせたい。
Il secondo titolo della collection è probabilmente il più debole dei quattro, ma – nonostante le piccole proporzioni – risulta essere comunque un'esperienza interessante. MINUS ZERO infatti è un titolo estremamente minimalista con un'unica semplice meccanica su cui è strutturato l'intero gioco: mentre i nemici esplodono, la nave del giocatore è invulnerabile. Il piccolo triangolino con cui si affronta il gioco non ha infatti altre armi all'infuori dei missili (altri triangoli), con il quale potrà lockare qualsiasi numero di proiettili o nemici su schermo prima di sparare la salva. Per questo motivo il 90% del tempo lo schermo sarà pieno zeppo di nemici e – sempre per questo motivo – è necessario continuare a fare esplodere i nemici per evitare una morte certa. Quello che lo rende il più debole dei quattro non è però l'essenza minimalistica del gameplay, ma quella artistica, dato che con le esplosioni continue è quasi impossibile capire completamente cosa sta succedendo.
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