Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
簡單模式也太難了 特定公式才能玩得到 有夠噁心的
簡單難度還是太難了,一不小心資源掉到負的,引起叛變就沒救了。硬核玩家應該會很喜歡。 10小時後更新 如果教學能更清楚一點就好。
doesn't worth its price
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人口增多后卡顿现象太严重了(尤其是大规模兵团作战直接卡成ppt),优化方面需要改进
剛買遊戲語言設定了中文但教學還是英文,之後我設定了日文教學還是英文。 然後我關遊戲了。
Entertaining for a bit, but it is easy to drag the frame rate into the mud during attacks. Then, forget recovering.
游戏很不错,但是移动地图和建造有点反人类,终究还是不适合我
還行,玩了一場感覺不到自己發展的味道,只能靠玩家主動去蓋; 念在價格給個好評。
unfortunatly the games performance drops considerably, with growing map. otherwise seems great.
I like it BUT it is overwhelming to me; very fast. This is not a slow-paced game at all. If you think it is, then you are probably getting ready to lose OR are an expert at it! Classic strategy in that you build and then later discover your mistakes. Also, your enemies (out of sight) have also built and now are attacking you. Easy enough. They are not THAT sophisticated. (um, then you also learn than while not sophisticated, they are like cockroaches, constantly spawning anew and can be relentless) Oops, you are running out of food.. Revolt. Start again... Oops.. ran out of water.. Revolt. Ok.. I am doing good this time. "HEY, I am actually conquering". Ooops, I didn't build enough schools Revolt. or ...... Thing is, it seems that unless you can correct an issue almost immediately, you head into a Revolt death spiral. Personally, while I would find examples and ratios handy so that I do not have this problem. How many schools per.... etc. However, I do think that it would also ruin the impact of discovering that on you own. In other words, once you get a formula that works, you probably will not be challenged. So, rather than that, I do think a slow-mode button would be nice. Reasoning is that, once again, the game is simplistic and fast. Slow it down instead of make it simpler. Otherwise, you run the risk of making it too easy. A couple of ideas. 1. (I like this option best. It could be entertaining) A temporary timer button that you can use after a cool down period OR just have a regular speed dial setting tool. Once you press it, every-thing but the king is slowed down for a number of seconds. 2. Instead of just pause or play, introduce a middle speed setting. It is not a "go-to" game, but I imagine I will check it out and play it every so often; See how far I get each time. It IS tough for me but I do get further each time I play. NOTE: I have only played off and on for a little over a week (4 hrs) as of this writing and the dev has made at least 2 quick updates. So, they are active. Also seems to be a passion project so I think it will be updated for awhile yet...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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