
Mini Tank Mayhem is a roguelike deck-building tower defense game where you command a powerful mini-tank to repel waves of alien invaders. Craft your very own deck, deploy strategic defenses, and unleash devastating combos to protect Earth from pesky aliens!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The alien hordes have arrived, and only your mini-tank and your one-of-a-kind deck stand in their way. Mini Tank Mayhem is a unique blend of deckbuilding, tower defense, and roguelike elements, where strategic maneuvers meet tower defense chaos. Shape your deck from hundreds of available cards, acquire powerful artifacts, and upgrade your mini-tank to get rid of the aliens once and for all.

With roguelike progression at its core, each battle increases your most valuable resource – knowledge. Tweak your deck on the fly, adapt to enemy patterns, and discover powerful synergies as you fight to protect the Earth.

Pick from a roster of unique commanders, each bringing a different playstyle and starting deck to the battlefield. Wanna focus on the pure strength of your tank? Or maybe you want to play tricks on your opponents and focus more on the poison build? No matter what your preferred playstyle is, in Mini Tank Mayhem you will always find your cup of tea.

Mini Tank Mayhem offers endless possibilities to break the game or, essentially, survive one more wave. And that is where the true fun and mayhem begin. Combine hundreds of cards and artifacts to create game-breaking power to eventually obliterate your enemies.

Tactical deckbuilding meets tower defense with roguelike progression
Unique commanders with different starting decks and abilities
A variety of different cards and artifacts to discover and combine to annihilate your enemies
Deep replay value
High replayability and never-ending combos to uncover
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 105reviews | 90% | — | $34.6K |
| $12.99 | 3ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like it has some potential, a decent amount of content for having just hit early access. Still has a ways to go though...giving a recommend purely based on the hope that there is a lot more to come. The towers and mods are interesting, and combining deck builder with tower defense definitely is a mix I enjoy. The choice to make enemies attack the towers and be able to destroy them is an interesting choice, makes you think about over investing in a single tower. Currently though, the maps are very repetitive...often you'll see the exact same map multiple missions in a row. Also some pretty important TD style features missing...like no ability to set target priority on towers. By far the worst thing at the moment though is the flying enemies. The size of the maps and speed of those flying enemies make them almost guaranteed lost lives...especially since you can't even set target priority. I get the desire to have flying enemies make your defense have to be more dynamic but at the moment they are just pure cancer.
流行ってるシステムを足しましたなゲーム、タワーディフェンスとしては道中ステージのウェーブ数が短く、デッキ構築としても中途半端に感じるが登場するキャラとカードは多いし、全体的なバランスが大味に感じるけれどこのジャンルが好きならお勧めできます。 端的に言えば、Stsを良い感じにパクったタワーディフェンスだが、強いユニットを雑に出すだけでほぼ何とかなるし、逆に弱いカードしかないままだと詰む運ゲー要素が強く、腰を据えてじっくり遊びたい人には合わないように思えるけれど1プレイ3ステージでサクッと終わるのを良しとできるなら問題ありません。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Russian, Japanese, Portuguese - Brazil
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] The game legitimately does some cool things. Not only is it easy to get into, but both the player and enemies have bonus tiles which can impact the tower placement. While both the TD and deckbuilding parts are light, its foundations are solid and the actual gameplay is fun. The different factions do feel distinct enough in how they play and each has several heroes with unique powers. Tower placement is meaningful, as is the deckbuilding where you need to know which towers and upgrades are your winning condition. With that said, there were a couple of issues. The biggest issue is the low card variety. This is surprisingly not due to a small card pool (it's decent enough). The actual reason lies behind the very slow unlock rate of new cards. This leads to repetitive card and relic offers severely limiting choices in early runs. In addition to that, there are simply too many battles, which together with the previous issue makes fights feel repetitive as deckbuilding is often finished by the mid-point of the game. I have often found myself choosing non-combat nodes just to get the boss faster. Another issue is that higher difficulties are tied to faction progressions, so you may be forced to play the game on easy if you want to try a different faction. The balance is also skewed towards the players, with some cards clearly being OP. Lastly, I wished the game went with a more traditional progression as the roguelike map didn't provide enough meaningful choices and it makes early waves, by its roguelike necessity, quite easy. [h1][b]Favorite mechanics[/b][/h1] • Bonus spots for both the enemy and player. Placing towers makes them stronger or grants other rewards, while enemies crossing bonus tiles will get its benefit. [h1][b]The positive[/b] [/h1] + Good card play and tower defense + Lots of different heroes to try + Very easy to start playing [h1][b]The neutral[/b][/h1] * Didn't think it needed the rogulike aspect. Initial levels are like 2 waves, but unlike in other TDs you need to go through it every time. [h1][b]The negative[/b][/h1] - Very slow card unlocks that restrict early run variety - It felt like it had too many battles - Lower map variety than most other TDs [h1][b]Conclusion:[/b] [/h1] Very good TD/Deckbuilding hybrid that is fun to play but takes a while to unlock enough cards for added variety. Recommended 7.5/10.
游戏好玩,适合打发时间,但是唯一的问题就是优化不好,我32G ram,5070ti显卡玩起来怪一多竟然帧数率会卡成0
面白いし、かなりシンプル寄りのタワーディフェンスって感じで好感は持てる。 ただ、ゲームしていくうえでたまに「これそのままでいいのか?」と思えるようなバランスブレイカーが存在しているので、今後のアプデに期待。 ※一例を紹介するが、人によってっては難易度が極端に下がるので注意。 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ 2026/7/3 初期デッキの「キャパシター」でループできるため、キャラクターや戦車、アーティファクトによってはヌルゲーになります。 手順は簡単で、山札を掘りきったあとにこれ出すだけでループできます。 あとは破壊シナジー等で、そのステージ中は無双できます。
[h1][b]塔防与卡牌肉鸽的奇妙结合[/b][/h1] 在肉鸽元素越来越流行的今天,塔防游戏也纷纷开始加入肉鸽元素了,《Mini Tank Mayhem》则将塔防和卡牌构筑玩法融合到了一起,带来了非常不错的游戏体验。 本作也加入了《杀戮尖塔》般的分支地图,可以通过赢得战斗、随机遭遇、宝箱事件等途径获取卡牌和遗物。 战斗部分同样拥有抽牌堆、弃牌堆以及能量机制,因此卡牌玩家能够快速上手,而控制卡组规模的套路同样也能运用到本作中。 塔防关卡构造则是经典设计,每一关都有不同的地形,敌人的进攻路线会显示出来,玩家在道路两旁放置坦克即可。 坦克拥有多种类型,诸如各方面属性都比较均衡的攻击者、攻速非常高的重机枪等,此外还有一类辅助型坦克,比如能为自身范围内坦克增加攻击力的强能上尉等。 一些地形还自带属性加成,通过搭配这些内容便能渡过前面几波攻势。 此外还有一类消耗卡牌,效果诸如为坦克一次性增加大量数值、在场上发动技能攻击等,利用好这些内容是拿下后期波次的关键。 游戏中的卡牌众多,体验下来,感觉坦克更像是负责输出的途径,卡牌搭配才是真正的核心所在。 《Mini Tank Mayhem》的画面表现也非常不错,卡通风格加上简洁明了的特效,配合多级速率调整,节奏完全把握在玩家手中。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
有点意思但不多 地图很少,局外要刷的不少导致前面一两把基本奔着牢去的 部分卡牌的效果用着贼别扭,摧毁相邻防御塔的塔没法手动选择目标需要你一开始就规划下塔位置,甚至有卡的效果和文本不一致 塔位限制得非常死,敌人会打你的塔伤害还不低,3层还有狙击怪导致不少核心塔是真不好下 特殊战斗的难度和收益不成正比,没有过牌和强力大塔稳定漏怪,然而奖励和小怪战斗一致,哪怕像另一个塔防一样多给点钱呢 看着职业多,实际上是把3个职业拆成了不同流派,给对应流派一定的强化 但是确实有点意思,看你们后面更新吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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