
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #21 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩这个游戏一定要会搭临时路线(也就是幽灵线) 除非你比较佛系不然不管你是想打高分还是全成就不会幽灵线几乎不可能 会搭幽灵线之后大部分的关卡的挑战目标都挺简单的 除了倒数第二关亚的斯亚贝巴 因为要求每条线路都是环形 幽灵线不好搭(车不一定在起点出发 崩过好几次)这一关只能说多拿车厢和线路 不要拿隧道 以及临时线一定也的是环形 还有就是所有线路要经过同一个车站的 也不算难就是容易漏 最爱的挑战目标就是只能有一条线路有隧道 手忙脚乱得很好玩
Very good game for killing time or just challenging the brain
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #43 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the simplicty, strategy and iunterface design. A good Randomised puzzler.
Play this on PC. Play this on mobile. Easy to understand game that is still challenging. Doesn't require too much time in one sitting. When you get something really good going it is incredibly satisfying.
Однозначно хорошая игра: хочешь играй от симулятора, хочешь - для расслабления
이겨야한다 vs ㅇㅇㅇㅇㅇ△ㅇ△△△ㅁㅁ
You can build the better version of the metro system that a city deserves!
10분 정도 하면 질림, 그냥 심심할 때 잠깐 하는 정도
Maybe I am stupid, but this game is very hard, because new stations appearing faster than running cheetach, when you are connecting way to previous station.
Easily one of the greatest games ever made, its simplicity is key! Don’t play if you want to remain a productive individual
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $548.5K | 4.7K | 97% | $4.99 | |
| $204.7K | 745 | 74% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 25.9K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 |