
Mineko’s Night Market is a narrative-driven, social simulation adventure game that celebrates Japanese culture and invites players to craft whimsical items, eat delicious snacks, and ultimately enjoy all the cats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Korean, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not a particularly bad game, but the gameplay loop gets tiring quickly. it doesn't help that the gameplay stays almost exactly the same the entire game. It has both a puzzle/stealth aspect and a resource gathering/crafting aspect, but they interfere with each other in level design. There's no movement abilities, and the running speed is too slow for a game you spend most of your time walking around the same areas to collect the same resources. It takes too much play time for the small amount of game, and it sometimes feels bloated. I think it would be significantly more enjoyable if the game was a third of the length and a third cheaper. I really wanted to love this game. It's so cute, and I love the animations, but the tedious gameplay and repetition was too much.
Quand j'ai lancé Mineko's Night Market pour la première fois, j'ai été totalement enchanté. L'univers coloré, l'humour absurde et les activités avaient tout pour me plaire (dommage pour le jeu de pêche qui, pour une fois, ne m'a pas rendu accro). Cela me faisait même penser un peu à Stardew Valley, mais une version où on exploite une gamine pour rénover un village (et même une région) tout entier. Tout simplement excellent ! Et puis sont apparus les premiers problèmes : - d'abord techniques, puisqu'il m'était impossible malgré tous mes tests, de capturer correctement le jeu pour mes lives, ce dernier ayant une sorte de filtre le rendant plus sombre et plus saturé. - puis ergonomiques car rien ne permettait de classer ou ranger son inventaire proprement, de pouvoir vendre plusieurs items en même temps (c'est un item par un ou la totalité d'un item), ou d'en fabriquer plusieurs sans avoir à relancer les mini-jeux. - enfin des bugs qui m'ont empêché de finir certaines quêtes annexes. J'ai voulu l'aimer de tout mon cœur ce petit jeu, car il avait vraiment tout pour m'accueillir dans quelque chose de doux et sympa. Mais il restera ce petit jeu moyen que j'ai fini très facilement en me prenant un peu la tête ! Vous pouvez malgré tout y jouer, les personnages sont attachants et l'histoire est sympa. Mais vous serez prévenu que même si le jeu est censé être chill, un peu de finitions supplémentaires aurait aidé à le rendre plus attachant encore ! [b]Kiwikrykry[/b] Streameur, illustrateur, monteur et plein d'autres trucs en -eur (sauf technicien informatique) --- Pour voir mon replay de ce jeu, vous pouvez vous abonner [url=youtube.com/@KiwikrykryReplays] à ma chaîne YouTube [/url]
Posting my first review because I'm appalled at the lack of recognition this game has received. As a cozy game enthusiast who also loves sims and puzzles this game really scratched that itch. Incredibly charming experience overall with a cute story, beautiful looks, and a great soundtrack to boot, this game is one of my all time favs. I'm also surprised how affordable this game is for all the gameplay it comes with.
Cute enough game. My kindergartener enjoyed playing it. But it has to be the worst optimized game I’ve ever played. Load screens are almost a full minute on the Steam deck. Makes no sense for a game with such simple graphics and mechanics.
I played this game on the release emadialty, it even had an error in the first hours where the game was even priced 5 bucks cheaper and yes, I bought it right at that time. It was a eventfull time, the game was very buggy, from minor to big bugs that would make the game crash or you couldn't progress further. Despite it all, I enjoyed it. I wish the devs. had more time to polish it, market it and have more playtesters before the release itself. Even tho it was very chaotic, the devs. did their best and worked basically day/night to fix every single bug that was reported, they pushed out basicaly daily new updates/fixes on steam. I even joined their Discord Server to recieve help and give help where I could, to progress any further. Aside of the hardships, the game was very unique, cozy and whimsical. The artstyle is one of the prettiest ones I've ever seen in a game, the whole atmosphere is very homey and cozy. I loved the crafting, the small quests and I was always looking forward to the nightmarkets! It's been now almost three years since I've played Mineko's Night Market and this game lingers in my mind. There was even a makeship plush of Mineko herself, which I was looking foward to to recieve, sadly tho, it didn't make enough sales for the plush to go to production, so it got canceled. :c Despite everything, I still loved playing it and I do hope that the "bad start" of the game, won't de-motivate the devs. and that we will see in the future a new game! Thank you guys for making this game! (ノ◕ヮ◕)ノ*:・゚✧
Story: 8 Art: 10 Gameplay: 6 C game This is a cute and cozy game. The only things that are holding me back from giving it a higher grade is because of some bugs. -In the fall, there's a bush near the ramen shop that keeps flickering and I don't think that's intended. -When eating food the comment about the food cannot be dismissed and it covers up mini games ESPECIALLY mining where the timing is important. Either make the message dismissable, disable the ability to start the mining game, or auto dismiss the message when the mining game has started. Quality of life improvements that could make it so much better: -When in the inventory, it doesn't save the last place you were in. If you were looking for fish you have to tab over to it again and again. -When selecting a busstop, you cannot cancel the selection process if you forgot something in the village screen. -Why isnt all harvestable items craftable, it kinda seems pointless to harvest sparkily rocks if they arent gonna be used.
I very rarely feel this way but I think the dialogue is one of the best things about this game. It's hilarious. Very cute and fun to play :)
The pacing was awful. The number of message in bottles and wind-up fish I got while fishing was extremely excessive to the point of being enraged when looking for specific fish. Very cute idea, beautiful artwork, honestly would be a great game if not for the pacing creating frustration in a cozy game.
10/10
The game has many charming elements - the art style, story, characters/dialogue but the loop is tedious and boring. I agree with others that the game feels bloated and mechanics are lacking, they added things to make the game longer VS meaningful additions. It would have been better as a visual novel similar to Beacon Pines. The game ran okay on the Steam Deck, some bugs and it seemed like there was a memory leak issue where the longer you played the longer the loading screens took.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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