
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Run's like ♥♥♥♥.
Grand Thrift Auto
türkçe dil desteği lazım
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Après avoir terminé MindsEye, je peux dire que je ne regrette pas mon achat, mais je comprends parfaitement pourquoi le jeu divise autant. (17,74€ en promo) Le premier point positif, c'est son ambiance. Visuellement, certaines séquences sont vraiment réussies, les cinématiques sont de qualité et on sent qu'il y avait une vraie ambition derrière le projet. La conduite est agréable et quelques missions offrent de bons moments. En revanche, difficile de ne pas parler des défauts. La campagne est très courte (comptez environ 10 à 15 heures), et surtout, le scénario est franchement confus. On sent qu'il veut raconter quelque chose de profond, mais la narration est mal construite et j'ai terminé le jeu avec plus de questions que de réponses. Autre point qui risque de décevoir certains, contrairement à ce que beaucoup imaginent, ce n'est pas un véritable monde ouvert. La ville est jolie, mais elle sert surtout de décor. Il y a très peu d'activités, peu d'interactions et l'exploration reste très limitée. Côté technique, il y a encore du travail. L'optimisation est clairement perfectible, même après plusieurs mises à jour. On rencontre encore des baisses de performances, quelques bugs et une IA parfois assez étrange. Les développeurs continuent d'améliorer le jeu avec des correctifs, ce qui est une bonne chose, mais il reste du chemin à parcourir. Malgré tout ça, je laisse un avis positif, car je préfère encourager un studio qui essaie d'améliorer son jeu plutôt que de l'enterrer définitivement. MindsEye n'est pas le désastre absolu que certains décrivent, mais il est évident qu'il est sorti trop tôt. Avec plus de temps de développement et davantage de contenu, il aurait pu être un excellent jeu. Si vous aimez les jeux d'action narratifs et que vous le trouvez en promotion, je pense qu'il mérite au moins une chance. N'y allez simplement pas en attendant un nouveau GTA ou un véritable open world.
story was ok, gameplay was awful. walking sim with cutscenes and occasional shooting. A lot of wasted potential A good game for a free weekend, hopefully will save people actually paying for it.
good gaem
Игра средняк, сюжет интересный, если не считать тупого гг. Механики игры(дроны, стрельба и физика мишн) вполне нормальные аркады, но вот "откртый мир" пустой и там просто ничего нет. В онлайн не играл. Оптимизация очень плохая(UE5 как всегда обкакался), слава богу есть dlss и генератор кадров(без него 30 фпс на высоких)
不到50豪华版的价,挺好了,画面算不错了,优化问题如果自己不会调engine.ini的话,的确是差了点,其他方面可以看出场景做得挺用心的,有多物品细节都很不错,特别是夜景,开车我觉得比很多开放世界做得好,特别是刚玩完007对比,射击手感个人感觉挺好,可能经过时间改好,看到很多人说手感不好,就是打人少了些对战的互动,比如近身体术击杀,场景击杀,单纯射射射,很快就腻了,剧情方面少了些铺垫,比较跳跃,配合丑上天际的人物建模,违和感很严重,其他和城市得互动也基本没有,总来说是落后的一种游戏模式
Its just an average game from PS360 era but for some reason everyone made it look like its 1/10 which is definitely not
Not bad.. recommended because is action game that i liked....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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