
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Three hours impressions from the free weekend. Good things: -Cutscene work, especially the human models and acting. There's a reason that's what they show on the store page. Graphics look great, good subtlety in the mo-cap acting. -The writing isn't that bad honestly, it's a basic but functional sci-fi thriller. -It is genuinely hilarious that I can plow down pedestrians on my first day at work and not get any comments about it from NPC's. Bugs and issues: -Random stutters while traversing the open world, especially the most dense stuff (which is not that dense, compared to any other open world) -Occasional random flickers, pixel borders -Level of detail issues, never loading the high end models Bad stuff: -Gameplay is perfunctory and occasionally outright bad. Third person shooter combat that does it worse than anything else I can think of, even mediocre entries in the genre. Guys just kinda come at you, without a lot of good guidance. You'll be punished for being too aggressive, but also not aggressive enough, with no real semblance to the flow. The more action, the worse it gets, like the military flashback sequence. -Graphics are uneven. Characters in cutscenes are the best. Everything else varies, sometimes worse than your average PS4 open world game. -Open world is boring and empty etc etc. Some good details, love all the drones in the sky. But generally nothing to see or do, even in this alternative future version of fake definitely not Las Vegas. -Driving is firmly "okay" but the car seems like it loves to spin out. Hard to tell what you can smash through and what will stop you in your tracks. Despite the stories of purported sabotage and internal studio chaos, I'm glad I tried the game for myself. But my read on this is just a studio with talented staff and a pretty big budget was just lead astray by incoherent direction and management. The game just screams this, it's so obvious. It kinda feels like someone said "let's make a game like The Matrix Awakens UE5 demo" except they barely even reached that level in terms of fleshing out their world and detail. Hard to say if I'll ever play more. It's a dumb game, and not very good. I might be more willing to play any other generic open world third person shooter I got for free or on sale, like Suicide Squad, the Saints Row reboot, and so on. Not exactly the games you'd want to be compared to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh
Wat ♥♥♥♥♥♥♥♥, also nicht das Spiel , sondern die kritik, die sogenannte "Experten" da verbreiten ...ich finds klasse
I would not be surprised if the free weekend was to allow new and random paid for bot / content farm accounts to post positive fake reviews. the game is ♥♥♥♥♥♥♥♥ on every level. even their goal of making a build it your self is awful, seems like this guy had all the ideas around the awful matchmaking of GTA 5 every awful mechanic and UI from GTA5 online is in this game but without being online ....... HOW?
This game reminds me of the days before tiktok where you needed longer attention spans. But this game requires much more than longer attention, it requires your MINDSEYE
Na boa, impossivel jogar essa tosqueira 90% de cutscene, devo ter jogado uns 5 minutos de vdd Alem de que, os dialogos mais toscos dos videojogos
剧情有趣,但是细节很差,因为是伪开放世界,一个任务接着一个,过渡性很差,前期剧情理解有些偏差,前几个任务看台词时间应该是有跨度的,容易让人误解是刚进公司就偷偷潜入人家办公室。剧情从莫里森发射信号后面一路高能,相当紧凑,我是真的打爽了,一个人挑整个城的敌人和机器人。杀了一路。可惜这故事结局没讲完,不知道还能不能出后续,戛然而止。然后敌人安排好像有些问题,最后军队和机器人应该敌对,为什么和机器人一起打我。
Mann Rennt Wort wörtlich von Mission zu Mission
Alright so i got to play this game for free, and let me say I'm glad i didn't spend the money. I don't usually write reviews on games but this one i had too write about. i just think the story needs to do a better job at explaining what's going on. we were just going back and forth and than made the ending very underwhelming the real question is, Is it alien? Not really. It's an interdimensional creature or life form that can affect machines. Essentially making them sentient or at least, control them. By a virus they called Paradox or whatever. Are they trying to bring extinction? What is this 'Kin?' How does it affect Jacob? He explains glitches in his head and stuff. The fainting, the recollection in his mind. But I don't understand what his role is? Is he the host to the virus? It's implied that the virus spread through him. That he has the ability to affect machines. Even controlling his drone telepathically. i see the concept they were trying to go for but it was just all over the place, it seems they didn't know which direction to take. overall cutscenes were great i did personally like them and the start of the game was getting there for me until mid to end game just had me lost. than they hit me with a " The Sopranos " ending lol
免费周末通关,通关即全成就这点很友好,画面效果很吸睛,除此之外再无优点。好莱坞四线动作片水平,工业水准高[spoiler](实则虚幻五发力)[/spoiler],但优化极差,中低特效下1080p帧生成稳不住60帧。 游戏方面,相较四海兄弟的伪开放世界,心之眼就是一个死地图,这款游戏为防止被玩家发现整个世界是个花架子,没有设置没有大地图,也鲜有兴趣点,城市间离开主干道没有支路和小巷能走,所以整个世界仅为主线任务服务,没有任何探索空间。 怎样把开放世界游戏主角的打工人属性合理化,是编纂故事时的难题,而心之眼这一点做得很好,主角的身份就是一个打工人。地图没有探索空间,主线故事中也不会给你探索间隙[spoiler](其实也没有探索的必要)[/spoiler],故事线性发展,流程就是从一个老板到另一个老板轮流下命令,从a点到b点(枯燥的赶路环节),但凡你想推迟任务节点去逛街,老板每分钟都会讲台词催你,催命鬼一样。 [b]3/10[/b]妥妥的工业垃圾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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