
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe MindsEye am Gratis-Wochenende gespielt. Dafür ist es ein ganz solides Spiel. Nur 35€ wären mir aktuell zu teuer. Für 10 bis 15€ hätte ich die Entwickler jetzt auch gerne finanziell unterstützt. Mehr wäre nur okay, wenn die Story dem qualitativ auch entsprechen würde. Versteht mich nicht falsch, die Story war okay. Aber sie war kein Meisterwerk wie etwa Mixtape. (Welches mich trotz 3-4 Stunden Spielzeit den Preis von fast 20€ nicht bereuen lässt.) Ich hatte überhaupt keine nennenswerten Bugs, technisch hat sich also seit Release einiges verbessert. Ein Problem war für mich der Schwierigkeitsgrad: auf der einfachen Stufe war der Großteil des Spiels sehr gut machbar. Aber gegen Ende wird es immer schwieriger, sodass ich es am letzten Abschnitt des letzten Levels ohne Unsterblichkeits-Cheat nicht mehr geschafft hätte. (Für nicht mal 5 Minuten) Meine Hauptwaffe war die Pistole, welche man ganz zu Beginn als erstes bekommt. Neben einer hohen Präzision hat sie nämlich unbegrenzt viel Munition. Aber es gibt auch mehr als ein Dutzend andere Waffen. Allen die sich durch meine Rezension zum Spielen animiert fühlen wünsche ich viel Spaß.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ücretsiz deneme fırsatım oldu oyunun ilk çıkışı baya bir tepki almış olumsuz tepkilerle karşılaşmıştı bitmemiş sorunlu bir oyunu piyasaya sürdüler veya hesaplayamadıkları bir olay vardı sanırım ya da son dönemlerde sorunlu oyun çıkarma vizyonuna ayak uydurmak istediler nitekim cyberpunk 2077 den etkilenmiş olabilirler bilerek oyunu sorunlu çıkarıp olumsu tepklileri reklam pazarına dönüştürmek için.Gelelim oyuna bir çok açıdan iyi duruyor bir çok oyunun temel oynanış mekaniği alınmış gibi gördüm MadMax,Cyberbunk 2077,Gta,Mafia 3 hepsinin karışımı olmuş.Oyunda sevmediğim tek kısım optimizasyon kısmı bu da oyuna odaklanmanı zorlaştırıyor bölüm geçişlerinde veya şehir içi araba sürmede bir fps düşüşü var bunun haricinde oyun güzel çatışma sahneleri ışıklandırmalar araba sürme vuruş hissi bunlar baya iyi optimizasyon sorunu çözülmesi lazım.
Played through the entire storyline during a free weekend. Honestly, very much enjoyed what I played however it's worth stressing that despite the game taking place in a fairly large (and very beautiful) city the whole game is linear and has you moving from objective-to-objective without any room for deviation or exploration. This is clearly by design as the developers wanted to focus entirely on the story and use the open world as a backdrop, but it leaves you feeling like something is missing. Like this game is capable of more than it is. This is clearly where the mission-designer aspect of the game comes in, where you are able to make your own levels and modes using the entire (mostly unused) map as your canvas. I think with enough support from the devs and interest from its community, there's a huge vision to be realised here. But it's hard to see much evidence of it right now. The story is very interesting and supported by a cast of characters who grow on you quite a lot. The acting was very good for the most part, I felt some of the dialogue was a bit hammy but you can overlook that. The combat is... serviceable. It gets more fun the further you get into the game and by the end I was having a blast, but it feels like the combat was made to function and then left alone. Good range of weapons though and the drone is very fun to use. Overall I'd say MindsEye is a fairly generous 7/10 if you're looking for a decent singleplayer experience that doesn't demand dozens of hours of your time. How much lasting power the game has though I feel entirely depends on the dev support and how much they add to the editor.
great story alex hernandez doesnt disappoint loved mafia 3 also
the game story is really awsome and full of advanced city and i know you will definitely enjoy this game
Got the game free between 17th and 20th july. By the time of the review I already finished the game and I wanna say it was worth it losing the whole weekend on it. Finally I game that tested my pc rig
not that bad of a game for the current price but buggy as hell by the end when getting out of vehicles
IOI, I’ve loved you since Hitman 2: Silent Assassin, and I’ve loved you ever since. Now I love you less because of the trash game MindsEye you published. The best part of it is the opening cutscene, and then everything goes wrong, from the story to the driving to the gunfights, and there are optimization errors too... Wait, IOI is no longer the publisher? Great, forget what I just said.
je n'ais pas tenu plus de 30 minutes sur le jeu (cinématiques comprises) c'est juste nul
The issue with the game is not Terrible Graphics, boring gameplay, Dull world It is with supporting the EV..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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