
A terror attack in Boston's tallest skyscraper. To kill the cult leader, the Outcast hijacks suicidal civilians. Their bodies—your weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The leader of the cult "Bloody Renaissance" orchestrates a terrorist attack in Boston’s tallest skyscraper, "B3". The only one who can stop him is a mysterious, bodiless entity—the Outcast. To continue its fight, the Outcast must take control of people who have lost their will to live, turning them into its puppets. Ordinary civilians become weapons against the bloodthirsty cult.

● Non-linear story – A reflection on the events of 9/11, featuring four different endings where every decision shapes the outcome.
● Unique combat system "Triple R" (Real-Time Rail-Shooter RPG) – A dynamic blend of shooter and JRPG mechanics, designed to make turn-based battles more intense and fun.
● Randomized events ensure that no two playthroughs are the same. Entering a new room in the "B3" mall, you never know what awaits—a hidden monster, a trap, or even a poltergeist.
● Highly interactive world – Mini-games, unique dialogue for each character based on environmental interactions.
● 8 playable characters, each with distinct personalities and abilities. Thanks to the "Puppets" system, you can switch between them mid-game.
● Every single character in this game can die. The story will continue without the deceased hero, but their death may have consequences.
Mind Control is an intensely personal project. For the past seven years, I've poured my soul into creating this game to explore themes that deeply trouble me: grief, God, terrorism, and horror. Inspired by David Lynch's films, the works of Suda51 and Swery65, and the "Shin Megami Tensei" series, I'm certain that anyone who plays it will experience something truly one-of-a-kind.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Хорошая игра. Есть над чем подумать, есть с чего посмеяться. Интересная графика и неожиданная боевка. Хочу получить все концовки.
Уникально, но крайне шероховато как в геймплее, так и повествовании. Боевая система интересна в концепте, но глубина в ней почти отсутствует. Под конец прохождения отсутствует и челлендж, боссы ложатся с пары спеллов, над балансом которых стоило подумать подольше. Ресурсов по ощущениям тоже слишком много дают. Возможность вкачать почти все атрибуты ставит под вопрос необходимость прокачки как таковой. В чем разница между марионетками - так и не понял, кроме диалогов. Марионетки расходуемым ресурсом как солдатики в каком нибудь X-Com по итогу не являются, сохранить вообще всех очень просто, а рандомная смерть фиксится загрузкой сейва. Выбесил один сегмент с финальным боссом, но объяснять его означало бы спойлерить. Нарратив тоже вызывает много вопросов. В особенности из за первого сегмента за Джона, который задает совсем другие ожидания от темпа и структуры сюжета. После него почти вся игра состоит из ResidentEvil-like сегментов. Помимо этого есть непонятки с некоторыми персонажами и событиями. Возможно они отпадут, если перепройти игру, но желания делать это особого нету. Для игры за 400р в целом добротно. Хотелось бы увидеть подобное, но с более отточенным геймдизайном.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Spanish - Spain
Hours played at review time, across 36 reviews with recorded playtime.
Игровое искусство!
i am on drugs
:DDDD
個人開発で作られた究極に癖が強いゲーム ストーリーは練られていて、会話はハードボイルでかっこいい! クリアまで13時間かかりました 大ボリュームで終盤になるほどより展開が面白さを増して楽しかった! 戦闘はマウスによる弱点攻撃もあるターン制バトルがとても新鮮で面白い 日本語対応済みで、エンディングまで問題なくプレイできます 難点は少し諸々のウェイトが長めかも知れないということ (それを補ってもなお最高だったけど!) 扉の開閉の速度はオプションで高速にできるよ!
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.2K | 125 | 97% | $2.99 | |
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