
Might & Magic Fates TCG is an original card battle game where you command Heroes, summon iconic creatures, cast devastating spells, and build tactical structures. Collect tons of cards, build unique decks and crush rivals in epic duels to become a legend of the Sea of Fates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Might & Magic Fates TCG is an original strategy card game rooted in the legendary Might & Magic universe. Build your deck, summon mythical creatures, cast devastating spells, and lead iconic heroes into battle. Each card is part of a living legacy shaped by decades of fantasy lore and player imagination.
A fractured multiverse where timelines collide and destinies unravel. Lead the charge with powerful heroes, command diverse armies, and outwit your opponents in tactical duels that reward creativity and skill. Whether you're a longtime fan or new to card games, Fates offers a fresh take on a legendary world.
Lead with iconic heroes drawn from the Might & Magic universe. Progress each hero like an RPG character, unlocking game-changing abilities and evolving your strategy over time.
Build your arsenal with powerful spells, creatures, and artifacts — as well as unique hero cards and strategic building cards that shape the battlefield in your favor.
Fight for the glory of Haven, raise the dead in Necropolis, unleash Inferno’s fury, or command the arcane power of Academy.
Craft your own tactics with a flexible deckbuilding system, then test your skill in battles where synergy, positioning, and timing matter more than luck.
Climb the ranks in competitive multiplayer or enjoy seasonal solo events and faction-based challenges.
Play and progress without paywalls. In-game purchases are optional and never required to compete.
Your cards are more than tools. They are echoes of fallen worlds, bound to fate.
Are you truly prepared to discover your fate?
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Luksus
unbalanced game. jeu pas équilibré, pas assez de joueurs pour avoir des parties contre des joueurs de son niveau, remise du classement à zéro en début de saison pour que les pay to win arrive gagner 1 game .... mais qui lasse les autres joueurs. Avenir et durée de vie du jeu courte
pretty alright.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un petit jeux trés heartstone like sur dans le monde de HMM c est assez sympa ( le héros qui évolue dans la partie c est chouette ) ca se voit que c est le début , notament sur le nombre de héros par faction et les features manquantes ( notament le fait de ne pas pouvoir encore recycler les cartes en trop qui est un peu frustrant ) c 'est assez marrant de voir qu'ils recyclent certaines illustrations de leur précédents jeux , ca me rend un peu nostalgique parce qu'il était chouette aussi a voir sur la suite mais , pour l'instant , on retrouve l'univers , la mécanique d initiative est interessante , et je trouve la progression plutot plaisante affaire a suivre avec encouragements
Soy Angel comandante de la Luz Eterna Purificare esta existencia y mas allá , si eres Play indagaras usa tu inteLEcto y estrategia iNDiVIdualmente ,logra ,conquista tu poder y demuestra quien verdaderamente eres te ves capaz? Yo Tengo El Poder se fiel a ti aunque es un juego gratis estaria bien que se pudiera comprar tiene unos dibujos muy reales....existiran esta realidades mas allá del muro...
Not considering the cringe character greetings, the lack of depth of previous Might & Magic card games, and the fact that is clearly, a gacha kind of grind focused on pay to win, the most egregious aspect of the game for me are 2 things: The fact that you can mix types of alignments with close to no penalty, and exploiting that fact, you can mix up several kinds of pay to win cards that would not kinda work in any other known card game. It's bad. It can look fun on the beginning, but as soon as you break that outer shell and dive in more depth into the game concept, you realize how flawed, unbalanced and frustrating it can be. Poor art, poor integration, poor optimization (got several bugs during playtime and some crashes) and poor depth to keep me entertained enough to keep playing. Hard pass, suggest you all the same.
For month or so I played this game I was simply logging in through Steam. Now its forcing me to create Ubisoft account to log in, and wants me to link it to my Steam account. No thanks. As s it is, game is utter garbage compared to MTGA, or Hearthstone. You get massive amount of duplicates, which you cannot do anything with. Packs are overprices. Battlepass is nearly 50 dollars lol. They are out of touch with reality.
138ish hours in. 1. Pay to play like every card game. 2. Decent gameplay feel investment threshold: engineer with 100k buckazoids yearly pay. Early Access review: - bugged sound loops of various spells, which stay in background until client restart. - each round seems very slow, performance issues? - disclaimer or health reminder style welcome screen is by default useless; laws in EU supersede EULAs, thus company is still liable for compensation if sued. - search function does not care for unit type, dev team sleeping on the job? Feedback: - other player offline or afk detection seems poorly made, remove and replace with any faster method(s), 60 seconds timer is too long. - perhaps keep a record of player disconnects and reduce dc/afk timers accordingly. - quest screen seems counterintuitive; current week battle pass weekly quests should be leftmost and rightmost should be the oldest, UI/UX team sleeping on the job? - other card games at best have 250ms to 350ms per any animation/effect, with a possibility to cut effects, animation and sound off mid-play. - new cards and removed cards window needs an overhaul; create categories for new and old separately. - trolling possible via waiting all timers to last second.
Trochę boję się o przyszłość gierki,jak gra startowała to w peaku miała niecałe 1000 graczy.Wypadało by zadbać jakoś o marketing.Gra mi się świetnie będąc f2p, 1000golda za paczke 5 losowych kart jak najbardziej pozwala zrobic w porządku talie,jednak trzeba robić misje,które dają bonus golda (200,400 etc) za winka tez jest 50 wiec to jako miły dodatek,dodali przepustke gdzie z f2p też leci gold.Jako stary wyjadach duel of champions łezka mi się w oku zbiera gdy widzę niektóre ilustracje żywcem wzięte z tamtej gierki :D Polecam
Классная.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.