
Midnight Carnival is a Visual Novel with a dark and disturbing story and theme.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rating: 1/10 🎪🌀🎶
Farmei carta legal com esse jogo kkkk
кто создал это говно дайте значок
Midnight Carnival by Delusional Games, published by Back To Basics Gaming, is a dark visual novel that explores the fragile line between despair and delusion through the story of a young man named Brandon. Burdened by loneliness and depression, he drifts through his days seeking a glimmer of hope or some miraculous change to break the monotony of his existence. That wish, as the title implies, leads him to a mysterious carnival that seems to exist somewhere between dream and nightmare—a surreal space where reality distorts and his inner turmoil takes tangible form. The premise is undeniably intriguing, combining psychological introspection with unsettling imagery, and positioning itself as a somber exploration of the mind rather than a conventional horror tale. The visual presentation complements the tone, with dark backgrounds and muted palettes that echo Brandon’s emotional state. The carnival itself feels like a metaphorical construct, its strange performers and haunting atmosphere reflecting fragments of the protagonist’s psyche. While the art lacks the refinement of high-budget visual novels, its rough edges occasionally enhance the eerie atmosphere, giving the experience an unfiltered and personal touch. The story’s pacing is deliberate and melancholic, relying on slow reveals and internal monologue to draw the player into Brandon’s unraveling consciousness. The sparse use of sound heightens this sense of isolation—moments of silence hang heavily, interrupted only by the occasional unsettling cue that signals something has gone wrong beneath the surface of his thoughts. At its core, Midnight Carnival attempts to blend psychological realism with the surrealism of a dreamscape. The writing dives into themes of mental health, disillusionment, and the desperate need for connection, and at its best, it captures the rawness of a person struggling against invisible walls. The carnival setting serves as both a physical and emotional labyrinth, with each encounter peeling away another layer of Brandon’s self-perception. There are flashes of brilliance in how the narrative frames despair as both a personal prison and a temptation—a place where escape and surrender blur into one. For players drawn to introspective storytelling, there are moments when the game’s atmosphere feels genuinely haunting, conveying an authentic sense of psychological tension without relying on jump scares or gore. However, Midnight Carnival’s greatest weakness lies in its incomplete state. The game was released in Early Access with only its first chapter available, and years later, it remains unfinished. What could have been an engaging descent into madness feels truncated, ending just as the story begins to build momentum. Promises of additional chapters and narrative expansion were never fulfilled, leaving the existing portion feeling more like a prologue than a complete experience. This incompleteness makes it difficult to fully invest in the characters or their arcs, as key story threads are introduced but left unresolved. The pacing, already slow and meditative, becomes frustrating when the anticipated payoff never arrives. It’s clear that the developers had a larger vision in mind, but the lack of follow-through transforms what might have been an emotionally resonant journey into a fragment of unrealized potential. The presentation and technical aspects also reveal the game’s indie limitations. The visual assets are functional but inconsistent, and some interface elements feel dated, reminiscent of early freeware visual novels. The lack of animation and minimal use of sound design make the experience feel static, and while this might suit the game’s somber tone, it also limits its immersion. Despite these shortcomings, there’s a sincerity in its execution—a sense that the creators were genuinely invested in crafting a personal, emotional story rather than a commercial product. The dialogue occasionally falters under the weight of its ambition, sometimes slipping into melodrama, but its intent remains clear: to portray the pain of loneliness and the seduction of escape in a world that offers neither comfort nor clarity. Ultimately, Midnight Carnival stands as an unfinished experiment—an evocative concept trapped in a partial release. It has the bones of something meaningful: a psychological narrative built around isolation, symbolism, and fragile hope. Yet, without its promised continuation, it remains a sketch of what could have been a powerful exploration of despair and redemption. For players who appreciate atmospheric storytelling and can tolerate its unpolished and incomplete state, there are moments worth experiencing—moments when the writing brushes against something raw and real. But for those seeking a cohesive story or satisfying closure, Midnight Carnival will likely feel like a half-finished dream, compelling in its idea but haunting for what it never had the chance to become. Rating: 4/10
Midnight Carnival (2016, разработчик — Alister Software, издатель — Back To Basics Gaming) — аркадная головоломка с элементами экшена. Суть: управлять разноцветными шариками, собирать звёзды и бонусы, избегать ловушек и врагов на 16 уровнях. Цель — набрать максимум очков за ограниченное время. Ключевые особенности: 16 уровней разной сложности; механика «распрыжки» (Boinging) для высоких прыжков и wall‑jump; система бонусов и штрафов за время прохождения уровня (превышение лимита — минус 50 % очков); магазин кастомизации: аксессуары для шариков (шляпы, очки и т. д.); динамичный саундтрек (звучит полнее при успешной игре); мини‑игры (в т. ч. «Кран Буи‑Буи»); локальный мультиплеер до 4 игроков (гонки без взаимодействия); коллекционные карточки Steam; платформа: PC (Windows). Минусы: высокая сложность поздних уровней; однообразные мини‑игры; ограниченная реиграбельность; отсутствие сюжета. Итог: подойдёт любителям ярких аркад и серии LocoRoco — затягивающая, но непростая игра. Лучше брать по скидке.
Нет
me lo pase el juego en 6:39 pero bueno, no soy tan forro de ponerle una mala review a esta verga =)
бро это УЖАСНО.
An angsty sadsack of an anime pretty boy mopes about how no girl would have him, gives his personal information to a big tiddy lady, gets a kajillion dollars in cash from a secret vault, and that’s the entire plot. The lack of resolution couldn’t be more obvious, as the unfinished world of the game pretty much falls apart towards the end. All of the characters disappear into the night, and the big tiddy lady doesn’t even appear onscreen. The only reason I know what she looks like is because of the freaking trading cards. I sincerely hope the developer can look back on this and laugh, because that’s the most value that this unfinished visual novel has. Between the several grammar and spelling mistakes, the random-notes soundtrack, and the plot that goes nowhere, the cringe is all that it has going for it. Like, Brandon doesn’t like gross books like [i]Twilight[/i], he likes cooool books, like [i]Lord of the Rings[/i]… ...and the [i]NECRONOMICON[/i]! :P Time to grind out the last of the trading cards. Maybe I'll roll those gazongas that didn’t make it into the game. EDIT: I got Brandon.
Депрессивная новелла, сидел с переводчиком проходил т.к. не шарю за английский добавьте пж другие языки (русский в том числе) поиграл несколько минут потом устал так как переводить каждый раз текст утомляет возможно еще зайду в нее
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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