
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Most likely between $49.1M and $139.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 89% | approximately $81.8M |
| PlayStation | $6.99 | 89% | — |
| Xbox | $49.99 | 82% | — |
| GOG | $4.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.99 on GOG · United States (−90%). Compare 17 prices in 14 markets →
Reviews
Themes across 1826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't like it. Gameplay wise it's a downgrade compared to SoM. The excellent part is the nemesis system. It's about how enemy mini bosses learn your moves and start countering your actions. Forcing you to adapt mid fight. A best part of this game. Visuals are really nice as well. The bad parts: - Progression. In SoM you collect experience points and start buying/unlocking skills based on price. Here it's more limited and forces you to do certain things to unlock them. Instead of having a freedom of "pay for what you want" here, it's you are forced to do specific approach/actions in order to unlock it. It does not sound that bad, but after SoM, it feels like a forced limitation, a downgrade. - Going into SoW after finishing SoM was bad experience. Because my character in SoM knew every move but going into SoW you need to start over, back to having access to most basic moves and having to learn everything you knew in SoM. It's like learning to walk after sprinting in SoM. - SoM was more open map, less urban so to speak, your character will get stuck, not being able to move, due to some small world objects. Here in SoW due to map being far more "urban" your character is getting stuck all the time. Stuck as in stopped moving due to some ankle high object. Allowing enemies to easily land a killng blow. Freaking annoying. Same thing was in SoM, but due to more open space it was not so problematic. - The locking system is really dang bad. Your character will almost randomly attack enemy. Since these series have a "mob" type of attack. You character will, what appears randomly lock onto targets when attacking. Even on targets outside of your view screen while you have orc right in front of your character. You just can't properly control your character when fighing multiple enemies at once. It also goes with parkour moving, onto which object your character will latch to is a lottery chance. Oh you wanted to roll to the sides? Nope your character will lock onto orc and try to jump over it. Bosses will learn of your jump over move, so they will parry it. And yet instead of rolling to the sides, your character will just keep trying to jump over them. Really dang annoying. Or, oh you want to roll to the sides? Well how about your character instead latch onto wall and just hang there while orcs wack you. - Plus for some reason, enemy bosses are always far higher level than you. So you are stuck with "bullet sponge" boss enemies. Which swarm you. - Were you annoyed by boss introduction speeches of SoM, well they doubled down on it here. Prepare to randomly have you controls taken away from you. Because a mini boss is now in range and you need to watch his mini monologue. Oh there are 3-4 mini bosses? Well now, you have to got through 3-4 monologues in a row. Can't skip it them. - My biggest issue with the games how freaking bad is lock on mechanincs. I am more time killed due to my character always, randomly attacking enemies in mob fight or instead of roll, latch onto some wall and just hang there. The control of your character is more random than player controlled. if you have allies in a fight, prepare for your character lock onto your allies instead of enemies. Great freaking design ! It's not a bad game, it's just after SoM it feels more as a gameplay downgrade.
Nach rund 100 % Spielabschluss inklusive aller DLCs kann ich mit gutem Gewissen sagen: Mittelerde: Schatten des Krieges gehört für mich zu den besten Action-RPGs mit einer der innovativsten Spielmechaniken, die ich je erlebt habe. Das Nemesis-System ist auch Jahre nach Release etwas Besonderes. Rivalitäten mit Orks entstehen ganz natürlich und sorgen immer wieder für einzigartige Momente, die sich in keinem anderen Spiel genau so erleben lassen. Die Kämpfe fühlen sich flüssig an, die Festungsbelagerungen machen Spaß und die Möglichkeit, seine eigene Ork-Armee aufzubauen, motiviert bis zum Schluss. Auch die Spielwelt ist abwechslungsreich und bietet viele Stunden Inhalt. Wer gerne sammelt oder Achievements jagt, bekommt hier wirklich viel geboten. Natürlich ist nicht alles perfekt. Einige Achievements besonders in den DLCs können ziemlich frustrierend sein und wirken teilweise unnötig künstlich in die Länge gezogen. Gerade der Baranor-DLC sieht anfangs deutlich schwieriger aus, als er am Ende tatsächlich ist. Trotzdem hätten einige Herausforderungen besser ausbalanciert sein können. Trotz dieser Kritikpunkte überwiegen für mich ganz klar die positiven Seiten. Ich habe viele Stunden in Mordor verbracht und keine davon bereut. Fazit: Wer Action, Herr der Ringe und ein einzigartiges Gegner-System mag, sollte diesem Spiel definitiv eine Chance geben. Auch Jahre später ist es für mich absolut empfehlenswert.
Zu seiner Zeit sehr schön umgesetztes neues Kampfsystem², Orks haben eigene Fähigkeiten und sind je nach Schwäche anders zu besiegen. [von Gift über Angst vor Fliegen oder Fallschaden bis hin zum beherrschen] Jedemenge Questlinien schon bevor Galadriel zu Talion ergänzt wurde bspw.Kankra; [Minas Ithil & der Ringschmied spielen eine Rolle, ohne zuviel vorwegzunehmen] Festungen anderer Spieler konnten im späteren Spielverlauf ebenfalls erobert werden Skillungen varieren heute womöglich mehr doch dort konnte bereits mit Geistsicht & Bogen oder Cleve und Wargreiten, Tiere zähmen leichtgemacht, verwirklicht werden Update nachdem Netflix inzwischen das Patent auf "Nemesis²" hat & mit "Warhorse bestätigt offiziell ein Open-World-RPG in Mittelerde " dürfte Nachschub ins Haus stehen; Potenzial allemal gegeben
Кайф игра, рекомендую !
很不错,抓兽人的玩法很特别,我很喜欢
Great game played it off and on shadow of mordor included and it was almost always peak. jus hate how theres no option ive found to turn off captain intros, sometimes theyre cool and others it jus lasts tooooooo long
Un juegazo, es cierto que se hace respetivo a las 50 horas jajajajaja. Y que mala suerte que el sistema némesis este en manos de los pirañas de EA.
Le dedique mas de 350h en xbox y solo necesito 1h aquí para decir que es un juegazo
El sistema Nemesis es la mejor cosa jamas creada para los juegos
[b]Recommended — 9/10[/b] [b]Middle-earth: Shadow of War[/b] is easily one of the most satisfying action games I've played. The combat is fast, brutal, fluid, and endlessly fun once it clicks. Chaining together counters, executions, and stealth takedowns across a battlefield of dozens of orcs makes you feel genuinely powerful, yet fights stay chaotic enough to keep you on edge. Few games balance that as well. The [b]Nemesis System[/b] is still the highlight, and honestly still unmatched years later. Random encounters, rivalries, betrayals, and ambushes make Mordor feel alive in a way almost no other open-world game manages. An orc you humiliated will come back scarred, remember exactly how your last fight went, and taunt you about it. A bodyguard you trusted will betray you mid-siege. Every captain and warchief can spiral into a personal story of their own, which gives the game enormous personality beyond the main campaign. Visually it holds up well too. The shift from the ashen wastes of Mordor to the greener, ruined beauty of Nurnen and Cirith Ungol keeps the regions distinct, and the orc designs in particular are full of grotesque, memorable character. It nails that dark-fantasy atmosphere while still delivering huge battlefields, fortress sieges, and genuinely cinematic moments. A couple of caveats. The story isn't quite as tight as [b]Shadow of Mordor[/b] - Talion and Celebrimbor's arc meanders in the middle, and the game leans so hard on the Nemesis System that the scripted narrative sometimes feels like an afterthought. It was still good enough to keep me invested to the end, but don't come for the plot. The other issue is sheer overload: between gear, upgrades, RPG systems, armies, side activities, and fortress mechanics, there's occasionally just too much being thrown at you at once. One important note for anyone reading old reviews: the loot boxes and microtransactions this game was infamous for at launch were [b]completely removed back in 2017[/b], and the grindy original ending was reworked. Playing it today, none of that is a factor so ignore the reviews complaining about pay-to-win nonsense. The endgame is a clean, free experience now. The DLCs are worth playing too and add real value to an already packed game. [b]Overall:[/b] even with a few rough edges, the combat and the Nemesis System are so strong that I'd recommend it without hesitation. If you enjoy action-heavy open-world games with brutal combat and endless personal rivalries, this is absolutely worth your time.