
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Most likely between $49.1M and $139.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 89% | approximately $81.8M |
| PlayStation | $6.99 | 89% | — |
| Xbox | $49.99 | 82% | — |
| GOG | $4.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.99 on GOG · United States (−90%). Compare 17 prices in 14 markets →
Reviews
Themes across 1826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo la vdd, lo jugué hace años y ahora que lo agarré en descuento toca viciar xD
best openworld RPG that exists. W
jeśli komuś podobają sie klimaty hobbita, władcy pierścieni lub ogólnie śródziemia to ta gra jest zdecydowanie dla tej osoby. Polecam z całego serca
This is the most engaging middle earth game I have ever played
Melhor jogo que já joguei, você não se estressa se saber jogar.
BEĞENDİM
muy bueno
После 12 часов игры могу сказать: игра хочет быть интересной, старается, но у неё не выходит. Всё из-за отсутствия ощущения прогресса. Убиваешь капитана — на его месте сразу появляется новый, и так бесконечно.
Esplêndido! Magnifico! não importa quantas vezes eu jogue eu me divirto como se fosse a primeira vez!
5/10 I only recommend this game to a point. It has a great story, beautiful landscapes, and is overall very fun to play through the main game similar to the fist one. But, once you reach endgame I can no longer defend it. This is due to the famous Nemesis System. It was done well in the first game, however in this one they decided to take it up about 20 notches. In this game you must conquer forts, specifically in the endgame to unlock the epilogue. Problem is sometimes they will have literally unkillable bosses. Immune to fire, immune to frost, immune to poison, immune to this, immune to that, immune to literally every single thing you have. Oh, and then the boss also has dark magic, poison, one hundred wargs with him, etc. What do they expect us to do? It literally locks you out of the ending. To me that is unforgivable, it would be one thing if it was optional, but to lock a part of the story behind this is ridiculous.