
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Most likely between $49.1M and $139.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 89% | approximately $81.8M |
| PlayStation | $6.99 | 89% | — |
| Xbox | $49.99 | 82% | — |
| GOG | $4.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.99 on GOG · United States (−90%). Compare 17 prices in 14 markets →
Reviews
Themes across 1826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Baum
I love the game, it's really one of the best science fiction games I've ever played. The story is quite interesting and without a doubt a huge improvement over the first game, Shadow of Mordor. If you like Lord of the Rings, you're going to love this game — sensational. But for me it wasn't all flowers: I’m having 2 frustrating bugs in the game. For some reason, when I try to execute orcs, they trigger the 'death defying' animation about 95% of the time and survive. I rarely manage to execute them. Another issue is that the orc’s reaction animation (where he starts talking that he's going to kill me blah blah blah when he sees me) doesn’t play at all — even after I hit him, it only starts when I try to execute them. And after hitting them so much they end up with very little health, and only when I try to execute them does the animation play. This next point isn't so much a problem but more personal: the difficulty balance feels really strange. Normal mode is way too easy, while Nemesis mode actually feels like the real Normal difficulty. And finally, the last point is a tip: if you care about the character's cape and hair, then play the game at a maximum of 60 FPS because Talion's hair and cape become stiff with almost no physics the higher the FPS you play at, which ends up being a bit stupid, but it’s a matter of opinion. Anyway, the bugs I found must be very rare because I've never seen anyone talking about them anywhere, so it's not a reason to worry when buying and playing the game because it probably won't happen to you. Edit: I forgot to say that I already platinumed this game on PS4/5 and none of these bugs happened to me there, at least as far as I remember.
This is without a doubt one of the best games I've ever played, but I have never seen a dumber siege mechanic. The combat feels better than Shadow of Mordor, but it can be VERY picky with what it wants to do. Multiple times I spent 5 MINUTES trying to dominate a Captain and for whatever reason, Talion kept using the hammer to freeze them or try to dominate a random target 15 feet away. The same targeting system has also made me lose Orcs because for whatever reason if I ran to close to an arc or wall, Talion would start scaling and waste precious seconds taking in the scenery. MAJOR SPOILERS BELOW After the ending, you get placed in a chapter called Shadow Wars where you must defend your fortress against waves of Orcs. The only reason why I'm leaving this negative review is because I died to the LAST orc on the LAST wave. Absolutely stupid that all that effort taking over the fort was lost due to one guy at 5% HP surrounded by friendlies and branded Orcs. Apparently you're supposed to keep going to get the secret ending, but that one slip up made me realize I'm not gonna spend 4 hours defending castles for a silly little cutscene. It's an excellent game, but ♥♥♥♥ like this occurring throughout really adds up fast and makes the player not want to continue.
Awesome game, the Nemesis System being locked in a vault with no plans for further use is truly a tragedy for gaming. Most of my time spent in this game was with getting to know random NPC's orcs personalities and behaviors and watching them go from nothing to warlord. Really fun if you get into making your own stories. 7/10
Repetitive
故事是在霍比特人和魔戒之间,美术音乐剧情(才玩到第一章)真的很好,但是,清空地图的精英怪,每次小兵还是刷一大堆,砍10分钟还要先躲藏,杀兽人精英每次都被周围的小兵a死,好累,砍小兵真的砍好累
5/10 I only recommend this game to a point. It has a great story, beautiful landscapes, and is overall very fun to play through the main game similar to the fist one. But, once you reach endgame I can no longer defend it. This is due to the famous Nemesis System. It was done well in the first game, however in this one they decided to take it up about 20 notches. In this game you must conquer forts, specifically in the endgame to unlock the epilogue. Problem is sometimes they will have literally unkillable bosses. Immune to fire, immune to frost, immune to poison, immune to this, immune to that, immune to literally every single thing you have. Oh, and then the boss also has dark magic, poison, one hundred wargs with him, etc. What do they expect us to do? It literally locks you out of the ending. To me that is unforgivable, it would be one thing if it was optional, but to lock a part of the story behind this is ridiculous.
An absolute masterpiece with almost infinite gameplay value
I hold a deep appreciation for the Tolkien universe, and as such, this particular game has earned a significant position within my gaming collection. Upon its release, this title was lauded for its exceptional graphics, compelling story missions, and overall distinction. It represented an unprecedented and diverse 3D interpretation of the Tolkien world, making a profound statement within the gaming community. I extend my gratitude and highly recommend this game to all, as it offers engaging and stimulating missions.🧙♂️🧝🏼💍🍃🗡️
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