
A Platform-Hell adventure but with some ROGUE stuff!Discover a new world from the creator of Baobabs Mausoleum, full of surrealistic horror villages, stinky talking characters, impossible rogue platforms and...and a giant fish kidnapped inside an owl's beak. WELCOME TO PROSCIUTTO MISA!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Difficult game because you can't save. But it's fun, and I will try to get as far as I can now and then. Got it on sale, and I recommend this to anyone who loves fringe-type games and a real challenge :)
The most infuriating game I have ever played. Fun but hella difficult.
good platformer! its frustrating but u get the hang of it and its addicting. Too short tho plus i kinda wish the bolts had a purpose but its chill. Visuals are fire
buy it.
Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.
Weird wacky! Like a licensed game for a Nicktoon that exists in a universe where everyone is on acid. Your SNES could never handle this! All hail Jacob Jazz!
The opening cinematic for this game mezmorized me and I was really looking forward to the rest of the game. The rest of the game in question turned out to pretty good: the levels were pretty fun, its fun to control when you get the hang of things! The art itself is incredible in many areas (although in others, it looks like bad NFTs); its further helped by the fact that I was playing on a CRT monitor, it looked absolutely incredible! What turned me off from even finishing the first level was: - The sound design. The music in this game ranges from decent 8-bit music to bad lo-fi music. More important is the screams in the background of the game that set up for a twist I don't need to see, because I can guess it with how predictable it is and how blatantly its set up (is...is the main character killing people in real?? hallucination?? woah!!) and the screams particular actually got so grading that I ended up just taking off my headphones (alternatively I could've muted the game and turned off something else) - for a game where the focus is on art I was surprised to see a lives system. I was further surprised when I put the game in windowed mode and realized that the lives counter wasn't being cut off on my end, it actually doesn't show up at all. the fact that lives are here at all is really annoying when the first level is so long, and you die very easily because the enemies tank your health (there's also a few cheap points in the level design). - there's no settings menu. I'm not sure why this didn't occur to the creator, who apparently only tested it on an xbox controller and didn't think that somebody would want to rebind the buttons. It would also have been nice to at least turn down those screams from earlier, if not turn them off; I understand its apart of the art, but again, when you see the twist coming from three miles away it really hampers the experience.
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