
Get ready to rumble, Metanet Hunter CD is ready to take the stage with super-slick platforming, tons of action, and all around, all sorts of radical vibes from the good old times!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is a pretty nice megaman[-ish] game. The premise is simple enough - the game consists of a number of "courses", each of which consists of a number of levels spotting a number of upgrades scattered around, an entrance to a secret\challenge area, and ending at a boss. Levels themselves are pretty solid - perhaps not amazing, but of no annoyance (somehow a rarity for nowadays games referencing older ones), spare for an occasional classic "a small gap with a spiky enemy behind it" kind of thing. Running out of health or falling out of the level puts you back at the start of the current level, putting the player back to full health\stamina but also restoring the defeated enemies. Each secret/challenge area allows to unlock an additional "costume" once completed. Costumes grant the protagonist-robot various passive and active abilities - for instance, one of them allows to wall-jump; one allows for limited flight; a number alters how player projectiles work. You can switch costumes whenever you want, allowing to chain effects of multiple of them. Mobility-related abilities can then be used to get to previously unreachable spots on current and previous levels (which you can revisit freely). Upgrades are orbs found at the ends of miniature obstacle courses within levels, commonly boosting player's health, stamina (used for abilities), or attack power. Taking time to backtrack and recover all of these paves a fairly safe road through most of the game. Skipping most of them allows to complete the levels faster, but at a cost of some trouble during boss fights. Bosses are not particularly frustrating, most of fights requiring only to memorize several patterns that they switch between based on some rule. Some of these have interesting designs - for instance, at one point you fight a giant cactus, which is armed with large cannons, while riding on small train carts. So there's that I guess. One thing that I've found to be of a minor annoyance is that the game follows the quite-so-common "tap to shoot with an on-screen projectile count limit" scheme. Most enemies can't take more than a few hits so this does not matter much, but does encourage some panicked button mashing after making a number of mistakes and falling to low health during a boss fight. The developer answered that they'll see about adding a slightly-slower auto-fire option in future (so that tapping is advantageous, but not a requirement), so perhaps this will be even less of a concern later on. Overall, while the game does not do anything exceptional, it accomplishes everything that it intends to, being an overall-pleasant experience.
Good game looks very retro and got a modern soundtrack https://www.youtube.com/watch?v=c4QTRM07bd4
hey, this game is neat. It's got a neat soundtrack. I am recommending this.
Absolutely terrible game, crashes frequently, and the character feels like he weighs 5 million lbs. Character's acceleration in the air is absolutely brutal, many different enemies although they all feel the same (except for a few). Level design feels like an after thought. Only good thing about this game is the music.
Yeah no... This game is average at best, but what really kills it is the bad level and enemy design. The graphics are okay, controls are mostly good though the slow acceleration just gives it a fake difficulty, but it's boring because levels are just not good and enemies are not interesting. Most of the just stay right where they are, waiting for you to fire at them before you move on.
Que cojones es un juegazo, recuerda al estilo mario, me encanta :D
This game is a lot of fun. The platforming is tricky but not over the top difficult and the boss battles especially are a blast and really well done. The retro graphics make this a very eye-pleasing experience as well. While playing I also found myself bopping along to the catchy soundtrack. Definitely recommend this game.
Still pog as ♥♥♥♥ game
能+1 没成就 没中文 《网络猎人CD》 是时候来体验全新的《网络猎人CD》了!这款游戏最初是鲜为人知的《网络猎人REMIX》的重制版,它将游戏水平直接提升到新高度。几乎原游戏的所有内容都经过了彻底翻新,从物理引擎、全新的服装、全新的头目人工智能,到有大量新秘密等待你去发现! 《网络猎人CD》是一款横向卷轴射击游戏,它将流畅的游戏玩法、快节奏的平台跳跃以及动听的音乐提升到了一个全新的水平。 我们从过去那些让人玩得开心的游戏中汲取灵感,并将其融入到这款超棒的、充满精彩圆球毁灭动作的游戏解决方案中。 游戏包含内容: 1. 八个内容丰富的关卡!在地下墓穴中漫步,在太空中翱翔,深入沙漠探索!如果你不怕热,甚至还可以去火山一游。 2. 在游戏的众多子区域中可发现七套可解锁的服装!其中两套服装是原游戏中回归的,每套服装都有其独特之处。 3. 七个致命的超级头目!每个头目都会全力自卫,而且都非常强悍!如果你全力以赴,甚至可能会遇到游戏中隐藏的第八个头目。 4. 在关卡中探索,收集可增强能力的道具、新地点以及新的音乐!每个关卡都充满了秘密,所以一定要留意! 5. SDAce再次回归,带来他迄今为止最棒的作品!这款游戏的配乐非常酷炫。 6. 每个关卡都有一个隐藏的精通水晶,等待那些敢于寻找的玩家!收集所有水晶来解锁游戏的终极挑战关卡! 你还在等什么呢?准备好你的武器,准备成为网络猎人吧。你的任务是找到并摧毁网络终端,以及任何操控它的人。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $4.99 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.99 |
| Forest and Girls | $340.5 | 55 | 82% | $0.99 |
| Work And Girls | $346.9 | 56 | 86% | $0.99 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.2K | 96% | $19.99 |
| Ready or Not | $238.1M | 340K | 78% | $49.99 |
| Palworld | $238M | 390K | 94% | $29.99 |