
Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.
Modeled estimate, not a reported figure. How we estimate →
About

Metal Heads is solo developed, crazy multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole lot of insane mini-games that are easy to play, but difficult to master.
Run, jump, dodge or use your memory to survive in the 20 mini-games currently available, with more to come!
Invite your friends over for some good old fashion local multiplayer fun for up to 8 players!
And if you don't have enough players and want more to join? Couch vs Couch multiplayer is supported!
You can play solo, and eventually will be able to play against bots so nobody misses out on the fun.
Tired of LUCK determining who wins? Tired of certain gameplay elements ruining the fun? I sure am!
So spin the movement wheel, then manually control your character to RUN, JUMP, and avoid hazards on your way to your destination; Get the collectibles, take risky short-cuts, buy items, place traps and obstacles at the shop to try and stop your opponents from winning, but don't make it too difficult for yourself!
Customize the board game rules with extensive customization options, play the way YOU want to play, or complete something that is completely broken.
HOORAY! YOU WON THE BOARD GAME! You get a........BOSS BATTLE!?
Inspired by classic 3D platformer bosses, the winning player will become a boss with their own set of skills and abilities to try and defeat all of the other players in a 1 vs ALL boss battle.
Players will need to use the environment, or wait for a window of opportunity to defeat the boss.
This battle will decide if you really are the ultimate metal head.
It can't be called "Metal Heads" if there's no metal music, so the extremely talented Andy Gillion, of Mors Principium Est, Neverafter and Arcade Metal fame has created the head-banging, face melting, energetic music for each and every single mini-game. PLUS extended tracks for each mini-games alternate/survival/chaos mode.
Metal Heads music is 100% original to the game.
(DISCLAIMER: Music is also DMCA FREE! Which means you will not be hit with copyright strikes while playing the game on a stream or video)
I love party games, ALL of them, I don't care for competition, I just want to play them all, so it is great that I can create my own party game and add what I want to it, whenever I want.
This means that after Metal Heads releases on PC, this is a rough idea of what I want to do:
More mini-games. Eventually the plan is to have over 50 mini-games. There's 20 available right now, but many more already in the works.
Character customization. Head accessory customization is coming soon (as of August 2026), with even more customization to come later, including planned boss customization.
More board-game maps. More is better, I love variety, and I know you do too, so I plan to make many more board game maps.
Board-game maker. There is already a prototype version, but this won't be available for a while.
MORE METAL. For every mini-game created, a new music track comes with it. The plan is for Metal Heads to feature some of the most talented metal artists in the Metal music industry.
The Metal Heads demo currently supports both OFFLINE AND ONLINE MULTIPLAYER, and has a small taste of some of the mini-games available in the full game. And if you can't get any friends together, that's ok, these mini-games can be played solo.
The demo does not contain all features yet, and like all games, it has dreaded, nasty, squirmy bugs, so please, do not give up if you run into one, head on over to the support forums, you may find a solution to a problem, but if not, you will not be ignored.
This isn't a sell point, but transparency is important.
Metal Heads is developed by one person, who works a day job and has the same struggles and hardships that most people have.
Metal Heads does not have a publisher to fund development, so it is worked on in my spare time between my day job shifts.
The more I work on Metal Heads, the more polished it becomes, the more content it has, the more likely people will play it, and the higher the chance of success in the long run.
Development is a slow grind, but this is a passion project, and my first real foray into the games development industry, failure or giving up is not an option, I will continue working on Metal Heads until the goals for the game are met, and will probably still work on it afterwards.

HOW MANY PEOPLE ARE WORKING ON METAL HEADS?:
THERE ARE 2 PEOPLE:
Nathan Francis (Developer; hard to believe, but I do the 3d modelling, animations, UI, voices, SFX...everything! Except the music)
Andy Gillion (Musical Genius behind the incredible original sound track)
WHEN DID METAL HEADS START DEVELOPMENT?:
JANUARY 2017.
It has been on and off in development since then, but since MARCH 2019, development turned full time with 12-16hr days compared to the previous 4-8 hour weeks. And I relied on my day job in retail/sales to fund the project.
Andy GIllion started working on music for Metal Heads in late November 2019 and has easily been the best addition to the development.
WILL METAL HEADS COME OUT ON CONSOLE?
Metal Heads would be perfect on console, so Nintendo Switch, Xbox and Playstation releases are planned for the future, but not solidified. There is currently no ETA for any console release, but you will be notified when it will be available.
WHY DID YOU MAKE METAL HEADS?
Metal Heads is a passion project, and something I (Nathan Francis) want to play when my friends come over, or whenever there is a party games night. I enjoy making things and seeing the reaction of others when they see and experience what I have made, especially when what I make, causes people to laugh and have a great time.
I also love party games, it's a great way for friends to get together, and online party games are a great way to meet new friends, however I wanted to create a party game where up to 8 people could play, so that nobody misses out on the fun.
WILL THE DMCA DEMONS STRIKE ME DOWN ON FOR PLAYING THE GAME ON TWITCH OR YOUTUBE?
NOPE! And if they do, contact me immediately and I'll strike those demons myself!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
succs cocc
this game is SUPER laggy and i tried to play with friends and it didnt work half of the time. i really think a real game designer should have made this because it has a lot of potential, but for a $20 game its really bad and i think that the one who made it should go back to their kitchen or slaughter house job because they clearly dont know how to make non laggy games. 0.67/10 only get if you have patience and are fine with it not working 67% of the time.
ラグくてまともに遊べない。買わないの推奨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How to get refund
Un juego con muchas posibilidades de cara a futuro. Aquellos que hayan jugado Pummel Party o Mario Party ya sabran como es este juego: 1 tablero N cantidad de amigos N cantidad de puteadas a tus amigos Mucha accion, tración y posibilidad de cagarte a piñas con tus amigos. Definitivamente recomendado. Eso si, recuerden que es una Alpha, por lo cual la optimización no es optima, y todavia queda mucho contenido a desarrollar, espero que los devs no lo abandonen, pues tengo ganas de que sea el nuevo Pummel :D
I will forever wait for this gem to fully release
nothing works.
THIS GAME IS TRASH
Get the online play into a better place and you will have an awesome game. So far couldn't even finish a game. Barely could even get one started. Kept losing players, controls would switch, we would end up with random bot players joining in the middle (well not the middle cause we could barely get to the middle of a game).
Has potential but is a buggy mess. Will re-explore if it gets updated a bunch.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1K | 73 | 95% | $9.99 | |
| $1.9K | 24 | 83% | $3.99 | |
| $317 | 19 | 95% | $0.99 | |
| $275 | 1 | 100% | $9.99 | |
| $114.4K | 230 | 49% | $19.99 | |
| $160.2K | 675 | 64% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 124 | 55% | $4.99 | |
| $13.7K | 55 | 89% | $6.99 | |
| $13.7K | 126 | 76% | $6.99 | |
| $13.7K | 63 | 76% | $6.99 | |
| $13.7K | 119 | 72% | $4.99 | |
| $13.7K | 106 | 81% | $7.99 |