
An adrenaline-rush sci-fi FPS. A HYPER UNIT ASKA is sent on a suicide mission to rescue citizens' COREs from MOEBIUS, an orbital city turned into a deadly trap. Dive into cybernetic warfare, face the ENGINEERS, and uncover the secrets of METAL EDEN.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.38/day in the week to Aug 3 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
METAL EDEN is an adrenaline-rush sci-fi FPS.
An advanced HYPER UNIT ASKA is sent on a suicide mission to rescue the citizens’ COREs from the vast monolithic city MOEBIUS once a hopeful new home for humanity now turned into a deadly trap.
Blast your way through the INTERNAL DEFENCE CORPS in cybernetic warfare, confront the ENGINEERS and uncover the mysteries of the project EDEN. 
Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces. Extract energy cores and destroy the INTERNAL DEFENCE CORPS shields to gain a battle zone advantage. Develop your arsenal and combat capabilities to become an unstoppable HYPER UNIT.
You are a HYPER UNIT - an advanced battle android.
Built to protect. Specialized in recon missions. Powered by a PHANTOM CORE. Dash, grapple and wall-run through the INTERNAL DEFENCE CORPS using enhanced parkour skills. Harness your superior agility and acrobatic combat prowess in pulse-pounding encounters. Transform into an ARMORED RAMBALL to charge into action and take on new and deadly machine foes. Control the air and dominate the battle with your gravity hooks and jetpack.

MOEBIUS – a vast monolithic city high above the planet’s surface protecting the mysterious HIVE TOWER. Run by mysterious ENGINEERS, once a hopeful new home for humanity has turned into a deadly trap. Explore the brutalist and monolithic environments of the derelict orbital city and the mysterious world below, VULCAN. As HYPER UNIT ASKA, engage in the ongoing conflict over the consciousness of a lost human colony stored within reinforced storage units.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 84% | — | $1M |
| $19.99 | 4.1Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, and I think it's even better than all the latest parts of doom
Fun shooter!
La verdad que me sorprendió este juego, un gameplay que mezcla Ghsotruner con Doom, algo más lento pero por ese estilo, y una dificultad que estaba bien (lo jugué en difícil), yo lo compre en oferta por 8€ y me ha gustado bastante, si que se me ha hecho bastante corto pero por lo que pagué no me quejo. 8/10, lo recomiendo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $19.99 |
| 398ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | 86ratings | 80% | #80 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的小众精品。剧情上艺术细胞太少实在没看懂(也不重要),射击手感和战斗体验上乘,中期开始能量武器就全面碾压实弹武器,纯轮椅。后期就是重复关卡刷怪耗时间,BOSS关除了第一关以外全部拉跨。体验尚可
Very satisfying fast paced FPS. The shooting part feels very good, satisfying animations, great sounds and fun movement. The upgrade system is also fun, which each upgrade to the player character and the weapon feels substantial. When you're not shooting stuff you're moving from arena to arena, usually using ziplines and wallruning from place to place, these sections are also great, with some simple secrets to discover. There are also alternative exploration sections, where you have to turn into a ball, akin to Metroid games, and have to traverse moderately long levels. These sections unfortunately are pretty bad, unlike Metroid the ball is very stiff and unfun to control, and you have 2 very boring and unstaisfying attacks. Thankfully I think devs realised how unfun these are and those sections are very rare and brief. When it comes to the story, it's being presented to you in form of exposition dumps during the aforementioned exploration moments. These exposition dumps are told to you by an unbearably cringy, cliche edgelord character. The writing and voice acting were so bad and annoying that I muted the voices and turned off subtitles, so I don't have much else when it comes to the story. I also feel like the game has minor visibility issues, for instance, the ammo counter is placed physically on weapons, while it's not a bad idea, the weapon animations are very wobbly and it was hard for me to focus and check on the fly how much ammo I have in some weapons. which lead to reloading animation kicking in in very unfortunate moments. One other visual issue I have is damage feedback - very often I had the feeling that I took massive damage, with screen turning red, flashing, and so on, only to look at my health and armor counters and see that they're still well above 100. This brings me to another issue - I rarely ever fell below 100 armor and health in this game. Normal difficulty is way too easy, offering almost no friction in pretty much any moment of the game. Arenas are littered with respawning armor, health and ammo pickups, and any bigger arena has a respawning powerful gatling gun that allows you to melt through enemies. Speaking of enemies, their AI is extremely simple too - they either mindlessly charge at you or keep their distance, stand in one spot and shoot at you. Overall, all of this led to me finishing the game with over 10 one ups. Nevertheless, I had decent amount of fun in this game, all thanks to the core gameplay being extremely satisfying. But I do recommend getting this game at a steep discount, it's pretty hard to recommend for the full price.
Всё ощущается пластиковым. 1. Эта игра плохой дум-лайк Да, стрельба сама по себе ощущается неплохо, у игрока действительно много инструментов для мобильности. Но: В игре нет системы менеджмента ресурсов. Попытка её сделать — это вырывание сердечников. Но у вырывания долгий кулдаун и очень сомнительная полезность. Арены ощущаются очень маленькими. В них мало средств для быстрого передвижения. А если они есть, то расставлены неудобно. При этом они очень открыты, из-за этого избежать урона от стрелков порой невозможно. Нет вариации врагов. Всё, что я увидел за полтора часа, — это лёгкие и тяжёлые вариации милишника, стрелка и дрона. Отличаются они только здоровьем, скоростью и уроном. Они не требуют от игрока хоть какого-то уникального подхода, не вынуждают делать что-то новое. Полагаю, задумка геймдизайна была в том, чтобы игрок активно пользовался всеми средствами мобильности: дэшами, парением, воллраном и т. д. Но реальных причин, зачем игрокам это делать, они не придумали. Поэтому просто дали врагам побольше хп и урона. 2. Неуместное влияние Ghostrunner и Metroid Prime Левел-дизайн плох тем, что каждый уровень — это просто последовательность арен, соединённых унылыми паркурными секциями. Буквально каждый воллран-отрезок уровня невероятно кривой. Зиплайн вообще не к месту. Отдельный рофл — это секция с игрой за шарик. Я рефанднул игру после этого. Геймплейный луп и так достаточно примитивен, а за шар он ещё более тривиализируется. Не говоря уже о том, что само по себе это абсурдно. 3. Арт-дизайн — футуристичный слоп У игры нет своей визуальной идентичности. Во-первых, всё портит анриловский Lumen. Из-за него всё окружение выглядит и ощущается пластиковым. В игре мелькает фраза: «всё вокруг — самый гигантский человейник». Проблема в том, что даже этого человейника вокруг не видно. Окружение не считывается как город, а как дженерик-футуристичное нечто. Дизайн врагов — округлое месиво. Представления о том, с чем именно ты сражаешься, у тебя не появляется. Дизайн ГГ — сделай Самус, но не Самус. 4. Что вообще происходит? У игры нет нормального интро. Игрока не вводят в курс дела: кто они, что они делают, из-за чего и зачем. Полагаю, такую манеру повествования разрабы тоже подцепили из Дума, но для их игры такой подход вообще не работает. Без нормальной завязки восприятие происходящего в Metal Eden рассыпается так же, как и геймплей этой игры.
Metal Eden is Doom Eternal with a cyberpunk skin and fewer plates to spin.
Titanfall połączony z doomem. Lubię takie klimaty. Made in Poland<3
Plays very well, little similar to modern Doom games. Wish it was a little longer, you'll get 6-7 hours out of it on a basic playthrough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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