
An adrenaline-rush sci-fi FPS. A HYPER UNIT ASKA is sent on a suicide mission to rescue citizens' COREs from MOEBIUS, an orbital city turned into a deadly trap. Dive into cybernetic warfare, face the ENGINEERS, and uncover the secrets of METAL EDEN.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.38/day in the week to Aug 3 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
METAL EDEN is an adrenaline-rush sci-fi FPS.
An advanced HYPER UNIT ASKA is sent on a suicide mission to rescue the citizens’ COREs from the vast monolithic city MOEBIUS once a hopeful new home for humanity now turned into a deadly trap.
Blast your way through the INTERNAL DEFENCE CORPS in cybernetic warfare, confront the ENGINEERS and uncover the mysteries of the project EDEN. 
Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces. Extract energy cores and destroy the INTERNAL DEFENCE CORPS shields to gain a battle zone advantage. Develop your arsenal and combat capabilities to become an unstoppable HYPER UNIT.
You are a HYPER UNIT - an advanced battle android.
Built to protect. Specialized in recon missions. Powered by a PHANTOM CORE. Dash, grapple and wall-run through the INTERNAL DEFENCE CORPS using enhanced parkour skills. Harness your superior agility and acrobatic combat prowess in pulse-pounding encounters. Transform into an ARMORED RAMBALL to charge into action and take on new and deadly machine foes. Control the air and dominate the battle with your gravity hooks and jetpack.

MOEBIUS – a vast monolithic city high above the planet’s surface protecting the mysterious HIVE TOWER. Run by mysterious ENGINEERS, once a hopeful new home for humanity has turned into a deadly trap. Explore the brutalist and monolithic environments of the derelict orbital city and the mysterious world below, VULCAN. As HYPER UNIT ASKA, engage in the ongoing conflict over the consciousness of a lost human colony stored within reinforced storage units.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 84% | — | $1M |
| $19.99 | 4.1Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was one of those that are a perfect 7/8 out of 10. It was a great game that I enjoyed all the way through. The combat was fun and responsive albeit little variety. It very much reminded me of Doom and the many arena based rogue-likes that are available like Roboquest in terms of level and area design. Aesthetically, it's just very sci-fi, similar to Pragmata in the environmental design and it looks good on High settings. I had no issues with performance. I had a steady 70fps @ 3440x1440 on all high settings, DLSS balanced and then I threw some frame gen on to get 140-150fps. The was never going to be worth the full price it was when it launched, but the much lower price it is now and as it's often on sale, I think it's worth a look at if you want something more casual. I clocked the game after around 6 hours of actual gameplay. Steam has me at 8 as the game was paused for a while. I played and finished this in an afternoon and I think it was well worth it. The game was short enough that I could see myself going back to play it because the game was just designed to be fun and it felt like a throwback to a time when games didn't need to be forever games. The devs should be proud of what they've made and I had a blast. The story and characters were interesting enough that after the ending, I'd be happy to be see sequel!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $19.99 |
| 397ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | 86ratings | 80% | #75 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doom + Ghostrunner = GG
Gotta say this is pretty awesome
游戏内容值得推荐,但是四小时的游戏流程不推荐原价购买。 游戏算是doom eternal like。武器射击手感优秀,主要是竞技场射击的模式。游戏特色设计是可以夺取敌人核心然后释放一个拳击。游戏中有多种带盾敌人,一开始有点不适应,因为必须用能量武器破盾或者动能拳破盾才能造成伤害。但是习惯了这个套路之后玩起来还是蛮爽的。而且这个游戏也可以快速切枪灌伤害。一周目困难难度下因为切枪导致枪械的辅助射击模式都有些鸡肋了。而且竞技场敌人数量也不够多。另外hitscan敌人是真的恶心。
Incredible game. I've played through all of the Doom games as a casual gamer (minus the new DLC for the Dark Ages) and have loved each one. If you're looking for a Doom-esque arena shooter with great mechanics, a fun sandbox, and interesting mechanics, this game is fantastic. The platforming feels great, it plays amazing for an indie game on a 2080 Super GPU with no frame rate issues, and the story is great. Gameplay and gunplay are both solid and amazing. I haven't beat the game yet so I haven't seen the end of the story but it has a great premise that is primarily told to you through dialogue. Most of the plot happened before you have arrived in the narrative but it's still interesting and the setting is very cool. I absolutely would recommend this game at full price if you like Doom and it's a no-brainer if it's on sale.
Excellent shooter combat loop gameplay and the world is interesting.... it's like running through a slick and shinny Blame super structure city. And just like Blame i did not understand anything of the story (even though i understood much more in Blame even if it had almost no dialog vs this game where there is always a voice in your head talking ). Now I'm watching some videos to try to understand the story. Update: now i understand the story... it's lame.
Even after getting it on a sale, I'm not sure if it's all that worth it. While I love the art/aesthetics, the story isn't anything special and at the end, starts collapsing in on itself or something. It feels like they ran out of budget. Definitely some bugs here and there. I had to reload the final boss once because he wouldn't proceed to the next step. Seemingly solved by killing all adds next attempt. The first of two autoreload perks is bugged and doesn't work at all. The upgrade screen weirdly has some poor translations, but the rest of the game is fine. Gameplay-wise, it's alright. Doom-esque, but the fact that the majority of the guns need a reload combined with the aforementioned 1 autoreload perk not working starts hampering the gameplay. Weapon upgrades are really not balanced. Some being either really bad like grenade double explosion or so good that it's possibly bugged like the final upgrade on the final gun that reduces alt fire cost from 30 ammo to 1.
From the people who brough you RUINER high speed shooter action. Lovely art style cool guns, and an incidental plot. [b] the good [/b] - really great sense of speed and action, you do feel you have the movement to go anywhere apart from your skill ceiling - Guns have great impact and are distinct - really like the visuals of the city and it has good variety of places even if its is corridor to arena with platforming. - Ran well not a given as its UE5 rock solid with everything on ultra and no DLSS, Likewise no crashes either. [b] the bad [/b] - Couldn't follow the plot there was one I couldn't tell you what it was - Skill test activities the platforming I found a struggle along with some areas, the bosses were easiest thing about the game as they all had pattens that were quite easy to follow as they are much bigger than you. - the direction you are meant to go is not that clear. [b] the strange [/b] - you don't regain ammo between missions - you go in with no context other than names and titles this doesn't change throughout - the stakes are in theory large but they are not really meaningful. So all in all good fun shooter with some interesting DOOM enternal style mechanics, worth it if on sale.
I can [b]almost[/b] recommend Metal Eden. At it's core, (No pun) it's a really solid DOOM-like with great shooting and even better movement. And actually, I cannot praise the movement enough, there just so many ways to traverse the gigantic sprawling environments. Wallrunning, Hovering, Boosting, Grappling to name a few. The weapons, and their variation, only make this [i]'parkour of death'[/i] even more exhilarating. Just like the movement types, almost each gun serves it's purpose, and deals death, accordingly. Core extraction is another feature that feels fantastic to use, the animation, the feel and it's 'recoil' is just... pure digital-heroin. Aska, the Hyperunit (whatever that means.) you play as, is... alright. She feels like a hollow shell of a character. There is some last minute attempt from the game to try make something out of her, but I think that it sort of falls flat too, much like her personality. One of the other main characters, Nexus, is slightly more engaging but still lacking of any personal motivations or needs. The only character I found really engaging to be around is Operator, another voice that follows you around Eden. Operator has [i]character[/i], him, and his very silly voice, are actually the most interesting part of the story. However for some reason the game cuts him short. There goes the only real character. Ignoring the shallow story, the environment is actually very much the opposite! Gigantic (I mean colossal.) mega structures take up every pixel on your screen, and it couldn't make me happier. I didn't think I would spend so much time in this looking at the absolutely [b]huge[/b] towers that surround Eden, but I did. The environment and level design almost never falls flat, and the pure speed at which you go through this metal giants only makes the experience better, tenfold. You will always feel [i]like a mere fly[/i] stuck inside a overpowering megastructure, that you can't even [i]begin[/i] to understand. However! Beware, this is an Unreal Engine game. So with that comes all the Unreal Engine problems. Giant log files, bad optimization, etc. This game will either look like ass for you on low settings, or like a dupe of real life on ultra. I wish developers would realize that good optimization doesn't just mean 'make everything look like ♥♥♥♥.' Overall this is strong title with great movement, shooting and amazing environment design but held back by it's very stale-bread story and characters. It would easily be one of my favourite cyberpunk games if the story wasn't such a spaghetti mess, and wasn't UE5. Get it if you're a cyberpunk or Doom fan.
Pretty dope little movement shooter but you can tell they spread the budget really thin and had to cut some corners here and there leaving it feeling somewhat incomplete in a few places, namely the boss fighters and certain elements of the story. Beating it on brutal was fun though, challenging without it feeling unfair.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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