
Embark on a haunting journey through a shadowy world in this atmospheric 2D platformer, drawing inspiration from classics like Oddworld, as well as modern games such as Limbo.
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Languages: English**languages with full audio support
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I ended up enjoying it more than I expected. Just like the description says, very easy to see the inspirations in Oddworld and Limbo, given the heavy focus on the environment and the "fast to die/respawn" kind of puzzles. It never felt annoying or too complicated, but the 2D (with 3D elements) perspective and overall brightness does make it a little hard to see the platforms. The mechanical body horror of the world and characters are very well made, gruesome and detailed (especially some of the death scenes). Some imagery and zones are incredible, really add up to the dark and oppressive atmosphere. It's an interesting experience, maybe a bit too short and bizarre, with some bits of jankyness, but it's memorable and intriguing on itself, it's worth playing. Esp: Al final me gustó más de lo que esperaba. Tal y como dice la descripción, es muy fácil ver las inspiraciones en Oddworld y Limbo, dado el fuerte enfoque en el entorno y el tipo de puzles de «morir rápido/respawnear». Nunca me resultó molesto ni muy complicado, pero la perspectiva 2D (con elementos 3D) y el brillo general dificultan un poco el poder ver las plataformas. El body horror mecánico del mundo y los personajes están muy bien hechas, son horripilantes y detalladas (especialmente algunas de las muertes). Algunos fondos y zonas son increíbles y resaltan bastante la atmósfera oscura y opresiva. Es una experiencia interesante, quizás demasiado corta y bizarra, medio tosco en algunos apartados, pero es memorable e intrigante por sí solo, merece la pena jugarlo.
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I feel like the game had a good foundation for a compelling world-building, I was almost salivating to get that lore injection, reminds me a bit of Tamashii with its erotic themes, but it never really happened. The world looks interesting, and I want to learn more about it, but there is just so little context to it, and the very little visual storytelling that I got didn't explain much of anything. I am not always a fan of forcing the dialogue into games, but you probably could have at least put a few characters into it just to give you an idea of what I am looking at. At first, I was a little confused by the style of animation, it didn't look great in the trailer, but now that you mention Oddworld as the source of inspiration, it makes more sense, I can see that you almost imitating that feel, kind of like intentionally using old prerendered models, so given the context, it looks better than I initially thought. My personal experience with cinematic platformers is more from the Flashback side, but this game is not really going for those momentum controls, and to be honest it does not feel very cinematic, with the exception of a few 2.5D effects. It seems there are more basic puzzles in this game than the actual experience that you would associate with a game like this, and that is why I think I feel the disconnect. The game can be completed in about 60 to 90 minutes, mostly simple puzzles and some basic platforming, with some combat that only starts maybe half-way into the game. My first impression was really bad, I think the animation feels extremely clunky, especially when you change direction, and exiting the slide as well, it kinda has a delay feel to it, and I think you should remove it completely, just make it constant or almost the same speed. See once I got the blades I didn't mind the animation as much, the attack frames are much faster than any interaction so I am like, wtf, now the game feels better, why could you not do the same for movement. Visually I felt the game had a very bad consistency with the effort that you would put into decorating the areas. Many segments of the game felt cheap, while some rooms had very complex structures with patterns and nice light effects, almost reminds me of the dev that goes by ArkHouse, so like, I kinda wish you did that level of quality across the entire game and not just some rooms. [h1] Pros: [/h1] (+) I will say the visuals and the level design were not consistently good, whenever you would go out of your way to create those patterns on the walls and actually put some clear light effects against the images, I thought the game looked a lot better. There are many other effects that I was not a fan of though, like the blurry lights and fog spam. (+) The combat system really didn't have much to it, but at least compared to regular movement the attack animations were a lot faster and more responsive. I do like that some enemies would have multiple attack animations, I kinda wish you took the game further into that direction and maybe make of a metroidvania style of game. (+) Interesting world, except well, you kind of left me with nothing to work with, it's okay to keep it vague, but give me something you know, maybe a few characters that would talk to you. [h1] Feedback: [/h1] - So the attack animations have really fast frames, but why everything else feels so slow. I think that turning speed and animation recovery between movement should be more consistent compared to your walking speed, if you can do that I think the game will feel better. Also maybe speed up that chain climb and swing momentum. The direction speed change has such a big delay, it almost feels like the game is lagging, even though it's just bad animation speed. - I was waiting for you to toss me that world-building bone, but you never really gave it to me. Even when it comes to visual storytelling you not really elaborating on anything that I see, I get it has some erotic metaphors, but for what. I kinda wish there were maybe a few characters that would talk to you, give a little bit of a background. - Some parts of the game really didn't look that great. The game looks better when you create those wall patterns and designs that I can somehow associate with this strange world, I wish you kept that look of the game consistently across the experience. Some light effects, especially those that are clear look a lot better than blurry fog and static. - Maybe mid-air attack should cleave down a bit, cuz it goes straight, so you can easily hit over things - Perhaps for immersion's sake, instead of having Loading between every segment, put something world related, some animations perhaps. - The ending felt too abrupt, a little context would help. [b] Overall Thoughts: 5/10 [/b] I finished the game mainly out of curiosity, I was waiting for the game to give some lore injections but it never really happened, I was interested in the world, but you didn't explain any of it really, it's erotic in nature, something about lust and submission, that is about as much as I can see. A lot of it comes down to the game not having the best pacing and overall experience, some parts are a bit more thought-provoking, others feel like you doing another generic puzzle. Needed a bit more world-building and perhaps a little more exploration, cool idea, but came out feeling a bit underdeveloped. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Tasarımlar çokça güzel olmuş. Birkaç oyun içi hız düşmesi ile ana karakterin animasyonlarının biraz kalas gibi hissettirmesi göze batsa bile gayet eğlenceli bir oyundu. Kısa ve öz bir eğlence sunduğunu düşünüyorum.
My Steam Rating: Very Positive Positives Game feels like a prologue but it is 100% complete Beautiful art design and numerous brutal death animations Doesn't reinvent the wheel of 2D platformers but each level was fun to traverse Negatives There are zero setting options. Home screen you will have choice of Continue, New Game, or Exit $3 sale price for less than 90 minutes of game play. Some levels it is hard to see your character and sometimes the exit platform
Metal Ape took me on a nice little visit to the Purgatory. The game has fun challenges, good sound design and mesmerizing visuals. I had fun playing with it, I'd love to see a sequel to it in the future.
An interesting first game with a truly unique visual style. It’s a bit messy, and the combat introduced in the second half feels underdeveloped, but it’s a solid first attempt nonetheless.
Extremely great visuals, and some fun platforming! I lacked a bit of a more profound ending. Like something that would make me go "WOW" in these closing moments that I worked hard for, but here it wasn't actually much of a spectacle. Just an "okay, cool" reaction Yet, still this game had a lot of fun ideas, and even tho the puzzles were simple, I had fun completing each level.
Metal ape is bit of a rough one. On one hand you have these amazing surreal visuals and setpieces that are really intrigueing but on the other hand they lack consistency to tell a story. The whole game is a bit of a fever dream but it's hard to make sense of it all. The only place for context is the 4 achievements and their description, not enough to tell a coherent story. This makes the game feel a bit aimless. The gameplay is also quite basic, but most games in this genre are so i cannot hold that against it. What i can hold against it is the mediocre sound design and lack of music for most of the game. It's featured in a select few scenes to make those have more impact but i still would have liked a soundscape or ambience for the rest of the levels as they feel too quiet. I get that this gives off more of an eerie atmosphere but INSIDE for example had stellar sound design and has one of the best atmospheres in gaming. Still though the visuals do a good enough job of setting the tone and there's some creepy moments sprinkled throughout the short runtime. As you can see by my platime the game can be over in the blink of an eye but luckily it's very cheap. While the ending was abrupt it also did not overstay its welcome this way. Generally these types of games should be anywhere in the 2-4 hours mark to be short but memorable experiences. Not that this is a particularly memorable experience, i can name many games in this vein that are better. But if you're out of those and still want more then i can recommend this one. If only because it is so cheap and looks pretty damn good. Everything else is adequate to mediocre but the game is functional (despite long initial load times).
Scary Scuffed Games #342 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: winter_fox8 Metal Ape ist ein action Platformer mit sehr düsterem surrealem Stil der sehr Alienartig wirkt ähnlich wie bei Scorn. Die grafische Arbeit ist fantastisch und insgesamt spielt es sich auch sehr gut. Manchmal wirkt es aber doch etwas klobig oder hat passagen in denen man wirklich geduldig sein muss, weil die Wartezeiten auf bestimmte mechanismen wirklich träge sind. Auch das Kampfsystem ist zwar eine gelungene Auffrischung und Abwechslung gegen Ende des Spiels, hat aber sehr unausgereift gewirkt und war beinahe unnötig. Viel Interessanter fand ich die originellen Spielmechaniken mit den "Mobilen Stages" und den "bossen" bsp. Schiff & Aufzug. Hat mir wirklich gut gefallen und vor allem für den Preis ne saubere Stunde Spielzeit. Rating: Dito: 4.2/5 Chat 4/5 Gesamt: 4.1/5
Aventure tres sympatique faisant penser a l'odyssée d'Abe par sont coté sombre et sont gameplay. potentiel de speedrun tres présent ! J'ai aussi bien kiffé le charadesign et les differents Environnement !
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