
Items are more than their sell value in this shopkeeping game. Run shops, hire workers, haggle for profit, and dominate ancient global trade from Muziris to Rome.
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Media

About
Mercator (pronounced like the map projection) is an item shop game inspired primarily by Swords and Potions and Recettear. You will trade with customers and set up shops across the world with ships, caravans and more!
Shopkeeping
You start off with a tiny shack in Muziris, an ancient Indian trading port. Your objective as a fledgling merchant is to maximize profits by making good deals with the customers that roam into your shop. In time, you will expand your emporium by buying properties and joining forces with other merchants.
No item shop game is complete without haggling! In Mercator you can ask for better deals at any time in a negotiation, and even remove/add items in a back-and-forth, iterative process.
In Mercator customers may have wildly different valuations of the same item. No "value" for a given item is provided to you either, so it's truly up to you to decide how much an item is worth.
As a merchant, you will have access to workers who can make artisan items from raw materials, as well as research new items, scrap items back into their raw materials, and even reverse-engineer items you come across!
Later on, you will gain access to ships and caravans to encounter new regions and engage in arbitrage.
Day-night cycle
The work of a merchant does not end when the shop closes. At night, you will still be able to purchase new properties and farmland, scavenge for resources, farm ancient cash crops like the legendary black pepper, traverse rivers and lakes with boats, and even fish in your spare time!
Roleplaying in a rich, real world
Mercator takes place in the third century AD - when Rome and Persia were enemies eternal, the Chera Empire of Southwest India still controlled the pepper industry, when the Aksumite Empire still reigned supreme over the coast of east Africa and Arabia, and when Christianity was only just beginning to take hold. As your emporium expands, it will be exposed to new peoples, ideologies and legacies.
Art
Mercator takes an unorthodox (and economical!) approach of using pixel art and simple color schemes to convey the ancient world in a way you have never seen before.
Combat
What's that? You just made that word up.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
Mercator is a nostalgic shop sim, where you go from managing a simple business to ruling over a trade empire, and it's got the same energy as you'd find on Newgrounds / Kongregate in the early 2000s. You begin by making simple deals, bartering with customers for the pocket lint you happen to have lying around. Then as time goes on your employees build up a repertoire of valuable items they can craft, you begin sailing the ocean, establishing shops in multiple cities, and before you know it you're managing a small empire. One of the things that stood out to me is the fact that the game is built around bartering, not trading. After playing for a bit, I was able to get a good feel for which items were valuable, but I couldn't tell what their exact value was. It's a game meant to be played, not min-maxed. So if you enjoyed Swords & Potions, or you like a good barter, Mercator might be up your alley. Check out my full review to learn more: https://youtu.be/c4PLOpf93Rc
A gem! Only just started, but I like it a lot. A bit rough around the edges, but it's an indie game with a lot of passion and heart. Go try the demo if you are curious, I played the demo for 5 minutes before buying. The core gameplay loop is trading, and once I understood it, it's really fun! The no combat and lush historical setting are big perks to me. Excited to keep playing, but wanted to review now for visibility. Will update later :]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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