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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Memory Eater is a unique puzzle-platformer with a lot of problems, especially when it comes to navigation. This would be a negative review if the game was a bit more expensive, but for only $2 you get a platformer with beautiful art style and a decent amount of content, so I think I can overlook the technical problems to some extent. I really love the mysterious settings, monster design, and backgrounds; it has a very unusual look, slightly reminds me of [i] Mirage of Dragon[/i]. As the title would suggest, you play as a memory eater that has to collect memories in order to complete the level. Unfortunately, navigating the map is a pain in the butt, there are many fake walls that should not be on it. It has a decent amount of stages, and the game constantly adds new puzzle elements. I wouldn't recommend it for platforming gameplay, but if you looking for something artistic (in a creepy way), I think it has some intriguing qualities. Welcome to the paragraph where I describe how to play the game because someone has to. When you select the stages, you can actually access the tutorial by clicking the button on the left, it kinda looked like part of the background at first. During each stage, you have a simple goal to collect memories that are represented by items (you can see the counter in the corner). You can press Q to open the map, and you also have a compass that points toward the closest memory. When you collect all memories the compass will point toward the exit. Sometimes you can find keys which as far as I can tell are for optional objectives, there are some items hidden behind the doors. Your character has in inventory in the right corner that holds active items, including a bear that can float to scout the area, and pick up blue access orbs. [h1] Pros: [/h1] + cool art style, very diabolic + decent amount of content + nice atmosphere + interesting puzzle progression [h1] Cons: [/h1] [u] Navigation [/u] - the maps are horrible and very hard to follow, and the cryptic level design does not help. I would like to see more hints for the important spots. Maybe the doors and orb locations should be put on the map (forever) after you found them once. That way if you die, you can still figure out where you went last time. [u] Lack of Polish [/u] - there are many small things that annoy the crap out of me. Some of the enemies need adjustments, especially those flying face wyrms that spam too many projectiles. Sometimes the visuals can be confusing, for example, the foreground might look like a solid wall. In general, platforming and gameplay are not all that intuitive. [u]Technical Notes[/u] - sometimes the game lingers on as the background process (maybe it does not like if you leave it with alt+4). I actually can't remove it from the task manager so I have to restart PC. Also, it would be nice to have controller support. [b] Overall Thoughts: 6/10 [/b] If you read the whole thing, it probably sounds like a really awful game. The thing is, I think this could have been a fantastic experience if the game was a bit more linear (like Limbo), but they went with a really annoying level design. Something about the art style and atmosphere here is very captivating, but I don't know, it can be a chore to play with all of the design and technical issues. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Как я понял, создателем игры является некая художница, работы которой пользуются определенной популярностью в отечественных соц. сетях, а сама она сотрудничает со студией Ice Pick Lounge, что в общем весьма недурственно. Сама же игра является чем-то вроде демонстрации её творчества. По сути Memory Eater это платформер из 10 уровней, на каждом из которых надо собрать порядка 15 предметов, решая паззлы и избегая врагов. В игре действительно неплохой визуал из категории "милая крипота", но только беда в том, что процентов 75% визуала - это вступительный ролик, которой в свою очередь сводится к десятку статичных картинок. Собственно, если вам, как и мне, понравились скриншоты из игры, то знайте, что почти все они именно из вступления. Сама игра на диво однообразная - все уровни нарисованы одинаково и с минимумом деталей, уже к середине игры это однообразие начинает утомлять. Во всем остальном в игре все в лучшем случае посредственно, в худшем просто плохо. Игра сделано топорно, или люди халтурили, или у них совсем не было опыта. Анимации кривые, главный герой любит застревать на ровном месте или зависать в воздухе, ударившись об потолок в момент прыжка. Играть скучно. Паззлы неинтересные и простые. Враги в основном просто ходят туда-сюда по одной платформе, реже они стреляют в главного героя, при этом из-за кривых хитбоксов уворачиваться от них очень трудно. Человек, дизайнивший уровни, явно ненавидит все человечество, каждый уровень это муторный, запутанный лабиринт, с очень сложной навигацией и с тупиками, в которых ничего нет. Я должен признать, что в игре есть некое странное очарование, из-за которого я её таки прошел несмотря на все выше перечисленное. Но объективно это довольно слабая вещь и рекомендовать её я не могу. Художнику удачи в реализации своего таланта в другой раз или другим способом.
[list] [*]Started the tutorial [*]Struggeld with the odd key-binding, especially the fact that SPACE isn't jump. [*]Got the hint to switch characters with the teddy bear from the inventory, but it did not work. [*]Went to the menu to check the controls any my progress got reset. [*]Restarted the tutorial and got other hints actually. [*]Got stuck by an obtuse barrier. [*]Gave up the tutorial and went over to the first level. [*]Got the feeling that this game is just about "find all trinkets in a labyrinth with enemies". [*]Forced myself to continue and even found out that you can only change characters when the inventory is closed. That's why it didn't work before. [*]Ran around for 20 minutes in the first level hoping to find all trinkets. [*]Failed on finding all trinkets. Tried all keys for the map but no avail (remember, you can't check them without leaving the level). Maybe you've got to unlock it first, n/c. Would be an odd design decision though. [*]Gave up. Nice artwork cannot make up for the clunky interface and the dragged, uninspired gameplay (from what I can tell). [/list]
Крутой визуал, но посредственная игра. =)
Momentum
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