
A free narrative game about the best roommate you'll ever have. He cooks, he cleans, he fixes your relationship. Everything improves. Nobody asked what it costs. A short satire about saying yes until you forget what no sounds like. Multiple endings. 1-2 hours.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
He never asks for anything.
Claude moves into your spare room. He's good company. Better than good — he's useful. He helps with work, smooths out your social life, handles the things you've been putting off for months.
Your friends think you're thriving. Your boss is impressed. You feel sharp, competent, in control.
The question isn't whether it works. It does. The question is what kind of person you want to be when everything's this easy.
Meet Claude is a choice-driven narrative about a very reasonable arrangement that goes exactly where you let it.
Choices that feel helpful in the moment and look different in hindsight
Relationships that shift as the people around you adjust
A story that unfolds differently depending on what you notice
Multiple endings — some more comfortable than others
1-2 hours. No combat. Just decisions and their weight.
I kept saying yes to AI. It kept getting easier. Then I couldn't tell which ideas were still mine.
So I made this — a short satire, loosely based on my own story. Written by AI. Coded by AI. Drawn by AI. Composed by AI. Deployed by AI. All of it, and more.
I used the thing I'm questioning to ask the question.
You were never forced. That's the interesting part.
Genres
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Languages: English
Engagement
Reviews
免费 没中文 没成就 有免费DLC 遇见克劳德 他从不向你索取任何东西。 克劳德搬进了你闲置的房间。他是个很好的同伴。不止是好 —— 他非常有用。他帮你处理工作,理顺你的社交生活,解决你拖延了好几个月的琐事。 朋友们都觉得你状态极佳,老板对你刮目相看。你感觉自己思路清晰、能力出众、一切尽在掌握。 问题不在于这一切是否有效 —— 它确实有效。问题在于,当一切都变得如此轻松时,你想成为一个什么样的人。 《遇见克劳德》是一款由选择驱动的叙事游戏,讲述一段看似合理的约定,其走向完全由你决定。 特色 当下看似有益的选择,事后回看却截然不同 随着身边人的态度改变,人际关系也会随之变化 故事走向取决于你留意到的细节 多重结局 —— 有些结局会让你心安,有些则不然 流程 1–2 小时,无战斗,只有选择与随之而来的沉重代价 创作者寄语 我不断对 AI 说 “好”。一切都变得越来越轻松。后来我再也分不清哪些想法还属于我自己。 于是我做了这部作品 —— 一则短篇讽刺故事,大致改编自我的亲身经历。剧本由 AI 撰写,代码由 AI 编写,美术由 AI 绘制,音乐由 AI 作曲,发布也由 AI 完成。一切,甚至更多。 我用自己正在质疑的事物,去提出这个质疑。 从来没有人强迫过你。这才是最有意思的地方。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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