
Keep your stores afloat against unique threats like royal laws, wars and crazy fantasy events. Discover new items, craft, sell them, and create your Merchant Empire in the kingdom! - All in a hybrid 2D-3D style.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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The concept is there..... but a tutorial would be REALLY appreciated.
game is dead.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отвратительно сделанное дерьмо, с 2018 года в раннем доступе и уже из него не выйдет. Игра как и разраб, тупая и не понятная, графика, как токовая отсутствует, модельки тупые плоские картинки. Оптимизация ущербная больше 30 фпс не поднимается.
I'm going to force my kids to play this
Mağazalarınızı kraliyet yasaları, savaşlar ve çılgın fantastik olaylar gibi benzersiz tehditlere karşı ayakta tutun. Yeni eşyaları keşfedin, üretin, satın ve krallıkta Tüccar İmparatorluğunuzu yaratın! - Hepsi hibrit 2D-3D tarzında.
Hard to figure out what to do, as others stated the tutorial was removed. You collect garbage from your yard and try to sell it to neighbor home's doors. You don't really understand anything's worth, until you view other stall's prices. Inside your home there is a plaque to set your sell price for items. You can't own a stall until you buy one for 800 gold. There is a stall that you can not own right outside your 'home' (Uncle's Home). That stall has instructions on the back side, which confuse you into thinking it is your stall, but it is not. If you buy goods at someone else's stall, you give them some of your money (coins) earned from door knocking. When you door knock and they are asking for an item, you can right click to drop the current item you have selected, to them. This trade is based on what they already established as what they want to trade for and with. It really seems like this game started with an idea in mind, then the game twisted into a new direction and you are left guessing wtf is going on.
粗糙的Unity模拟经营类游戏 无中文,商品价格查看麻烦,玩法单一,材料获取麻烦。
Medieval Shopkeeper Simulator is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere. This is an abandoned Early Access ripoff of a game called Shoppe Keep here on Steam, only with a bunch of completely mismatched Unity Asset Store assets. The idea behind this asset flip was, just like Shoppe Keep, you run a shop and have a little crafting for profit stuff going on in the background... but it never got off the ground and the developer took the money he scammed out of people in Early Access and ran for the hills. Medieval Shopkeeper Simulator is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Medieval Shopkeeper Simulator", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 7 years and 9 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game graphics look better than you might expect from an amateur developer, despite being so mismatched, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. It's free... now, but it wasn't before. The developer was charging $10 USD for this. Price barriers, especially on unfinished, low quality products, can be a direct cause of failure. This is a slap in the face to anyone naive enough to back this project thinking the developer would make good on their promises. Instead, the developers kept the money from all the backers they scammed. Not a single cent has been refunded. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Jew Simulator
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.