
Medical Layers is an anomaly game in a hospital. Find the way out by going through the door with the red light if an anomaly appears and through the door with the green light if no anomaly appears. You should also be careful with the monsters that may be in these corridors, they want to get you.
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Medical Layers is an anomaly game. It takes place in a hospital. Find the way out by going through the door with the red light if an anomaly appears and through the door with the green light if no anomaly appears.
You should also be careful with the monsters that may be in these corridors, they want to get you. This game contains jumpscares. The game has about 60+ anomalies and you have to make it through 11 floors. Have fun!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1] Медицинские аномалии [/h1] В расплодившемся полку игры на поиск аномалий прибыло! На сей раз мы оказываемся в коридоре медицинского учреждения, где явно что-то дурное произошло. Коридор частично перегорожен кушетками с мятым постельным бельём, в палатах и кабинетах опрокинута мебель, на полу обильно растеклась кровь со следами волочения чего-то тяжёлого. Игроку предстоит пройти 11 уровней правильно угадав, есть в коридоре какие-либо изменения или нет. Таких игр – вагон и маленькая тележка. И далеко не каждая представляет из себя нечто стоящее. Medical Layers – как раз из таких. Это довольно ленивая поделка на анриле с характерными проблемами движка. Плохая оптимизация и повальное использование готовых ассетов. Подвисание игры при переходе на следующий уровень – тоже имеется. А ещё уже в самом начале игры меня встретили не аномалии, а баги. Если открыть меню и изменить настройки графики, то окошко с ними застрянет даже если нажать на паузу, а в игре будут слышны звуки, но картинка с настройками всё так же будет висеть. Ну техническая составляющая – это одно. Запусти такую игру игру на ультрасовременном железе – проблем не заметишь. Но это если игровой процесс хороший. И тут тоже не всё гладко. Оказавшись в аномальном коридоре в боковом проходе, перед нами встаёт выбор: повернуть направо в «зелёный» выход, тем самым указав, что никаких изменений нет; или пройти через весь коридор налево, попутно заглянув в каждый доступный кабинет в поисках аномалий и закончить осмотр в «красном» выходе. А чтобы понять, на каком мы уровне, нужно сделать шаг вперёд, развернуться и посмотреть наверх – там и будет указан текущий этаж. Сами аномалии варьируются от парочки довольно интересных, до раздражающих и незаметных. Причём многие изменения на уровне тратят немало времени игрока – они запирают его в одной комнате и нужно мотаться в поисках скрипта или ждать в течение определённого времени, чтобы нас выпустили и мы могли пройти в красный коридор. Взаимодействие с окружением имеется, но только с дверями – надо открывать зелёный и красный выходы. Это может нагнать страху, когда увидишь монстра и быстро пытаешься от него удрать. Также игра прощает, если игрок решит перестраховаться и выйти в красный коридор – его опять выкинут на точке спавна и можно будет пройти направо. Мне кажется, это ненужное и ленивое решение. За полчаса игры я обнаружил с десяток аномалий; я видел, что люди недоумевали из-за микроскопических аномалий (слегка передвинутые предметы мебели или перемещённый мусор в груде себе подобного), но такого я не видел. Может, повезло. Но ещё пару раз проходить игру, чтобы найти это нет никакого желания. В общем, Medical Layers – это проходная игра на поиск аномалий. Игра нестабильно работает, имеются баги, сам игровой процесс вызывает вопросы. [url=https://store.steampowered.com/curator/11769719/]Заглядывайте в группу кураторов, если понравился обзор. [/url]
[b]6/10[/b] – I spent hours staring at hospital hallways, questioning reality, and arguing with myself over whether a chair moved three centimeters. Then a monster appeared and ended the debate. 60+ anomalies, plenty of jump scares, and enough paranoia to make me distrust medical furniture forever. 🚪🏥👁️ Follow my curator page for more haunted hallways, suspicious furniture, and games that turn "just one more floor" into a terrible life decision. 👁️🚪✨ [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
полное прохождение 1 забег+ https://youtu.be/p--CRWTOfaA Поиск аномалий в больнице. Вроде не стабильна на момент прохождения, но потенциал есть. Достижений не хватает по аномалиям. Игра не для VR, но почему то запускает SteamVR (при сборке разработчик наверное не снял галочку требований запуска). Для отключения этого дополнительного запуска требуется прописать обычному пользователю в свойствах стим игры параметр "-nohmd"
Most important thing first; the anomalies are ambitious, and so is the game as a whole. It's unfortunately let down somewhat by the overall build quality and assets used, but I see a ton of potential in the ideas here, even if it's "just another anomaly loop game." I'd be interested in following the dev through more ambitious ideas and fun games. Keep at it.
If imitation is the most sincere form of flattery, then [b]The Exit 8[/b] has sure been praised [i]a lot[/i] over the past two years. It feels like every other ([i]other[/i]) week we get another one of these [b]SUPEr SpO0kY SP0t THe DiFFeREnCE[/b] games, where -[i]other than the location[/i]- they're more or less completely identical to each other. Obviously, [i]I must not mind it that much[/i], since I keep buying 'em; and in THIS lovely little Steam sale, [b]I got two new ones![/b] [b]Medical Layers[/b], which takes place in a hospital; and [b]Distorted Hallways[/b], which takes place at a public school. Other than that, [i]they look like the same game. [b]coolio. [/b] [/i] I'll review the other one eventually, [b]but let's talk Medical Layers. [i]Are you ready for your checkup? [/i] [/b] If you've played any of these anomaly games before, then you should feel right at home here; as it just follows the playbook [i]down to the letter.[/i] [b]You are a lowly [i](insert occupation here!)[/i] trapped in an endless hallway loop at a [i](insert totally original location here!)[/i]. Spot the anomalies! If you don't see anything wrong, [i]go to the right! [/i] BUT if you DO see something wrong, [i]go to the left! [/i] You have to survive [i](insert oddly specific number here!)[/i] floors of this madness to win! [i](insert exclamation!) [/i] [/b]. [spoiler](thank you for playing Exit 8 Mad Libs. hope you had fun!).[/spoiler] But this one is [i]different[/i]. In fact, this place is [i]like an onion[/i], because [b]this hospital has l a y e r s . . .[/b] uhm, [i]in other words[/i], there's slightly more you have to look around now. Unlike in [b]Exit 8[/b], which took things [i]so simply[/i] that the entire game took place in [b]a single hallway[/b], [b]Medical Layers[/b] has [i]several[/i] rooms -[i]one hallway included[/i]- you search, including a waiting area and an operating room; and while I [i]do[/i] enjoy having the extra scenery, [b]it comes with a cost[/b]. Call me [i]stupid[/i], that I have the mind capacity of [i]a bag of chips[/i], or [b]call me an ambulance[/b], but [b]I can't [i]keep track of all this stuff [/i], man. [/b] There's six rooms on each floor, which means that you have to memorize [b]all six rooms[/b], and scour them [i]top to bottom[/i] for clues, [b]every single time[/b]. It's not at the level of absurdity that is [b]Bump in the Night[/b] [spoiler](as much as I liked that game, exploring a three story house for anomalies is insane)[/spoiler], but [i]still[/i]; [b]remember the saying that [i]less is more. [/i] [/b] The anomalies themselves aren't really helping matters, as they're either [b]freaking obvious[/b] [spoiler](a closet opens, and dozens of bloody body bags fall out!! completely normal!)[/spoiler] or as [b]inconsequential as you could get[/b] [spoiler](hey.. someone stole my pen!! HR??!)[/spoiler] with [i]basically [b]nothing in between.[/b] [/i] The game controls [i]just fine[/i], and it [i]can[/i] get pretty freaky at times, but eventually [i]I was just tired.[/i] Tired of losing my streak for something like [i]a missing sticky note,[/i] tired of the obnoxious scares [i]screaming in my face[/i], and tired because [b]I'm writing this at like 3:00 in the morning[/b]. [spoiler](gone wrong)[/spoiler] [b](not clickbait)[/b] [spoiler](the dead speak)[/spoiler] [b](like and subscribe)[/b] [spoiler](thx)[/spoiler] As I said in my [b]Exit 8[/b] review last year, anomaly games are a little bit difficult to explain in terms of production value, because [i]they're just the same layout over and over again[/i] for like [b]two hours[/b]; and if you don't like what you saw [b]the first time[/b], chances are [i]you're not going to like it [b]the twentieth time. [/b] [/i] Still, as for what it is, [b]Medical Layers[/b] is competent. Every room has a respectable amount of detail; with the old beds and wheelchairs crowding the halls, tables covered in pill bottles and syringes take space in the operating rooms, and each cubicle has [i]not gonna lie[/i] [b]a pretty decent computer set up[/b] in the office area. It's not [i]amazing[/i] [spoiler](heck, Dementium: The Ward for the Nintendo DS still beats it by a fair margin)[/spoiler] and the developer already stated that most of the assets were premade on Unreal Engine, but it's still [i]pretty good[/i]; especially for a one man team! As for the scares, [b]they do be kinda scary![/b] It's mostly just generic zombie dudes, either covered in bloody bandages or missing limbs (or sometimes both), and they go all like [b]AAAAARRGGHGHH BLEEAAH[/b] and run at you and stuff. Nothing you haven't seen before, but the detailed models (which the creator may or may not have made) and freaky noises often [i]did[/i] get a jump out of me. However, [i]all these anomaly clone games are really making me appreciate[/i] the subtlety that is [b]Exit 8's horror.[/b] When that game wanted to get loud, [b]it was loud.[/b] When that game wanted to be [i]freakishly quiet[/i], [b]it did[/b]. And when the game wanted to do something around the middle, [b]it did, [i]and it was incredible. [/i] [/b] The security cameras suddenly turning on and filming you; [i]a pair of eyes peeking out of a slightly open door; [b]the missing and uneven tiles on the ceiling forming a face[/b] [/i]; those things are all simple at heart, but have stuck with me [b]more than any stupid zombie could.[/b] Also, [i]it's a bit odd[/i], wouldn't you say, that the default [b]perfect hospital room[/b] you're supposed to compare everything to [i]is already [b]covered in blood.[/b] [/i] like, [i]this place is so terribly managed that the halls and stuff being all clean[/i] [b] is considered an anomaly? [i]huh. [/i] [/b] It's also weird how [b]you can't actually die.[/b] One of the anomalies has this super spooky [spoiler]hooded dead dude[/spoiler] standing menacingly at the doorway, and I just ran STRAIGHT AT HIM, like I wanted to give him a [b]big hug[/b] [spoiler](hey, he looked like he needed one!)[/spoiler] and [b]nothing [i]freakin' [/i] happened.[/b] Another funny thing happened when I spotted a man ([b]I'll call him Billy[/b]) strapped to an operating table, [b]screaming[/b], and [i]struggling to get free[/i]; and I decided to take a quick selfie with him, but then [spoiler]Billy DID break free and started shaking me [/spoiler] and I somehow glitched and [i]fell through the ground[/i], but the game considered that a [b]win[/b], and [b]I ended up at the start; [i]one point ahead.[/i] [/b] And then [i]there are just your average bugs[/i], which are neither [b]funny or [i]fun. [/i] [/b] The seams of the walls don't line up as well as they should, so you're flash-banged with a [b]solid white box[/b] every single time you pass a doorway. The lighting never looks the way it should, [i]glitching into the walls[/i], and leaving some [i]very odd looking shadows[/i]. The game runs [b]very[/b] inconsistently, and [i]not once [b]did it reach the promised “60 FPS” I set it to [/b] [/i]. And [i]as far as I could tell[/i], [spoiler]the game never once had an anomaly in the bathroom OR the supply closet. You could've had like a janitor zombie, or a pooping zombie. IDK man.[/spoiler] [b]Do you like The Exit 8?[/b] Answer [i]that[/i], and you'll essentially get your answer to if [b]Medical Layers is worth your time.[/b] Minus some technical differences and scares, [b]they're the exact same game.[/b] It's [i]yet another[/i] walking simulator where you go around spotting the difference in some creepy setting. If you already like the genre, [i]you'll probably like the game.[/i] But if you DON'T like it, or [i]have yet to even experience it[/i], [b]this game will not change your mind.[/b] [spoiler] (and I'm sure I'll more or less say the same exact thing about Distorted Hallways) [/spoiler] As for me, [i]it was alright,[/i] but not nearly as frightening as that time I got stuck in an MRI machine. [b]now THAT was some real scary stuff! [/b]
You like supporting small developers, wana try to train your eyes or just want to be scared. this game knows what it does and has some good spooks in it. No you will not die unless you don't finish your game. Just go and play it and find out for yourself.
Tbh this game is not that bad but it has some bugs that must be fixed
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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