
A tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the city’s secrets.
Modeled estimate, not a reported figure. How we estimate →

About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Part 1 : https://youtu.be/Zhj2YV1qaEE Part 2 : https://youtu.be/QEc_ZS55mF8?si=28ORDTBlm9FD-UEd Part 3 : https://youtu.be/24e0kqMoPBY Suite sur la chaine... Dev's : Whalenought Studios ⭐⭐⭐⭐ 📆DEC2021📆 Editeur : Modern Wolf #mechajammer #pixels #postapocalyptic #2d #solo #cyberpunk ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ I received a free review copy of this product from https://www.keymailer.co #keymailer ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ ✅Update : 24 MARS 2022: https://store.steampowered.com/news/app/485400?updates=true&emclan=103582791470244618&emgid=3103549331504819213 ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 🕹️ Un jeu qui me fait penser à Fallout 1, 2 mais aussi Jupiter Hell ou plus ancien Syndicate. 💖Graphiquement j'adore, hélas je ne suis pas parvenu à monter la res. 🤔Sur la vidéo Part 3 il me semble que l'audio a été upgradé Il se peut que la piste musicale couvre cela mais sans la musique le jeu sur l'audio des objets environnements ou actifs sont faibles. ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 💖 Mon avis, un open world, rpg 2,5D bien crade tout ce que l'on peu souhaiter. Prochainement je vais voir pour la résolution écran... ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ Part 2 : coming soon en 1080P Lien Steam du jeu : https://store.steampowered.com/app/485400/Mechajammer/ Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/
Broken, jank-city. I don't know if the devs built something really cool and broke off more than they could chew or what, but within two hours, I was already finding blatantly obvious leveling exploits (without looking for them) and ruining the game. I LOVE a crunchy, crunchy game, and this was supposed to be that, but man, the crunch doesn't feel like it even matters. I'm just going through, mowing things down, going through the story, feeling like none of it matters. Then I start looking deeper. The graphics are...I do not think they are entirely stylistic--there is some sum of limitation going on here. So many reused sprites and very early palette swaps. Character designs are CalArts; I'm sick of seeing it. Same basic design language as so many other games. The more I tried to like it, the more I didn't. I stopped looking. Damn I wanted this to be a good game. I refunded it awhile back and rebought it; I wish I could refund it again. And I know it is never going to get fixed. I know the devs have washed their hands of it.
You can get stuck in an endless loop in the tutorial? Wow. Not impressed. EDIT: I'm giving a thumbs-up for now while I put a few more hours in, because the story and the character creation are pretty cool.
Errrr no, the keybinding are not changable. unplayable this way. Fora cyberpunkt-game? A NO GO!
Caveat emptor - the game is horribly buggy in its current state. Companion autohealing fails leading to potentially permanent deaths, characters phase through staircases and get softlocked, magical hobo inventory provides endless credits and is available from a n y w h e r e, and so on. That aside, the game is wonderfully atmospherical. Dark, grimy, grungy, bloody, hopeless, all that. Plus I genuinely feel the setting and want to see where it is taken, alongside with it the system that offers a fancy new "road not taken" for crpg's. Thus I'll keep my copy, but I'll wait before playing more than these 7 hours in so that I can play a more intact version. Looking forward to it!
Mechajammer is a computer game that's pretty interesting but also has some parts that might not be for everyone. I played the game and didn't run into any big problems that stopped me from playing, but I did notice a few small glitches here and there. They weren't a big deal though and didn't ruin the game for me. One of the best things about Mechajammer is how it looks. The art style is really cool and makes the game feel special and different. But, the game doesn't help you much when you're trying to figure out what to do. Some of the puzzles are hard to solve, and sometimes you have to go back and forth a lot to figure things out. This can be fun if you like figuring out tricky puzzles, but it might be annoying if you don't. Mechajammer feels a bit like another game, Underrail, especially in the mood it creates. If you enjoy the atmosphere in Underrail, you might find something similar in Mechajammer. But, the way you play these games is pretty different. Underrail uses a turn-based system, where you take turns making moves, kind of like in a board game. On the other hand, Mechajammer has a semi-turn-based style of combat. This means that sometimes it feels like taking turns, but other times it's more continuous and flows without stopping. This makes Mechajammer unique in its own way. So, even though these two games feel similar in some ways, they offer different experiences when it comes to how you play them. Mechajammer is definitely worth a try if you're up for a cool adventure with a different kind of combat system and you can catch it on sale for around $15.
I want to love this game but there seems to be a game breaking bug where you can't talk to NPCs at all . Someone please tell me how to fix this?. UPDATE: never mind this did not happen when I reloaded the game with a different proton prefix
good
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Этой игре очень много чего не хватает, прежде всего чтобы хотя бы половина механик работала как надо и фикса критических багов. Но играть в нее все равно было интересно
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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