
Mecha Survivors is a fast-paced Survivors-like where you pilot a combat mech to purge alien-infested planets. Dodge, upgrade, and adapt as you fight endless waves in this sci-fi roguelite bullet hell.
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About
Mecha Survivors is a Survivors-like action roguelite where you take control of an advanced combat mech sent to purge hostile planets overrun by alien machines.
Dropped into endless warzones, you must face overwhelming waves of enemies, collect powerful upgrades, and adapt your build in real time. Choose from multiple mech classes, each with unique abilities and playstyles, and fight for survival on a planetary scale.
Planetary purge missions: Deploy into procedurally generated battlefields to cleanse entire regions of enemy forces.
Top-down mech combat: Pilot heavy war machines in fast-paced, bullet-dodging action against massive enemy swarms.
Dynamic roguelite progression: Combine randomized skills and passive upgrades to create devastating builds.
Multiple mech classes: Unlock and master unique mechs with specialized skills and ultimate abilities.
Stylized sci-fi visuals: Vibrant low-poly environments filled with chaos, explosions, and reactive effects.
Replayable survival challenges: Every run is different. How long can you hold the line?
Survive. Adapt. Cleanse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese, Traditional Chinese
Reviews
Simple survivor-style game with mechs, quick runs, weapon upgrades, and boosters, but limited content and little depth keep it from standing out in the crowded genre. The game is a straightforward entry in the survivor-style genre, so anyone who has played similar titles will immediately recognize the setup. At the start, you select a character or mech. Only one is available at first, while the rest remain locked until you gather enough resources to unlock them. Each mech has its own strengths, some deal higher damage, others move faster, but overall, the differences are relatively small since they all play in much the same way. Every mech begins with two weapons, and you can acquire up to two more during a run, giving you a maximum of four. Once your choice is made, you enter one of three available zones. The objective is always the same: survive for as long as you can while eliminating enough enemies to summon a boss. Once the boss appears, defeating it allows you to complete the run. Sessions are fairly short, and you can usually bring out the boss after around five minutes of fighting. In keeping with the conventions of the genre, combat is partially automated. Attacks fire on their own, leaving you to focus primarily on movement and positioning. Every defeated foe drops experience points, which contribute to leveling up. Each time you level, you choose an upgrade from a random set of options. These can either be entirely new weapons or improvements to ones you already have equipped. Because stat boosts or perks are absent, all progression is centered solely on weapon upgrades. Expect the first attempt to end quickly, likely within seconds. The biggest obstacles come from relentless area attacks that force you to keep moving. Red circles on the ground mark incoming strikes, but they follow your movements and often appear in overwhelming numbers, making them very hard to dodge consistently. On top of that, enemy projectiles are difficult to see, which can lead to confusing moments where you suddenly take damage without realizing where it came from. Regardless of success or failure, every run rewards you with three resources. While saving up for new characters is an option, it is often more useful to spend those resources on boosters and weapons. Boosters function as permanent upgrades that you can slot into five available spaces before each run. They provide helpful bonuses such as increased resource gain, higher damage output, or faster reload times. Once purchased, boosters remain unlocked forever, and you can mix and match them to suit your playstyle. Weapons are another option. Each mech has access to three specific weapons, which can be upgraded multiple times to improve their effectiveness. Although you can only carry one weapon at a time, some weapons are shared between mechs, meaning you don’t need to re-upgrade them individually for each unit. While the gameplay loop can be entertaining for a short while, the amount of content is limited. A single successful run is often enough to gather enough resources to fully upgrade a mech and its weapons, leaving little incentive to keep playing. The game also shows signs of being unfinished. Several tabs in the settings menu are marked “work in progress,” including basic options like language and controls. There are also two additional characters with no clear method of unlocking, and certain achievement goals remain stuck at zero even after meeting their requirements. I believe the reason for this is the early access state of the game, but it's currently missing the appropriate tag and appears like a finished product, which might confuse potential buyers. In the end, the game delivers the essentials of the survivor genre but does little to differentiate itself. It can be decent for a fun runs, yet it lacks the depth needed to compete with stronger titles in this crowded genre.
《机甲战斗幸存者》是一款快节奏的塔防割草肉鸽游戏,玩家将驾驶机器人,清除星球上的各种威胁;并在外星科幻风的场景中,需要闪避腾挪,强化装备,适应不同战况。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
Gameplay needs to improve substantially before full game launch. It'd be good to trigger the melee skills instead of auto casting, or at least improve interface for cooldown. It was really hard to identify enemy projectiles and to actually kill anyone during the first few minutes of gameplay. The game also crashed after a few gameplays and I had to kill the process. Playing on an ultrawide at 1080p. OST slaps!!! Great music. I'll come back to the game only because of the music. Maybe try to default it to be louder in comparison to mecha movements?
敌我攻击太难识别了 一切都看不清 总是在受伤 玩家主动攻击模式频率太低 造成的伤害也低 有中文 没成就
[h1]机甲方面的类幸存者,有何优秀的地方?[/h1] 自从土豆兄弟火了之后,类性存者游戏真的是火了起来,为什么大家会觉得好玩呢?第一个就是上手难度低 ,大部分只需要考虑走位。第二个就是肉鸽随机性高,升级之后割草十分的爽。第三个的话就是对局时间短,大概在10分钟到半个小时左右,第四个就是流派丰富,而且可以选择不同的角色,部分游戏还有局外成长, 不知道你是为什么会觉得这种类幸存者很好玩呢,只能说这个品类是真的很火,那我们不妨来看看这个机甲战斗幸存者,一个将机甲题材封面的类幸存者肉鸽。 优缺点还是比较鲜明的、操纵机甲在俯视角下进行战斗,战胜虫巢的怪物,玩法很简单,跟土豆兄弟差不多,就是自动战斗,打败怪物吸收经验,然后不断的升级,打造属于你自己的技能等级,不过本作的肉鸽较有限,选项没像土豆兄弟那么丰富,仅仅是对不同的技能单个的数值升级,主要是侧重于局外成长。 通过战斗时或掉落的铜、银、金这三个资源可以解锁4名不同的角色,他们侧重的不一样,开局的话就只能有一个角色武士,也可以先用支援给他升级。也可以开局用几个小资源来解锁增益造具,这个是优先必点的,可以搭配5个模块。不过角色解锁差得有点离谱,比如说擅长速度低防御的统御者要5000个铜,120个银, 100个金,而最后一名则是低速高输出高防御的惩罚者机甲,要一万个铜,250个银, 150个金。感觉有点难刷。 另外,该游戏还有几个可优化的点,第一游戏里有那个目标,为什么不可以设为成就呢,目前是没有成就的。第二,游戏虽然有中文,但不知道为什么,现在选好中文,每次退出重新进的话都要重新调一遍中文,比较影响体验。第三那局我玩到了11分钟,然后死了,卡了好久没有反应,退出重进结果不给我保存,那个档没了。第四,希望更新更多的肉鸽选项以及增加前期的资源获取率,比如说稀有资源银和金,前期太区了,啥也没有点,而且怪物容易聚集在一起,单个怪物刷新较少,比较难以度过前期,爽感较为缺乏。第五,目前的地图就三张,可以适当地增加,以及丰富更多的怪物种类。 [h3]结语[/h3] 《机甲战斗幸存者》是一款俯视脚下的幸存者生存类的快节奏游戏,以机甲为主题,通过驾驭机甲去三个星球来清理被外星占领的怪物,获得经验,进行技能选择,实时来进行构筑,并躲避种类丰富怪物的弹幕攻击,有局外成长部分,可以选择增益模块和解锁不同的角色。不过该游戏缺点比较明显,没有成就,选中文目前退出重进 又要重新选,以及前期构筑不够爽,比较难以获得资源解锁更多的选项,难度曲线设置得较不合理,不过该游戏售价为15元,还是可以接受的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力
攻击频率有点低,感觉可以优化下,场景和素材还可以的,也支持中文。
[h1] 这机甲快给我开力竭了 [/h1] [h3] 先说结论 [/h3] 《机甲战斗幸存者》是一款中规中矩的机甲类幸存者肉鸽游戏,本作的幸存者部分(自动战斗+走位割草)爽感尚可,局外成长也还算扎实,但游戏内容偏少,部分资源获取慢,游戏前期难度曲线较为抽象,整体属于“15元不亏”的及格作品。 [h3] 游戏玩法 [/h3] 《机甲战斗幸存者》顾名思义,就是非常经典的“幸存者”玩法:只需玩家在俯视角下驾驶机甲走位,重点注意闪避弹幕和红圈即可。而升级主要靠武器数值强化,因此本作的肉鸽随机性一般,反而更多依赖局外解锁角色与模块。 本作的优点是机甲手感跟手,游戏内置的OST很带感;缺点是游戏成就缺失、游戏偶尔会“抽风”,且早期内容单薄,重复度较高等。 [h3] 总而言之 [/h3] 《机甲战斗幸存者》是一款勉强还行的幸存者类肉鸽。本作作为幸存者品类新作,基本完成了“基本娱乐需求”,但想成为爆款还需大幅优化其游戏体验。感兴趣的玩家可以先考虑考虑再决定入库。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[h1]简介[/h1] 《机甲战斗幸存者》是一款类吸血鬼幸存者游戏,但游戏加入了机甲系统和装备系统,再加上五个战斗方式完全不同的机甲,形成了庞大且多样的BD构筑。而游戏的背景也放在了机甲对抗大型怪物,与无尽的怪物开展战斗。 [h1]玩法[/h1] 本作一共有五个机甲,除了初始的武士机甲外,其他的几个机甲需要解锁才可以使用,解锁的方式简单,只要按照要求完成相应的关卡或者是难度就可以进行解锁。机甲的特性也对应了像是主近战、主远程这些,在加上机甲也有三种不同的武器可以选择,每个武器又有不同的战斗风格。除此之外,在局外还可以选择不同的道具,道具也会对战斗有着不小的助力。局外其他的功能就是一些统计类型的功能。局外的养成这块还是看机甲的解锁和道具的购买。装备是主要的伤害数值提升的来源,选择了什么武器基本也就确定了之后的养成类型,这块的提升还是挺大的。 [h1]战斗[/h1] 局内的战斗则是正常的类幸存者玩法,在ui的右上角有任务要求,需要击杀指定的怪物。推进则是关卡制。在击杀怪物后,经验和金钱的掉落,和其他的类幸存者游戏一样,在经验满了后就回升级,进行经典的四选一技能选择体现这个机甲特性的能力。,不过技能的栏位只有4个,道具倒是有5个位置。攻击是全自动,攻击的间隔有冷却时间,时间一恢复立刻自动释放,还有一个空格可以释放突进,用来甩脱追击的怪物或者包围都很好用。 [h1]总结[/h1] 总的来说,《机甲战斗幸存者》这是一款需要刷的类吸血鬼幸存者游戏,这里的刷是刷钱、通过刷钱和刷钱的过程解锁机甲、购买道具。在局外的养成提供的增益还是很多的,还有通过武器区分的战斗风格,需要刷装备刷钱,通过锻造和商店不断增强人物的属性。这种玩法只能说看受众了,按需选择吧。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
this game has been in early access since 21st of aug last year according to steam, in the state that i just played it as of 29/3/26 i doubt this will ever get out of early access. What brings me to this conclusion, well here are some basic features that are missing from the settings menu general - work in progress... interface - work in progress... controls - work in progress... from the gameplay it plays like your normal suvivor game but with mechs, however where it differs and kills my enjoyment is the god aweful performance, it does not run well in comparison to any other game in this genre i've played and crashes frequently. oh and it's maxing out my AMD radeon RX 9070.... this card can run most AAA games on the highest settings but this game is maxing it out? seems pretty sus.
El juego tiene potencial y una base sólida para convertirse en un gran bullet hell Si bien el juego se encuentra en una fase muy temprana de desarrollo, la base de Mecha Survivors es sólida y tiene potencial. Ahora como amante de los bullet hell, puedo decir que la propuesta es muy buena y satisfactoria (hablando de una etapa muy temprana del desarrollo del juego) La acción es fluida y la experiencia de esquivar proyectiles se siente bien. Sin embargo, hay aspectos que aún necesitan trabajo para que el juego brille. Aparte de pulir las animaciones, los efectos de las armas y la interfaz de usuario, es clave mejorar la visibilidad de los proyectiles enemigos. A veces, se pierden en la pantalla y hace que sea difícil reaccionar. Una vez que se mejoren esos aspectos, sin duda será un gran juego para jugar en viajes o para pasar el rato, como Vampires survivors o Deep Rock Survivors Es una compra que vale la pena si quieres apoyar a un estudio que, con un poco más de desarrollo, tiene un claro futuro en el género con este juego.
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