
Run your own hot dog shop in the foggy town of Grimshore. Cook and serve by day, solve your meat shortage by night, and try not to ask too many questions. How far will you go to keep the grill running?
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Grimshore. Please mind the smell. You opened your very own hot dog shop, and the customers keep coming. There's just one small business problem: demand is high, and meat runs out fast. Luckily, the foggy little town of Grimshore has no shortage of raw material, if you're not too fussy about where it comes from. Meat Grinder is a first-person simulation with a rotten heart. Run an honest hot dog stand by day, take care of your supply chain by night, and try not to think too hard about the difference.
Grill the sausages, slice the buns, fry the potatoes, squirt the sauce, wrap it up, and hand it over with a smile. Keep customers happy, keep the money coming, and reinvest in your growing fast food empire. It's a cozy little cooking routine, right up until you run out of stock.
When the freezer runs dry, the beef carcasses can only cover so much. Grimshore's graveyard is quiet, the tools are cheap, and the meat grinder doesn't ask questions. Head out after dark, source some fresh ingredients, and get them back to the shop before opening time.
Behind the fog and the frying oil, Grimshore has stories it would rather keep buried. Take on side quests, meet the locals, follow the threads, and dig into your own character's past, whether or not you like what you find down there.
Lo-fi retro visuals, chunky textures, and a grimy nostalgic atmosphere give the whole town that unsettling old-school horror feel. Comfort food has never looked so uncomfortable.
Run a hot dog shop: cook, serve, and manage customers in a hands-on first-person kitchen
Restock by any means necessary: when the meat runs out, get creative after dark
A dark open world: explore the foggy town of Grimshore and its unsettling corners
Day and night loop: honest food service by day, questionable errands by night
Story to uncover: side quests that reveal the town's secrets, and a main story digging into your character's past
Hidden areas and secrets tucked away for players who go looking
Retro low-poly graphics and a nostalgic old-school horror atmosphere
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Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能玩,就是剧情太敷衍,经典精神病那一套。作为一个打工游戏正反馈不足,垃圾不能快速收集,地板不能快速打扫,但是顾客没有等待值又弥补了这一点。作为一个恐怖游戏,血腥事件太少,通关之后不会再出现更多的恐怖事件也是缺点。至于制作组说的结识本地居民接下支线任务完全没有,我们甚至在白天结束工作之后都不能出门。未来还有更新版本的话就要考虑往哪个方向走了。最后一点,为什么不能喂顾客吃答辩
扔垃圾扔到床底下去了抠不出来【生气】 不能像《午夜轮班》一样纱顾客【失望】 不能跳不能蹲但是可以无限疾跑【一般】 总的来说还算符合预期吧,肢解方面做得挺到位的【棒】 推荐你们玩一玩:)
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish, Italian*languages with full audio support
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great that pepole enjoy my meat. I wish there was a better story but atleast it's fun.
I enjoyed this little, twisted hot dog enjoyer's retreat. Like others have mentioned, it's fairly short. But, it has a dark charm to it. The gameplay loop is satisfying, but there are aspects of maintaining the store etc that are a little more tedious than rewarding. There are some QOL improvements that would be nice to see, like being able to handle multiple items, either for delivering orders or picking up trash etc. But, the lack of that functionality isn't a dealbreaker. The ending was definitely abrupt. I wanted to see what my final sauce would do to my unwitting patrons. But, I would say that I was here more for the charm than the story as a whole. I feel like, with some QOL improvements, the story could stand to be drawn out a little more following more days of playtime. With that, and some meaningful improvements I would be motivated to get to improve the store (and build some sense of customization or progression of the store), I think this would be a solid banger.
Ta gra to jeden wielki skok na kase, nie ma tu zadnej fabuly, robimy caly czas to samo. W dzien robisz hot dogi w dzien, w nocy idziesz po trupa i tak cały czas. Tworcom nie chcialo sie nawet zrobic roznych modeli trupow. Dodatkowo wkurza że nie ma workow na smieci zeby pozbierac wiecej rzeczy i musimy caly czas chodzi z jednym opakowaniem Te pozytywne recenzje to chyba jakies oplacne. Naprawdę sa o wiele lepsze gry tego typu. Nie polecam, giga gowno
I'm torn on this game. It was a fun time, I liked the vibes, the gameplay and the story...until it ABRUPTLY ends. I don't think I have ever in my entire life experienced something so sudden. I see that there is planned updates including a story expansion so maybe in the future it will be...paced better. Don't get me wrong I really did enjoy this, I like that there is not a ridiculous timer on the customers (there is in fact no timer) and the dark story but it needs a bit more time in the oven
ちょっとダークなホットドッグ屋さんのつもりで遊んでみたけど ちゃんとホラーだったり、意外とストーリーが凝っていて驚かされました。 忙しいし、妙に緊張感があるし、やることが結構あってボリューム感もちょうどいい。 遊んでるこっちも倫理観バグってきてマッドシェフ精神湧いてしまう笑 個人的におすすめ!
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,500+ reviews, please consider following The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Meat Grinder: Hotdog Simulator: ~~~~~~~~~~~~~~~~~~~~~~~~~~ You're a butcher by trade, and like any vocation, there are times when you question yourself about the job you've known and executed so well for many years. That question is: is this really what I want to do for the rest of my working life? That, my friends, is called the midlife crisis. And please, don't be scared or ashamed of thinking that way. After all, up to 26% of the global population in the 40-49-year-old bracket are in the same boat as you - you're one of the 260 million people globally who are thinking about that. And I can't judge you for ditching your butcher career for a brand-new, exciting hot dog restaurant by the seaside in a small village named Grimshore. Welcome to Meat Grinder: Hotdog Simulator. Meat Grinder: Hotdog Simulator is a pixelated, first-person, story-driven cooking simulation developed by Panic Panda and published by Ultimate Publishing on the 11th of August 2026 on the Steam platform. Here you are, in Grimshore with the keys to your new restaurant in your hand. But it becomes clear that the venue has been run down and needs major repairs, especially as most of the equipment is broken. Only the grill, the sausage maker and the meat grinder are operational. And the deal you've made with the local butcher for cheap meat has fallen through. Thankfully, you have a little bit of meat in the cool room to see you through the first day. Then you came up with this cunning plan! Serve hot dogs during the day and dig up cadavers during the night! Constant supplies of meat from the next-door cemetery! So the game works in two sequences: the day, where you serve food to customers, and the night, for restocking. The game has a story attached to it that runs for several days; you'll have to complete a few tasks, mostly at night, to progress in the game. After you have done so, you can still play the game as long as you wish. I really like the setting of the game with its nice pixelated graphics, and how easy the gameplay is. You have the bare minimum of ingredients and sauces at your disposal and no money in your cash register. You'll have around ten-plus customers per day to serve, and it will be fairly smooth, which is one of the good as well as the bad aspects of the game. It's good because you can take your time preparing your food, and it is particularly handy when you have an order with a hot dog, a drink, and a packet of French fries. And the only way to upset your customers is to give them a hot dog with the incorrect condiment, or forget to put the hot dog in its box, or give the wrong drink. You also get a negative response if you throw rubbish at them. I had a few laughs at that - I actually was aiming at the rubbish bin! Oh, well, I’m glad I didn't pursue a basketball career! The game was missing time constraints that would have added some tension - yes, it’s a straightforward cooking game, but there does need to be an element of stress in this genre. The only stressful component is that you will run out of products like buns, sauces, potatoes, hot dog boxes, or meat; but then you can call the supplier, and as long as you have the money, they'll deliver the goods straightaway. The night is purely about digging up bodies from the cemetery, and as long as you have a shovel with you and can avoid being seen by the local cops (who are way too lenient), you'll be all good. Then you're back at the restaurant, dismantling corpses and putting the body parts in the meat grinders. If you do get caught by the cops, you'll lose your meat and shovel. You'll also need to explore the tiny area of Grimshore to find a few interesting ingredients to create new sauces for your main dish. Some sauces will make your customers explode, while others will make them lose consciousness, drop money on the floor or become an alien - it's lighthearted fun! The only other thing you have to do, as in any restaurant, is to keep the floor and the toilets clean for your customers. And that's about it! The game’s not bad, but it could've been better, especially if they had some timing constraints for serving customers and a clock showing the passage of time. The game does have a few technical issues, such as rubbish going through walls after you throw it, and walking on top of the trees on the shortcut path back from the cemetery. It’s not ideal, but it’s ok. I did experience a couple of crashes to the desktop, however, so that will need to be addressed asap. Positives: ~~~~~~~ + Fun pixelated graphics + Fun and short story, and you can keep playing as long as you wish + Well implemented and easy gameplay + Crafting new sauces delivers interesting outcomes to your customer + A good starting point for people who want to try giving a go at a cooking game, although it is a bit gruesome + Good price point + Achievements and trading cards Negatives: ~~~~~~~~ - There are no time constraints while serving customers - The Grimshore area is very small to explore - The cops who guard the cemetery are too lenient - Need more content Although a bit gruesome in some parts, Meat Grinder: Hotdog Simulator is a fun little cooking game with easy gameplay. It needs some tweaking to elevate it. 6/10 Note: Key provided directly by the developer/publisher for review purposes. Any opinions expressed are entirely my own!
[h1][b]「狂気と渇望を腸詰めに。―禁断の『食材』で回す、血塗られたホットドッグ経営シム」[/b][/h1] [h1]ストーリー[/h1] 念願だった自身のホットドッグ店をオープンさせた主人公。 しかし、折からの急激な物価高騰の波に飲まれ、要である「肉」の仕入れすら困難な経営危機に直面してしまう。 愛する店を維持し、飢えた客の胃袋を満たすため、追い詰められた主人公が選んだのは「墓場から直接、新鮮な”原材料”を調達する」という、決して越えてはならない一線だった。 昼は笑顔でホットドッグを売る店主、夜はスコップ片手に墓を暴く死体泥棒。一線を越えた主人公の、狂気に満ちた二重生活が幕を開ける。 [h1]概要[/h1] 本作は、昼夜のサイクルを繰り返しながら店舗を運営していく、ブラックユーモアに満ちたホラー経営シミュレーションだ。 プレイヤーは主人公となり、以下のような狂気のルーティンをこなしていくことになる。 ・[b]昼パート(店舗営業):[/b] ホットドッグの調理、客への提供、材料や消耗品(トレーや包装紙)の在庫管理、さらには壊れた備品の修理まで、目まぐるしい店舗運営をすべてワンオペでこなす。 ・[b]夜パート(仕入れと仕込み):[/b] 闇夜に紛れて街中の墓場へと赴き、埋葬されたばかりの“食材”を調達。店内に持ち帰り、自らの手で解体して翌日のためのソーセージへと加工する。 売上資金を元手に、ドリンクやポテト、新たなトッピングを追加して利益をさらに拡大していくという、本格的な店舗経営シミュレーションの要素も持ち合わせている。 [h1]感想[/h1] [b]「『八仙飯店之人肉饅頭』を彷彿とさせる、ブラックユーモア全開のワンオペ経営シム」[/b] 念願の店を守るため、墓場から人間の死体を調達してホットドッグにして客に食わせる……。 まるで1993年の香港カルト映画『八仙飯店之人肉饅頭(The Untold Story)』をそのままゲーム化したかのような、気の狂った(褒め言葉)作品である。 パッと見は生々しいヒトコワ系のホラーに見えるが、実際にプレイしてみると、どちらかと言うとコミカルさやブラックユーモアが先行した作風に仕上がっている。もちろん、自ら”食材”を解体するシーンなど、思わず「うわぁ……」とドン引きしてしまうようなグロテスクな描写もしっかり用意されているが、このノリを楽しめる人にはたまらないだろう。 ゲームとしては、メニューやサービスを拡張して斜陽の店を立て直していく「経営シム」的な楽しさがしっかりと味わえる。また、単なる作業の繰り返しにならず、ストーリー仕立てでスリリングに展開していく点も没入感を高めてくれる。 ただし、経営を拡大しても店員は自分ひとり(ワンオペ)であるため、プレイを進めるほど業務量が加速度的に増していくのには閉口した。ホラーとしての恐怖よりも、押し寄せる注文とタスクに忙殺されるブラック労働の恐怖の方が勝るかもしれない。 [h1]評価[/h1] 【GOOD】 ・斜陽のホットドッグ店を立て直し、メニューを拡張していく経営シム的な確かな楽しさ。 ・単なる作業ゲーに陥らない、ストーリー仕立てで展開していくスリリングな内容。 ・カルト映画のような、コミカルさとグロテスクさが絶妙にミックスされたブラックユーモア。 【BAD】 ・[b]エスカレートするワンオペの苦行。[/b] 作業効率化のアップグレードや従業員を雇う要素が実装されていないため、店舗が成長するほどただただ業務量がパンクするほど増え、ウンザリさせられることがある。
[h3] 最高ポリゴンと程よい気持ち悪さ [/h3] お料理シミュレーターが主で、3時間あたりで急にストーリーが進む ジャンプスケア要素はなく、じんわり怖い感じ シミュレーションゲームとしても面白いし、なによりこのローポリが良い お客さんは無限に待ってくれる。 クリア後もシミュレーターとして遊べるのが有難い。
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