
McSpace Colosseum is a dungeon crawler fully packed with action and roguelite elements. Discover all kind of worlds, collect crazy gadgets &relics, and face blood-lusting bosses with up to 4 friends. Will you rise as the strongest gladiator in this whacky and limitless reality show?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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I finished my first run in about 10 minutes because the game is only two bosses long. I was able to buy everything in the shop after the first floor which gave me a huge power spike. I don't think I got lucky, I think it's just poor balancing. The game has no QoL features and explains the items poorly (sometimes no explanation at all). That being said, the gameplay itself is pretty good and the enemy design is solid. It's very bullet hell-y. It would've required some skill to beat the bosses had I not been overpowered from just buying everything in the shop. The root of this game has potential, but it needs a lot of work.
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Concurrent players on Steam, sampled daily since tracking started.
very good game waiting for updates
Very short & easy. Nice graphics and gameplay.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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This game is pretty damn fun. Cant believe its free!
McSpace Colosseum tamamen aksiyon ve roguelite unsurlarla dolu bir zindan tarayıcısıdır. En fazla 4 arkadaşınızla her türden dünyayı keşfedin, çılgın aletler ve kutsal emanetler toplayın ve kana susamış patronlarla yüzleşin. Bu çılgın ve sınırsız realite şovunda en güçlü gladyatör olarak yükselecek misiniz?
McSpace Colosseum pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on cons: //a lot of difficult battles //some difficult puzzles //good game Personal Suggested Purchase Price: Free To Play
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This top down bullet hell "roguelike" (read: Contentless, soulless procgen nightmare) feels more like a student project than anything else... there's not a lot of content, it looks better than most amateur shovelware, but there's no price tag on it. The game is set in a reality show where you must navigate different arenas in a sci fi backdrop. The gameplay is stale by 1990s standards. So, "McSpace Colosseum" is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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