
“Awake! Your next cycle is close. Fulfill your purpose, do as you are told!”
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Estética CGA, laberintos binarios y el speedrun retro-digital definitivo Si buscas un juego de acción y puzles en perspectiva cenital que rinda un homenaje directo a los tiempos del sistema MS-DOS, te ponga en los circuitos de un robot de pruebas desechable y te desafíe a encontrar la salida de laberintos tecnológicos a contrarreloj, este título es una opción interesantísima. Lleva la nostalgia de la informática de los años 80 a su máximo exponente de velocidad arcade y precisión de teclado, cumpliendo a la perfección el propósito de ofrecer un reto directo, crudo y con mucho encanto minimalista. • Apartado visual vintage y ambientación retro insuperables: El planteamiento gráfico del juego es espectacular por estar estrictamente limitado a la paleta CGA de 4 colores y una resolución de 320×200 píxeles. Perderse por sus pantallas de neón cian y magenta ofrece un nivel de concentración e inmersión nostálgica increíble, logrando que te sientas de golpe dentro de una auténtica computadora de principios de los 80. [ • Movimiento por cuadrícula y jugabilidad fluida: El sistema de juego ofrece una propuesta arcade comodísima y muy fácil de aprender que emula el espíritu de los clásicos de disquete. Controlar los giros del robot con las teclas de dirección para esquivar trampas de pinchos y encontrar las tarjetas de acceso magnéticas se siente increíblemente ágil, preciso y muy satisfactorio para los amantes de la vieja escuela. • Quick-time events y dilemas de supervivencia: El título te permite romper con la monotonía de la simple exploración de pasillos al incluir encuentros directos con robots destructivos. El juego te da la libertad de elegir si prefieres gastar recursos en luchar o huir; fallar al esquivarlos te obligará a defenderte en rápidos eventos de pulsar botones, consumiendo tus preciados "reboots" limitados. • Una narrativa cínica y diseño adictivo: El planteamiento de la campaña destaca por el toque agridulce y existencial de su historia, la cual se va revelando nivel a nivel. Guiar a MazeBot en su desesperado intento por escapar de las brutales instalaciones de prueba de armas corporativas añade un componente argumental que te incita a optimizar tus rutas para batir tus propios récords en la tabla de puntuaciones. • Puntos a mejorar: Debido a su concepción original como un prototipo extendido para un reto de desarrollo mensual (#1GAM), la experiencia total del juego es sumamente corta, pudiendo completarse en aproximadamente 20 minutos de juego. Además, mecánicas como los combates rápidos pueden volverse algo repetitivas a la mitad del trayecto y el título carece de un sistema de guardado flexible entre salas. Quizás se eche de menos una campaña de mayor envergadura o un editor de laberintos integrado para la comunidad, pero a nivel de ritmo, fidelidad a las paletas de color retro, optimización técnica y diversión directa para realizar speedruns es, por mucho, una pequeña delicia cibernética muy recomendada de probar. ¡Un tercio de hora de pantallas cuadriculadas, reinicios del sistema, tarjetas de acceso y pura adrenalina de los ochenta aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Bir sonraki döngünüz yakın. Amacını yerine getir, sana söyleneni yap!” MazeBot olarak tek amacınız, size ihtiyaç duyulduğu sürece veya hayatta kaldığınız sürece diğer yıkım icatlarını test etmektir. Etkinliğini en üst düzeye çıkarmak için her gün çeşitli savaş makineleri test ediliyor. Hayatta kalmanız amaçlanmamıştır.
[h1]It's a bot... in a maze...[/h1] In a strange abandoned factory is the setting where [i]MazeBot[/i] takes place...an empty environment with an enigmatic AI that uses you only for experiments and tests....yes, it follows the same premise as [i]Portal[/i] while using early IBM CGA graphics. The gameplay follows a system similar to your attacks in [i]Undertale[/i], where you have to properly time your hits...but with each pass, the goal to hit gets smaller...if you miss, you get hit, if you hit a specific range, the enemy gets a critical on you...land on a white area and take advantage...but it's easier said than done. This game is actually quite easy and shouldn't take you longer than 30 minutes to complete. There's light puzzles that mostly involve combat timing, but not too much else. It's a nice find to sit down with for a bit, but you will need some proper planning to get your 100% in the first go. Give it a try if you have a spare half hour! 6/10 Not really a-maze-ing....but it's nice.
Mazebot is a 2.5D/isometric retro "maze" action game where you must run through each level as quick as you can. The game featurs portal and timing/rhythm puzzle elements, and is presented with 4-colour CGA graphics. It's 2022 and the industry has moved along a great deal since PCs were limited to 4 colour displays (heck, even the Commodore 64 and VIC20 of the same era had more colours, there's really no excuse with modern hardware today). This is presumably deliberate, the game was made to look bad and obsolete on purpose, which is funny for about 0.5 seconds, nostalgic for about 0.3 seconds, and after that, just a deficient throwback. You can't go home again, and you shouldn't want to either. Resolution and controls are locked, so there's no way to improve the visuals in the game or the handling. While this might have been considered a pretty good game in 1980, it's the year 2022. Can't stress that enough. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises like using retro "art" as a copout, instead of modern visuals.
overall it's alright for free.
Так себе.
Review after 100% ♡♡♡ "Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Human Fall Flat | $109.3M | 225.8K | 95% | $5.99 |
| Garry's Mod | $103.1M | 1.3M | 97% | $4.99 |
| DAVE THE DIVER | $67.1M | 159.5K | 97% | $19.99 |
| House Flipper | $65.8M | 110.9K | 94% | $24.99 |
| People Playground | $62.2M | 315.8K | 98% | $9.99 |
| Geometry Dash | $44.4M | 627.2K | 93% | $4.99 |