
Mayflower Reflections is an exciting VR film that explores the story of the Mayflower Voyage of 1620. Hear the captivating story of the Plymouth Colony as you are immersed in their journey. Become inspired as you learn how the actions of these early travellers laid the groundwork for modern America.
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Languages: English**languages with full audio support
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Described in the blurb as an "exciting VR film" it's a short, fairly basic VR presentation on the Mayflower voyage and I wouldn't describe it a "exciting". The screen shots probably make it look more that what it is as it basically boils down to four scenes (a church, the ship, the colony/village and an empty stretch of open water) as murky figures fade in or the assets get moved around to make it a bit more dynamic and stretch the visuals out until the talking finishes. This presentation is fairly scant on historical details and heavy on symbolic poetry. It's free, so that's the thing that it's got going for it because once you've seen it you probably won't want to watch it again or use it to show off VR to your friends and family (because they're going to get a bit bored). It's the sort of VR experience you get at a museum that's a taster to get you in the mood to walk through the rest of the displays.
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Concurrent players on Steam, sampled daily since tracking started.
Short movie-narration that last around 13min about the Mayflower journey. There is no interaction, and no controllers needed, you start the game by looking at the start or exit buttons and the experience starts, or ends. Overall the narration is fine, the 4 scenes you see are... ok but underwhelming. Recommended because its free and educational... to a point. Worth maybe 1 run but dont expect too much.
Mayflower Reflections, 1620'deki Mayflower Yolculuğunun öyküsünü araştıran heyecan verici bir VR filmidir. Plymouth Kolonisi'nin büyüleyici öyküsünü, onların yolculuğuna dalmışken dinleyin. Bu ilk gezginlerin eylemlerinin modern Amerika'nın temelini nasıl oluşturduğunu öğrendikçe ilham alın.
Mayflower Reflections is a free to play VR experience about the story of the Mayflower Voyage of 1620. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. The voice overs are English. Learn something about the story of the Mayflower Voyage of 1620. No VR movement mode, sitting is good for this. Try this, if you like American History.
I liked it. It was interesting to imagine what it was like on a small boat on the big ocean back then. Seemed like a fair representation of both sides. But what do I know.
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"Mayflower Reflections" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Mayflower Reflections" is a garbage Youtube video about the Mayflower. Seriously, someone looked at a Youtube video and thought "This is a computer game" and paid $100 to publish it on Steam. Last I checked, Steam is not Youtube. We get this non-game shovelware on Steam whenever film school dropouts are desperate for anyone to give them validation, so they publish their short film on Steam because nobody watches their garbage on Youtube. There was a video section on Steam, but it's deprecated and basically closed, so failed filmmakers seem to just try to abuse the Steam games section instead. Why is this good for gamers? It's not. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software/non-game "art experiences" on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience"/Youtube video being published in the wrong place. Publishing Youtube videos on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected film school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 12 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Boring
It's short and the production value isn't huge, but for a free short film in VR? Why pass it up? It certainly made me think about things I haven't considered before. Well done and creative