
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
enjoy
I just finished all the levels in the "main path" of the game. I would only recommend this if you like difficult sokoban. If you think all the other sokoban games out there are a piece of cake, play this. A lot of the levels go as follows: I have an idea I want to try. Difficult/constrained play space prevents me from easily setting up what I want to try. Get frustrated, after some failed attempts at sokoban-ing things around. I'm unsure if it's to prevent cheese, or the levels are constrained for added difficulty. It's been over 1 year since the game has been released, yet levels are still being changed, moved around, and added. So much tweaking in a released game. This is what happens when you have an absurd number of levels in your game I guess (500+). If you do want to venture into insanity, I recommend doing the main path first, ignoring the side path levels. Come back to them later if you get stuck on the main path as a way to reset your mind. I think a lot of the levels, even along the main path, could be trimmed out. This game is the definition of puzzle bloat. If pistons were removed, I would probably give this a recommend. The mechanical complexity of pistons is insane. It would also probably remove like 50% of all the levels in this game. Piston levels require the ability to imagine moving parts within a game step (pressing WASD one time). Being unable to imagine or picture such scenarios will make piston-based solutions extremely difficult to encounter, because you would just be fumbling around hoping to stumble across the right solution by circumstance. As a plus, the hint feature is really good. All the mechanics in this game are VERY precise, and if you don't fully understand them, it will come to bite you in the ass later. So if you don't understand why something happens, check out the hints that explain the game's mechanics. Also, some of the levels are quite clever, but there aren't enough of those to warrant a recommendation. World 3, 5, and 7 are really cool. World 7 being my favorite of them all. Finally, there is no video settings, and the game is played in a really low resolution, something like 1280x720p. It just looks bad on any kind of modern monitor. Play the dev's new game instead! Tiling Town (or demo, called Tiling Forest). It is much better.
你无敌了
모든 퍼즐을 클리어하는데 플탐 300-400시간 걸리는 가성비 고트 퍼즐 이미 푼 레벨을 머리를 내리치지 않아도 전부 깰즈음 기억이 리셋되어 처음처럼 즐길 수 있음 지금도 가끔씩 신규퍼즐이 추가되는 갓껨 악마가 귀여움
解谜里的类魂,不,比类魂难多了,到现在第二章的字母关都过不去,太坐牢了
Quite possibly the most inaccurate application of the Casual genre tag in the entire Steam catalog. The numbered levels of Worlds 8 and 9 is when the game became more of a burden than an enjoyment for me. Up to that point I had a blast. I'm hopeful the developer makes the critical path a bit more manageable for non-genius humans in their next game Tiling Town.
这游戏很硬核,但如果玩的进去真的很好玩
每天来两道,美滋滋 真是推箱神作,反馈完全来源于解密本身,强烈推荐爱思考,享受解题的人入手,否则慎入。
내 뇌가 녹았어요 내가 이 세상에서 얼마나 하찮고 멍청한지 이 게임이 깨닫게 해줬어요
必要な要素への誘導がへたっぴすぎる ヒント用に出す別の問題を考えるのではなく、もっと本編の問題を練り込んで自然に誘導するべき これで1000円オーバーは…
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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