
Martial Arts VR 3D (Immersive Duel, Cultural Treasure Demonstration) MAJOR UPGRADE Boss TacticalSim. Inch-longer the stronger! Inch-shorter the deadlier! Duel your Foe (or friend), Arena players, or Boss femme fatales using different pairings of Eight Martial Arts. Real-Time Strategy Action Slasher
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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☀️
this game was sick af
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "MAVR3D 八般武艺" is a weird, crappy, MTX infested Chinese VR tech demo where you basically wave your arms around or swipe your finger on your iPhone (like they weren't sure if this was a mobile app or a PC VR game) to simulate (badly) martial arts stuff... it's a janky, horrid experience with a toxic cash shop bolted on because I guess Chinese shovelware pushers all start their games with a cash shop then try to work out what skin they'll staple onto it. Nasty cash grab, anyway. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Not on a bet. This might be "free", but I still feel like I got ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
[h1] 我很想试玩,但是一直没有弄懂,一个单机游戏,为啥要登录系统,尝试了所有方法都无法登录,只好放弃了 [/h1]
八般武艺太牛了
Mein Review zum Spiel: https://youtu.be/rmaSyQmowqc
Игра 'MAVR3D 八般武艺' - это очень специфичный опыт, который, вероятно, понравится далеко не всем. Её уникальность заключается в фокусе на традиционном китайском боевом искусстве и нарочито пиксельной графике, создающей ретро-атмосферу. Геймплей представляет собой смесь файтинга и платформера с элементами исследования. Боевая система, хоть и кажется простой на первый взгляд, предлагает достаточно возможностей для освоения различных техник и комбо. Однако, не стоит ожидать от игры высокой динамики и современных графических решений. Управление может показаться несколько архаичным, а некоторые механики - неотшлифованными. Кроме того, язык может стать барьером для тех, кто не владеет китайским. Тем не менее, если вы ищете что-то оригинальное, с любовью сделанное и погружающее в культуру древнего Китая, то 'MAVR3D 八般武艺' может вас заинтересовать. Это игра, которая требует терпения и готовности принимать её уникальные особенности. Скорее всего, она станет нишевым продуктом, но для своей аудитории она предлагает незабываемый опыт.
Rammstein
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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