
A free educational math RPG that caters to children. Helps in practicing basic addition skills through drills while adventuring in the land of Mathoria. Also aims to target educators and gamer parents alike, so that Mathoria can become a bonding tool between them and the children they care for.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[b]My playtime:[/b] 1:00:22 (based on in-game clock, 100% completion). [b]Developer Response:[/b] No (last response is in 19 Apr, 2016). [h1]Intro[/h1] [i]Mathoria: It All Adds Up[/i] is an educational RPG Maker game that tests your addition skills. Pros: - 3 different difficulties - Equipment sets that change your character sprite when you use them - Great addition learning material Cons: - Battles might become boring - Story isn't well-polished [h1]Should you play this game?[/h1] [b]Yes.[/b] [i]This is a mediocre RPG Maker game where you have to move from point A to point B. However, it's a nice game if you want to learn additions.[/i] ------------------------------------------------------------------------------------------ [h1]In-Depth Review[/h1] [h1]Graphics[/h1] This game uses colorful sprite graphics with a cartoonish feel and a bit of 3D-looking assets mixed in it. You also can see some influence from [i]Pokemon Fire Red[/i] / [i]Leaf Green[/i] in the first town layout and the beginning of the story. The mapping still needs a bit of work. Some areas like the main character's house look empty and feel weird. Some empty spaces also look like it's passable and some tiles seem to not sync with the surroundings. [h1]Story[/h1] To be honest, there isn't much story in the game. Your mother is kidnapped and you find out that you're the chosen one. I usually don't think much of this kind of story although the ending doesn't feel right with this one. There are a lot of things that are suddenly introduced at the end of the game and it ends the game with a cliffhanger. I'm not sure if it was planned that way for a continuation, but the game looks like it's incomplete that way. [h1]The game[/h1] The game shows a good premise from the start. If you read a book at the beginning of the story, you'll see that there are multiple islands in the region which are known as Additio, Subtractio, Multiplicio, and Divitio. If I guess it right, those should be the synonyms of addition, subtraction, multiplication, and division. However, you'll only explore the first island so you'll only do some additions in this game. The game has 3 different difficulties: easy, normal, and hard. I chose the easiest difficulty although I'm not sure what's the difference with other difficulties. The game hinted that the harder difficulty requires patience though so I assume it has something to do with the enemies' HP. As I said before, the game requires you to test your addition skills. If you don't know basic addition, you might want to learn about it first before you start playing this game. The battle system has the usual attack, skill, and use an item like any other RPG Maker game. However, attacking and using skills will require you to solve an addition problem. You have 5 seconds to read the problem before you press enter and enter the solution. If you read the problem longer than that or answer the problem wrong, you'll get some damage instead. You can cheat your way by memorizing the problem and calculating it after you press enter though. However, I noticed that sometimes the game will register the same number twice even though I only pressed the button once so you can't answer it too fast. Anyway, you shouldn't get any damage in the fights at all if you answer everything right. The enemies will also gain more HP as you progress in the story, to the point that it makes the fights boring. There are some skills that you can use in the battle. These skills will be unlocked as you progress through the story and you'll need to solve more complex problems to cast them. However, I find that the first and second skills deal around the same damage as the normal attack when you use a high damage equipment set. There are main and side quests in the game. Although they are called side quests, some side quests are mandatory to complete. You'll have to solve addition problems or pick up some items to complete them. However, there is this side quest where you have to pick up a basket with the right amount of eggs that are scattered in the town. There are several baskets with different amount of eggs and you can just take them all to finish the quest. I feel like it'll be better if the game at least asked which basket that I want to give to the quest giver. There are also some side quests with tricky addition problems near the end of the game. To be honest, I kinda like those questions. It's too bad that there are only one or two questions of that type. Aside from main and side quests, there are times where an NPC will give you an addition problem when you talk to them. They will give you something or let you pass an area if you answer it right. However, you won't get anything if you give the wrong answer. You also can't talk to them anymore to solve the problem. I ended up saving before talking to the NPC and loading my save if I answered the problem wrong. The game also has equipment sets that will be unlocked by exploring through the area. These equipment sets will give you additions in HP and attack. You can choose to use either equipment with low HP and high damage or equipment with high HP and low damage. I usually use the first one since the enemies nearing the end of the game has a lot of HP. Anyway, wearing these clothes will change your character's clothing too and personally, I think they look great. Honestly, I feel like the game has no progression at all. You'll move from town A to town B, talk to the mayor, and solve problems along the way. The story also feels so short and has no significant value apart from "you have to go to xx next". However, it's still a nice game if you just want to learn some additions. [h1]Conclusion[/h1] It's a nice game if you want to learn additions. It's short and has nothing more to offer though aside from the great looking clothes. [quote][url=https://store.steampowered.com/curator/23741321]Follow our curator page[b] Alexander's Club Curations[/b], if you like and want to see more reviews like this one.[/url][/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
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Çocuklara yönelik ücretsiz bir eğitici matematik RPG'si. Mathoria topraklarında maceraya atılırken alıştırmalar yoluyla temel toplama becerilerinin uygulanmasına yardımcı olur. Ayrıca Mathoria'nın baktıkları çocuklarla aralarında bir bağ kurma aracı olabilmesi için eğitimcileri ve oyuncu ebeveynleri de hedeflemeyi amaçlıyor.
My 5 year old son loves this game, and it is doing great for his reading and maths skills. I would recommend this game to anyone looking for something for their kids to play and idly improve their maths skills. I have game this game a negative rating due to the clumsy and irresponsible speech used by NPCs, as there is an NPC at the end of the game called Joanna who says she is "p*ssed off". There may be more through the game, but the game is targeted to kids and even mild swearing in kids games just doesn't sit right.
Without this I would never graduate from college, the math in this game teached me everything <3
**Before reading this review, please keep in mind that this is MY opinion and shouldn't affect how other people view this game** I found this game while searching for a new RPG maker game that was free. Now, even when I saw that it was met with mixed responses, I still decided to give it a shot as I thought that it would be pretty interesting as the concept seemed to give a rather intriguing twist to the RPG maker with the whole involving mathematics into the game play. However, despite how I was pretty intrigued and had my expectations high (not too high, but I was looking forward to it), I feel the game fell short on my places, which leads me to feel mixed about it, highly leaning on negative. A little background. The story of the game is that your mom gets kidnapped by a bunch of thugs and you have to go save her. Along the way, you learn you are a hero who is supposed to be really good at math (something along those lines). That's basically all you need to know about the story. So now that I've talked a little about the story, I am first going to say what I liked about the game. 1) The fighting style: Now this was something that intrigued me quite a bit. While I knew that there was going to be math involved in this game, I didn't' think it would be the way you would fight. The whole system of if you get the question right you hit the enemy, but if you get it wrong, you get hit, was really intriguing and I liked it cause it felt different. The problems were pretty easy and they gave you enough time to look at and think before giving the answer. For me, this also helped to not click through things too fast, as there were several moments I got hit cause I accidentally clicked away too quickly without reading the problem. 2) The outfits: This was pretty interesting and it felt it gave a sense of diversity to have different outfits and each outfit came with its own set of HP they gave you along with the amount of damage that you could deal. I feel like it added a sense of diversity, as every person could probably find the one they prefer the most (In my case, it was having low HP, but hitting hard. Basically being a glass cannon) So, now that I've mentioned the things that I did like, I am now going to mention those things that I didn't like as much. 1) How repetitive the combat could become: I know I mentioned before that I really liked the way the combat played out, especially with how diverse it felt. But after a while, I felt like it got rather boring. I could start to feel rather bored, especially writing the same answer down a couple of times to beat an enemy that I needed to do 10 equations in order to beat. Sure, don't get me wrong, there were also the special skills one could use in order to attack which gave you even harder equations, but in most instances, I felt they didn't do as much as I hoped they had, and it still left me with this overall bored feeling. 2) The story: Now, while I can say I liked the diversity of the combat, I can't say the same for the story. From the beginning, I felt the story was rather cliche. Your character being the hero and the whole rescuing someone you love (In this case, your mom) from the evil villains who kidnapped her. It's nothing new, I've seen that type of story a lot. But that wasn't it. It felt like the more you progress, it just felt....lazier. Like they basically throw you into the whole "You're the hero" and keep telling you to talk to the elders of the different villages (who the only thing they really do is unlock your abilities, which again, felt like it didn't add much). And then, the ending. Oh my god. Don't get me started on the ending. That just felt like the creators lost all inspiration and just decided to toss something for the sake of making an ending. There were so many loopholes and...it just left a bad taste in my mouth by the ending. 3) The fact that there wasn't a way to put it in windows mode. Look, I am not saying that ALL games need to have a windowed mode, some just can't, and okay, I can understand that. But the fact that this game ran on full screen with the music BLARING in my ears, was DEFINITELY NOT something I enjoyed. Like in order to play this game, I legit had to lower my computer's volume all the way to 4% in order to not lose my hearing while playing the overall game. Overall, I would not recommend this game. Though the concept of using math in order to fight in an RPG maker game was really interesting and it could have been really good, I just feel that not enough effort was put into it to make it good. Though it's not the worse game I have ever played, I can definitely say it was far FAR from being one of the best. If you want to check it out, go right ahead. Maybe you'll like it. But if you ask for my opinion, I would say, it doesn't feel worth it.
Я не помню наши встречи Я не вечен, ты прости Но я помню, как пронзило меня ножом твоей любви..
数学拯救世界,不得不说,创意是好的,但是创意没有带来额外的游戏乐趣也没有起到寓教于乐的作用,只是很无脑的加法,甚至于可以备一个计算器,解决一切烦恼。 一开始玩的时候认认真真探索,但发现所有关于世界观和设定的东西其实和剧情没什么关系,剧情本身好像也没什么 关系。 同行对比,算是比上不足比下有余的样子 就我玩过而言,类似作品列举如下: phythagoria 基于毕达哥拉斯定理衍生出的一款纯算术游戏,非常直白,也的的确确显现出了益智游戏又好玩又动脑的特点。 your star 恐怖解密游戏,打boss却必须通过智力问答?!虽然只是小初中奥数题经典模板套用的既视感,但确实在猝不及防与计时功能双重打压下让我一度怀疑起自己做人的智商... 世阳教你学防灾 和数学题没什么关系,但初衷是教人知识提高防灾自救能力的,还特意配备了语音教学系统。然而....我不想承认这是国产的。不过倒是提醒了我,玩游戏就好好玩,不要想着学知识,不然游戏玩不好,知识学不到。 learn Japanese to survive 很出名的一款教学游戏吧,自己也不明白为什么喜欢各种玩这类型的游戏。 当然这款游戏是可以当正面教材的,虽然学习之路槽点多多,但是战都有难度,学习之外有各种人物和经典英雄拯救世界的剧情,哪怕学不会词汇,了解一些基本的语法方式和日本文化也是可以的,而且对于一个中国人,我觉得这款游戏的精髓不在于可以学习到日语并且入门,而是通过英日语交互理解穿插,可以提升一些英语的外来词汇和简单英语阅读能力。是不是很神奇。 就这些吧,希望给大家一些参考,记得当初我玩这个游戏的时候不是免费的吧,怎么现在大甩卖了呢,森气。
RPG Maker strikes again! "Mathoria: It All Adds Up" is one of hundreds of low effort retro-pixel JRPG ripoffs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with writing on par with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. While it might be better if this had never been released on Steam under the guise of a professionally developed game, the developer has done the right thing by making their RPG Maker construction kit effort free. "Mathoria: It All Adds Up" isn't even a true RPG, it's an "educational" arithmetic game that presents the poor victim of this construction kit asset flip with a series of maths questions. What fun. So now not only to kids need to be forced to learn arithmetic, but they have to put up with craptastic retro pixel "art" at the same time? Have some mercy and think of the children. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. While this is free, the quality, thanks to RPG Maker being a terrible game engine, is far too low to recommend to PC gamers.
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