
MATH FPS is a fast-paced action-shooter where you solve math to survive. Each bot displays a math problem, and you must shoot the correct answer on its body parts to deal damage. Survive increasingly difficult waves or practice skills in modes for addition, subtraction, multiplication & division.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In MATH FPS, your trigger finger is only as good as your brain... Solve or Die!
This is a fast-paced arena shooter with one simple rule: solve the math to kill the bot. Forget aiming for the head... you need to aim for the answer.
Every enemy spawns with a math problem floating above it (ie 7 × 6). The correct answer (42) is printed on one specific body part. Shoot the wrong number and the player is dealt damage. Even a perfect headshot is useless if the answer is on the leg.
Think fast. Shoot smart. Survive.
As the waves progress, you’ll face increasingly dangerous robot enemies designed to test both your reflexes and your mental math:
Humanoid Drones – Static, slow, or FAST... agile training bots that introduce core mechanics and punish slow thinking.
Assault Mechs – Heavy, armored enemies that shoot projectiles with multiple answer zones that force rapid decision-making under pressure.
Swarm Units – Lightweight robots that rush in numbers, overwhelming you with multiple problems at once.
Elite Spiders– Advanced combat bots with tougher math, faster movement, and relentless attacks that leave no room for hesitation.
Each enemy type changes how you approach the problem.... sometimes precision matters, other times survival means answering fast or clearing space immediately.
Unlock and master a lineup of purpose-built blasters, each tuned for a different playstyle and cognitive challenge:
PulseSide P-9 (Pistol)
A fast-firing precision sidearm. Perfect for quick problem recognition and accurate single-target answers.
FracShot SG-12 (Shotgun)
High-impact blasts for close-range chaos. Ideal when answers are clustered and split-second thinking is the only way out.
CipherScope SR-1 (Sniper Rifle)
Extreme precision and high reward. Designed for players who can calmly solve complex problems and land the correct answer from a distance.
VectorCore AR-X (Assault Rifle)
A versatile, rapid-fire weapon built for sustained fights and fast target switching when multiple answers are in play.
Each weapon rewards a different balance of accuracy, speed, and problem-solving, letting you adapt your strategy as the arena evolves.

Survive relentless waves or sharpen your skills in focused math challenges:
Addition
Subtraction
Multiplication
Division
Combo Mode the ultimate test combining all problem types under constant pressure
MATH FPS isn’t about how fast you can shoot. It’s about how fast you can think.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
this game will be nice project for school kids or teachers to teach math. its impressive project, i believe they will update soon as possible , and will be more good than early acces.if i had this game when i was a child i will be genious math in this time :D
First of all, let me say that this is a very good initiative! It has an excellent foundation, but it could be supported with a few more things: It would need a gameplay editor where the difficulty of the tasks could be set, for example, setting additions to a maximum of 0 to 20, which would be good practice for smaller children. Speaking of smaller children, the environment could be a little lighter, and the zombie sounds don't fit the robots. A Portal-like environment would be better, for example. For the story, it would be good to have something like a scientist dad building this practice course for his son. Instead of losing health, the grade letter (like on school test evaluations) would change. If he takes too many hits, it would drop from A to F. (3 hits would reduce the grade by one step: A+A -A B+ B -B, and so on). If the base concept is similar to Fortnite, the graphics could be adjusted to match that, and there could also be a TPS (Third-Person Shooter) view. There could be level element settings so that girls could also set up a more feminine look for themselves. A progression system would be good, where skins or other cosmetic accessories are unlocked as players progress. It needs multiplayer, in a competitive mode with 2 separate rooms where the winner is decided round by round based on who is faster. The player who is faster in more rounds out of 10 wins. (This mechanic could even be scaled up to a Battle Royale). Co-op would also be needed. (The story for both Co-op and Multi could be that friends come over to play.)"
I never imagined math could be so much fun. How hadn't anyone thought of this before?
Great Concept with a lot of potential. First like other comments said it would be nice to set a difficulty level. Like set a range and a max count for how many numbers can be in an equation so a beginner can learn like 2 numbers and the range from 1 to 20 and a more advanced player could have a 4 numbers and a range from 0 to 1000 or something like that. This should be an option to set for each type of equation and maybe even mix the equations for more advanced players. Like 10 + 4 * 3 would be great to learn math and special rules like first 4 * 3 before the + 10. Graphics wise I get that this an early access but it would be nice to have different robot skins and maybe more a "Portal" oriented voice for the bots that talk back to you. Also an optional narrator would be nice that says stuff like "Good job" or "Better think again" for more motivation. Another nice thing would be more creative environments. Like a labyrinth where you can activate traps by doing math equations on walls or something like that would be really cool. I definelty look forward to what will come in the future.
So like, this is the earliest of early access I've ever seen. The red lights are nearly impossible to read, the enemies are ridiculously annoying, and it's impossible to actually hit what you're aiming at unless you zoom in. And some guns have ridiculously long load times. Secondly, the shielded spider enemies can eat a fat one. It's not the worst concept on the planet, but a single level with a blinding amount of lens flare and hitching graphics will not a game make. More nits: why am I being asked to log in? Why do the game mode options not fit on one screen. I'm playing this on a 34" ultrawide samsung odyssey with 5K resolution. give me all the options in the same screen. Whoever is making this only spent a week or two slapping assets from the store together and then making it a "game". You're not call of duty, stop trying to be call of duty. It does what it says on the tin, but that is all there is. If you're a parent looking for a game for your kid, getting dosbox plus classic math blaster will be a better experience than whatever this was.
If you want to improve your math skills while playing a game, it's a pretty good game, but sometimes it stresses me out :D
Man sollte das Spiel nach dem Alter des Kindes anpassen können. Ich habe mal probiert ohne was zu rechnen, einfach mit stupider Ballerei auf die Zahlen, wie weit ich komme. Im Level 10 hatte ich dann keine Munition mehr und dann war Feierabend. Die Idee für solch ein Spiel finde ich super.
MATH FPS : Solve Or Die 是個有趣的FPS小遊戲,適合全家同樂 / 75分 並且在家裡有小孩的情況下,透過有趣的方式學習數學 缺點是關卡多樣性不高,整體來說只有一個關卡,$102價格偏貴,期待能出多人遊戲 以及修正一下打擊手感
Dig It! trains you to keep a cool head and stay aware while putting the other side of your brain to work. The slow arc of leveling gives you a real sense of achievement
MATH FPS: Solve Or Die uzun zamandır en çok beklediğim oyunlardan biriydi. Gerçekten güzel bir “eğitici oyun / program” ortaya çıkarmışlar. Zihinden matematik işlemeyi seven biri olarak çok keyif aldım; FPS mantığını matematikle birleştirmeleri de oyunu farklı ve eğlenceli yapmış. Yalnız 33. seviyeye geldiğimde kapının açılmaması ve yeni bölüme geçememem dikkatimi çekti. Bu bir bug mı, yoksa o seviyede özel bir şart mı var, merak ediyorum. Oynama süresi arttıkça zihinsel yorgunluk oluşuyor ama bence asıl eğlence de tam burada başlıyor. Bu yüzden uzun uzun değil, belli aralıklarla oynanabilecek bir oyun gibi. Matematiği sevdirebilecek bir yapısı var. Eğer zihinden dört işlem yapmayı seviyorsanız bu oyun tam size göre. Ancak daha da geliştirilebilir; erken erişimde olmasının nedeni de muhtemelen bu. Mesela rekabet modu eklenirse harika olur: başka oyuncularla hesaplama yarışına girmek oyunu çok daha sürükleyici hale getirir. Matematiği sevenlere kesinlikle tavsiye ederim. Geliştirilmesini de özellikle isterim. MATH FPS: Solve Or Die was one of the games I was most excited about. It turned out to be a really nice educational game/program. I’m someone who enjoys doing mental math, and adding an FPS-style gameplay loop to it makes the concept feel fresh and fun. One thing I’m curious about: when I reached level 33, the door didn’t open and I couldn’t move on to the next area. I’m not sure if that’s a bug or if there’s a specific requirement at that point. As you play longer, you definitely start to feel mentally tired — but honestly, that’s where the real fun begins. Because of that, it feels like a game you’d play in shorter sessions at certain intervals rather than nonstop. It can genuinely help people enjoy math more. If you like doing basic operations (addition, subtraction, multiplication, division) in your head, this game is perfect for you. That said, it can be improved and expanded even further — and that’s probably why it’s in Early Access. A competitive mode would be amazing: being able to race other players in calculation challenges could make it even more exciting. If you love math, I definitely recommend it, and I really hope it continues to grow and improve.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Related
| My Furry Neighbour 🐾 | $1.8K | 313 | 74% | $0.49 |
| Just Jump | $1.8K | 91 | 75% | $0.99 |
| Disposable Heroes | $1.8K | 81 | 62% | $0.99 |
| The Momo Game | $1.8K | 174 | 45% | $0.69 |
| Car Tuning Simulator | $1.8K | 147 | 47% | $0.49 |
| Dungeon Cards | $1.8K | 77 | 94% | $1.99 |