
A simple 2d game where you roll for different items! These items you get will become rarer and rarer as you collect them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
My friend who I play Counter Strike with said if I post a review on Master RNG it gets 100 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm) ⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
0/10 not even sure if this one is a market scam, but its god awful
-8000/98345595400 counting the days until steam locks the market for these games and shuts them down. people are already getting burned out on these games and the markets are all $0.03 ♥♥♥♥ that isnt selling at all.
0/8
I rolled an item rated 1:1000, then equipped it, then put on auto roll, which replaced my 1:1000 item with something else. But it was still equipped. But then I accidentally equipped a common which replaced it, and since it was already replaced in my inventory I lost it for good. But then I found one that was better. So...I don't know man. Game does exactly what it says it does. Every roll is free and gives you 20 (in game) dollars. You can spend money to increase your luck for 10 minutes. I think it'd be interesting if there was a range of values that you earn per roll based on the rarity of the roll. Or rather, replace earning money per roll with making it so that you sell items from your inventory instead of "deleting" them. If you keep it so you earn money per roll instead of selling them, please change it so a button exists to sell all of the lowest quality in your inventory. I understand that there should be some balance with this and the upgraded luck time limit. So maybe using that during a luck increase will take off X seconds for each item deleted that way. Just my 2 cents.
Mój kumpel, z którym gram w Counter Strike, powiedział, że jeśli opublikuję recenzję na Master RNG, zdobędę 100 lajków i 20 nagród, to kupi mi RTX 4060. Więc po prostu to tu zostawię. Pomóż mi, stary.
Farklı öğeler için zar attığınız basit bir 2D oyun! Topladığınız bu öğeler onları topladıkça daha da nadir hale gelecek.
abandoned
нет
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Tourist Bus Simulator | $3.3M | 3.5K | 66% | $29.99 |
| BMX Streets | $3.3M | 4.4K | 80% | $24.99 |
| Roadside Research | $2.1M | 4.4K | 86% | $12.99 |
| gogh: Focus with Your Avatar | $2M | 5.3K | 91% | $11.99 |
| Drunken Wrestlers 2 | $2M | 18.7K | 87% | $3.99 |