
Having inherited an old forge, it is now up to you to run the shop. Gain riches and fame, upgrade your forge and gain access to new resources to expand your product selection. One day, word of your skill may reach the ears of more than just commoners.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Der Ansatz ist wirklich gut. Wenn man erstmal drin ist könnte man echt darin versumpfen. Leider war ich nach knapp einer stunde mit dem bisherigen Content soweit durch. Ich hoffe da kommt noch ganz viel mehr. Für zwischendurch aber echt super :) EDIT: mitlerweile muss ich meine meinung leider revidieren. Verschwendetes Potential. Seit über einem Jahr keine Updates mehr und soweit man es herauslesen kann wird es wohl nicht weiter als 1.0 entwickelt. Wirklich Schade, ich hätte gern mehr gesehn. Der fluch des Early Acess. Mal gewinnt man mal verliert man (Als spieler) in diesem fall war der preis zum glück nicht so hoch.
The game isn't bad, and shows promise, but there just isn't much to it as it currently stands. Within 45 minutes, I'd unlocked everything I could find to unlock and kinda ran out of things to do. The game has promise, and maybe someday when there is more to it, I'll revisit the game. Right now, there's just not enough to it to really recommend it. If you have a few extra bucks and you don't mind an infinite loop of filling orders, it's kind of fun. Some day, there might be a good game here, if the devs follow through with their road map. I'll be keeping an eye on the game and seeing if it gets enough content to warrant re-purchasing.
TLDR: It's a complete student project, nothing too interesting. Rated up for effort but that's about it. The core gameplay loop is simple: gather resources, forge, and fulfill orders. There aren't puzzle solving involved nor any player skill required. The reputation system is pretty redundant as it doesn't seem to affect the game in any sensible way. In the early game where resources are scarce and without a furnace (for real) player could only let the reputation drop until zero, then there's no penalty. One can just spend few days farming resources and only then actually start playing the game. In this case, why not just give player a choice to close/open the store? And to be honest all of the game could be simplified into a text-based game as there aren't any mechanism that actually involves player interactions other than running around delivering stuff. I do understand this is a student project, which is delivered decently. But it is unfortunately quite boring. As the quote goes: "If this game is a spice, it would be flour".
Sehr lineares, langweiliges game-play. Einmal durchgespielt gibt es absolut keinen Grund, dass Spiel noch einmal anzufassen. Die Spielwelt ist uninteressant und seelenlos.
It's fine for a the price of a couple dollars that it is. It's a way to kill a couple hours. Beyond that? It's just repeating the same tasks over and over again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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