
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 2 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much CPU is being used for the game, and it made my PC crash a few times just trying to run it. Idk if it's because of Anti Cheat or PSN, but FIX. THIS. NOW. A game like this should not be having this many issues at launch. Especially for devices that meet all the requirements to run it. 🫤
BAD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game cant even play 3 matches without crash
Simply unplayable. Perhaps my specs are too low. I haven't had any issue with any game I've run before on Steam, and Tokon chugs so much it's unplayable. Lag in the menus, even. I hope things change because this is a really fun game.
This is a great game that is being held back by poor optimization and constant crashing. I would wait until we get a patch that addresses these issues.
Bruh game asks me to play 10 casual matches before ranked and then the matchmaking just never finds any... I go onto reddit and the discord and everyone and their mother also have this issue? This ♥♥♥♥ is so ass... Fix it already mfs apparently this has been an issue since the beta.
I'm pretty casual with fighting games, but this is definitely scratching my itch. Thank you for the animu Marvel, ArcSys!
Jogo é extremamente gostoso de jogar e cada interação unica é tão boa que eu poderia, e planejo, passar horas e mais horas jogando, principalmente com meus amigos. Mas a má otimização se passa demais. Joguei partida com um amigo e o rollback estava tão discrepante que eu e ele estavamos praticamente enfrentando um bot que replicava os movimentos um do outro. Ou então quando a sala desconectava quando tinha alguem spectando. O jogo é extremamente divertido e eu quero continuar nele, mas é fundamental que ele seja arrumado antes que afunde demais e perca todo o potencial que tem.
The game itself is a lot of fun and I see myself investing a lot of time and energy into it, but only after the PC port issues are fixed. One sided rollback, insane stuttering even with good hardware, and all the issues are inconsistent. Sony is hurting this game.
Tokon is fantastic, from its visuals to its gameplay. Being able to only use 1 character in a tag game and never having to switch out is why I bought this game. The combat is fluid and complex, or as simple as you want it to be with auto combos. I love how you get to choose how you play. While I still have some major issues with it, like not enough defence mechanics, like pushblock or Faultless Defense , or the game missing better mixups for some characters, I still enjoy it. That said, outside of the gameplay, the game is lacking. The SP content sucks, and the biggest problem is how utterly garbage the PC port is. Like every ArcSys game, the online area is stupid and a waste of time, and while I want to keep playing this game despite it, I literally can't. Day 1, the game was buggy, and while an update fixed it, having Discord in the background or OBS has the game crash with high CPU usage. Then, if that's not bad enough, my whole computer crashes randomly when online, going into a black screen and some code about Windows kernel access having been activated. I have to then reboot my PC and wait to play the game again. It's just not worth it, and I think it's because of how bad the Sony overlay is when playing the game. They want you to sign up for their service, but why? It's stupid and hurts the overall experience. I hope the game gets fixed, but so far this is easily the most AWFUL PC port I have ever seen in the last 10 years. The game doesn't even work on Linux, so if you have a Steam Deck, too bad, you can't play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 86.8K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 21.2K | 79% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3K | 77% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |